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10-26-2011 @ 7:55PM
I'm loving the idea of removing the mixture of autoswing+instants and I'm keen to play a monk and try that sout. Meanwhile, I'd love to see them try the opposite idea with warriors and ditch instant attacks and convert everything to on-next-swing. I don't play Fury, so I haven't really thought through how dual wielding would work under this model, but I think Arms in particular would be pretty cool with thunderous two-handed smashes on the swing timer instead of mediocre white hits on the swing timer and bigger yellow hits just popping in out of nowhere every GCD, which always irked me. If your weapon's so chunky that it takes you 3½ seconds after a swing to get it lined up for another swing, how the hell are you also landing a full-force hit with it every 1½ seconds?Also, there's an Arms Warrior in my raid team who is pretty close behind our Arcane Mage for damage, but the Warrior can only hit hard enough to interrupt Rageface's Face Rage if Mortal Srike crits while he's got Colossus Smash up, while the Mage hits hard enough to interrupt it with most of his Arcane Blasts. The warrior damage output is smeared across too many puny hits for a Warrior to be able to useful against mechanics like Face Rage. 2H weapons have swing timers comparable to Fireball cast times, so if the damage was only happening on the swing timer then we'd see Fireball-sized Warrior attacks.I did briefly ponder how this idea would work for Prot (as it's my main spec), and it seems like it would be OK. We can have Devastate, Revenge, and Rend on the swing timer, while Shield Slam would be an off-swing-timer instant attack (with its own cooldown, like it already has) because it doesn't actually use the weapon. I suppose Thunderclap, Shockwave, shouts and the like would also be non-swing instant attacks, again with their own cooldowns. Perhaps using the non-swing-timer instant attacks would slightly delay the swing timer so that there's still a time cost in using them.
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