Skip to Content
10-26-2011 @ 6:00PM
Let's just say opinions differ on the new 1-60 content. The old content gave you more choices on how to develop your character, now Quests are far too linear and inter-linked (ie way too many pre-requisite Quests to unlock Quests), greatly reducing the replay value. Add to this the completely unnecessary removal of Class Quests (the 'only 10% of our player base would see this content' doesn't fly, just look at e.g. the dev time spent on Rated BG's), over-abundance of Vehicle and 'NPC's to save the day' mechanics that make playing a specific character irrelevant, and the general lack of any challenge - also caused by WAY too fast levelling even without Heirlooms etc and the removal of most Orange Quests - and hence risk of failure, and the end result is utterly boring Questing with basically no real replay value at all.The old Dungeon Quests made sense: in a civilized part of the world, someone seeks help, to deal with a problem in some dangerous place people don't normally visit. Now, they wait in that dangerous place till by some stroke of luck some strangers pop up to help them, though 'to provide visiting tourists with a nice tour' is a more apt description in case of e.g. BRD and Gnomeregan. On a meta-level, the old Dungeon Quests provided reasons to re-visit Dungeons, and rewarded those that explored the World; now, the new Quests are here merely to provide piss-easy rewards for the 'end-cap ASAP, gogogo!' -crowd that make the game's community such a joy. Before The Shattering, players had a choice in regards which kind of Quest content they liked: the Vanilla-style Quests that often had challenging Elites and often involved quintessential classic quest attributes like The Journey and Discovery; the Northrend poop-scoop phasing extravaganza with horridly bugged Vehicle Quests like the Frost Giant in Zul'Drak and generally little challenge yet gold etc. rewards out of the ying-yang, or the Outland ones as a sort of compromise (little travelling, but still some challenge). Post-Shattering, this choice has been severely reduced, and borked by even faster XP. Sorry, but the only good thing The Shattering brought to Questing imo was that they adapted LotrO et al. line on the 'Blue Bear, Red Bear, Green Bear' Quest-type: if an area contains Blue Red Green Bears, Vanilla (and later) WoW Quests would have you kill 10 Blue Bears kill 10 Red Bears kill Green Bears, instead of taking the (logical) line other games used :just kill 30 fricking Bears.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.