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10-26-2011 @ 7:12PM
People talk about spell hit cap like it's hard to reach, but...For a melee player to land all their yellow hits on a boss they need 781 expertise rating plus 961 hit. That's 1742 total rating. What's the caster hit cap? 1742! Same total rating spent on not failing at hitting, but the system is kinder to melee because it's easier to stack medium amounts of two stats than a huge amount of one, but the same amount of rating points must be spent either way. The other bit that's less painful for melee is that they only need 615 to hit an 87 so it's another 1127 rating to get boss-capped and the extra rating is completely wasted outside of boss fights. For a melee player it's 1442 (721 hit and 721 exp) to cap on 87s so there's only 300 extra rating to swap in for boss fights.It might be a good idea if Blizzard were to tweak things to make spell penetration the caster equivalent to expertise, or something like that. It just hurts feels better to have two medium caps that each have only small increases for bosses instead of one medium cap that goes huge for bosses.I think I should make a little note here about how hunters follow melee hit cap rules but don't need expertise and thus get boss-capped for only 961 rating. So... nerf hunters ,etc, etc.
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