Blizzard extends new guild services to additional realms

Guild services include realm transfer, name change, and faction change, among other things. You can read the complete FAQ at our original announcement post, and after the break, find a list of both the previously available realms and a list of the newly added realms.
As an update, guild services are now available to players on the following realms:
Agamaggan
Alexstrasza
Alleria
Azshara
Baelgun
Balnazzar
Blackhand
Cho'gall
Dark Iron
Destromath
Dethecus
Emerald Dream
Garona
Goldrinn
Gorgonnash
Greymane
Gul'dan
Hellscream
Illidan
Kael'thas
Kalecgos
Kirin Tor
Lightninghoof
Maelstrom
Malfurion
Moonrunner
Nazjatar
Nemesis
Ravencrest
Spinebreaker
Sargeras
Staghelm
Stormreaver
Twisting Nether
Ursin
Whisperwind
Wildhammer
Agamaggan
Alexstrasza
Alleria
Azshara
Baelgun
Balnazzar
Blackhand
Cho'gall
Dark Iron
Destromath
Dethecus
Emerald Dream
Garona
Goldrinn
Gorgonnash
Greymane
Gul'dan
Hellscream
Illidan
Kael'thas
Kalecgos
Kirin Tor
Lightninghoof
Maelstrom
Malfurion
Moonrunner
Nazjatar
Nemesis
Ravencrest
Spinebreaker
Sargeras
Staghelm
Stormreaver
Twisting Nether
Ursin
Whisperwind
Wildhammer
Update! We've opened up guild services to two additional battlegroups, Whirlwind and Emberstorm, which include the following realms:
Antonidas
Anub'arak
Blackwater Raiders
Bladefist
Borean Tundra
Cairne
Cenarion Circle
Cenarius
Darrowmere
Drak'Tharon
Drenden
Echo Isles
Farstriders
Fenris
Garrosh
Hydraxis
Hyjal
Korialstrasz
Lightbringer
Maiev
Misha
Mok'Nathal
Moon Guard
Nazgrel
Nesingwary
Nordrassil
Quel'dorei
Ravenholdt
Rivendare
Shandris
Shu'halo
Sisters of Elune
The Forgotten Coast
Tortheldrin
Uther
Vashj
Winterhoof
Wyrmrest Accord
Antonidas
Anub'arak
Blackwater Raiders
Bladefist
Borean Tundra
Cairne
Cenarion Circle
Cenarius
Darrowmere
Drak'Tharon
Drenden
Echo Isles
Farstriders
Fenris
Garrosh
Hydraxis
Hyjal
Korialstrasz
Lightbringer
Maiev
Misha
Mok'Nathal
Moon Guard
Nazgrel
Nesingwary
Nordrassil
Quel'dorei
Ravenholdt
Rivendare
Shandris
Shu'halo
Sisters of Elune
The Forgotten Coast
Tortheldrin
Uther
Vashj
Winterhoof
Wyrmrest Accord
Filed under: Blizzard, News items






Reader Comments (Page 1 of 1)
Phantom Oct 26th 2011 9:54PM
Hot damn. My guild can finally ditch the lame Cenarion Circle Alliance RP for the green pastures of Moon Guard!
Kylenne Oct 27th 2011 1:52AM
aaaaaaand the can of drama this sort of thing is going to open on the forums is going to be hilarious.
madfigs Oct 27th 2011 1:10PM
Watch out Goldshire!
Brian! Oct 27th 2011 1:32AM
They should offer a big discount for transfers. I dunno - I think $25 a person is pretty darn steep considering it is a database copy/paste function going on there.
Ice Oct 27th 2011 4:54AM
Sadly, if people are ready to pay 750 dollars (30 man guild) + 40 dollars guild transfer to blizzard from automated process that doesn't require any work (after its coded and done with) then they aint gonna make it cheaper. If someone would give me thousand dollars for not doing anything I would damn well take that money ;P
Rob Oct 27th 2011 7:07AM
a) as a database developer, it's harder than you think.
b) This is a cash cow, nothing else. The labor involved is minimal. Sure, it took probably a million dollars to program and test. But they'll pay that off in the first week i bet.
Dude Oct 27th 2011 8:06AM
If they get buried in cash then I can't see why they wouldn't extend these services, :)
Pan1c42 Oct 27th 2011 9:05AM
Do both servers need to be enabled? My guild on Nord has guild transfers up, but not where I want to transfer it to.
threesixteen Oct 27th 2011 11:50AM
I found this little nugget interesting: "In addition, the Guild Master's Battle.net account must be protected by a Battle.net Authenticator or a Battle.net Authenticator that has been active for at least three days (starting at the time of the first Authenticator-protected login to the game) before a guild service can be initiated. If additional security-related requirements apply to your character, they will be brought to your attention when you initiate a guild service."
I've never had a problem with a hacked account in over 5 years of subscribed service; and i don't have an authenticator. Nor do i feel inclined to get one. I suppose this caveat is designed to avoid hacked guild master accounts from being transferred, but it still seems onerous to 'force' someone to buy an additional service/component when there's no actual need for it in the first place.
Yet another bureaucratic barrier to accessing service; sigh. occupy wow street.
Brixus Oct 27th 2011 1:25PM
Really? I think it's a good security measure. To be fair if a guild master is going though the trouble to transferring a whole guild instead of starting a new one, they almost definitely have an authenticator. I have an authenticator attached to my account and don't pay a dime for it. It would immensely suck if you had a bank alt guild and have it transfered away because the account was compromised.
I think you are over dramatizing a really positive barrier for the service.
threesixteen Oct 27th 2011 3:15PM
the key word is "barrier".
i'm fine if other people feel the need for an authenticator to safeguard their accounts; but i don't need it. never have. and i'd like to be able to rename my bank alt guild. sadly, i can't take advantage of the service without also buying something i don't want or need.
that's my point. i don't think there's any drama to it except what you read into it for some reason. i also think it's interesting that you've done research on all guilds to determine that they all 'almost definitely' have authenticators. really?
as for "good security measure", i guess that's true; but it's actually a redundant device for those of us who know how to manage our computer/internet security without such things.
Amaxe Oct 27th 2011 4:39PM
As I see it, it's been reported that some people who steal accounts slap an authenticator on it to keep the original owner from changing the password and getting it back.
If so, I can see this as a reasonable solution:
1) Authenticator is required to prevent a guild master without one from getting hacked and the guild moved.
2) Minimum of three days of owning one required to prevent the "hack+authenticate" tactic. (I guess this assumes the person who owns the account has time to contact Blizzard before the hacker can move the guild.
threesixteen Oct 27th 2011 4:42PM
it's only 'reasonable' if you can't manage your own account's safety. otherwise, it's a play for more people to buy the authenticator who don't need/want it. it's a hidden cost; or a barrier to accessing the guild services.
it's pretty obvious.
your rationale for authenticators is an old argument; which i understand, if i don't agree. but it's not germane to my O.P.
Sleutel Oct 29th 2011 12:51PM
1.) You don't need to buy an Authenticator if you have a smartphone: there's a free app.
2.) I used to think the same way you do: that the only people who get hacked are careless ones. Then my account was compromised--and I've STILL never figured out how. No keyloggers, no way I could have been phished, a password that's not an actual word and involves both letters and numbers, etc. You bet your ass I have an Authenticator now.
Ata Oct 27th 2011 2:17PM
Weirdly, my guild was able to change it's name and our server isn't on the list.
I hope we didn't do something bad!