The Light and How to Swing It: Ret talent preview for Mists of Pandaria

This year marked my very first BlizzCon, so naturally I camped nearly every WoW class and talent panel I could manage. With bated breath and a semi-charged smartphone, I sat ready to transcribe my thoughts on any and all retribution tidbits that flowed forth like honey from the developers' proverbial beehive. Unfortunately (or fortunately, depending on how much faith you have in the ret community to produce cogent questions), there weren't many big revelations related to our spec at any of the Q&As. There remains, however, one relevant topic that we can discuss, and that is the revamped talent system coming with Mists of Pandaria.
A new direction
During the talent discussion, the devs gave a few reasons as to why they felt that such a large overhaul was needed: reducing the chance of "accidentally" skipping spec-centric talents, increasing opportunities for customization, curbing spec rigidity, and reintroducing a touch of hybridization and survivability mechanics, all at little to no opportunity cost to the player. The devs were quite insistent that this change should abolish cookie-cutter builds; whether this ends up working or not is a matter of balance and not something I really want to get into at the moment. However, a brief examination of these proposed talents should reveal some useful information that we can use in going forward. If you want to follow along, you can check out Wowhead's Mists of Pandaria talent calculator.
Level 15: Movement
This first tier of talents revolves around movement-increasing abilities.
Speed of Light This talent is an offshoot of the current model, which itself is a holy talent that provides a similar speed boost when Holy Radiance or Divine Protection are used. This should find most of its use on fights that require short bursts of speed, such as Majordomo Staghelm when trying to force shifts (in the case that you have slow ranged raid members ... /cough) or on Alysrazor to zip between add spawns or around tornadoes.
Long Arm of the Law Essentially a clone of its current iteration, except that Long Arm now has had its 15-yard range requirement removed. Less potent than Speed of Light but available more often, I can see this being the go-to talent for multi-target fights where a Long Arm-buffed Judgement could help you get from mob A to mob B while also starting or refreshing a stack of Censure.
Pursuit of Justice I have mixed feelings about this one. First, I'm forced to wonder if it will interact with Divine Purpose, because some overlap there would bloat the average movement increase (as a result of having 3 holy power more often) and perhaps make this talent more appealing. Otherwise, there's just something about a variable run speed increase that doesn't appeal to me, and I can't see many ret paladins sitting on 3 holy power to go 30% faster for a short time. Then again, I've been wrong before.
Level 30: Crowd control and related utility
Our second tier smacks of PVP abilities, though I'm sure some of them will find their use in PVE settings as well, more likely in dungeons than in raids.
Fist of Justice Today's Hammer of Justice with a different name, twice the range, and half the cooldown. Unless someone can give a compelling reason as to why they simply repackaged HoJ with a few buffs, I have to admit that I'm a little saddened to see such an iconic ability left behind.
Repentance There are only a couple of proposed changes to our singular CC ability. First, it does not appear to have a cooldown anymore, meaning that if a stiff breeze breaks it, we can immediately reapply it. Second, it has a 1.5-second cast time. For many (if not all) PVE situations, this isn't going to be a huge deal. Where I can see this change coming into play, however, is in the PVP realm.
Seal of Justice Speaking of PVP, I can sense the sighs of relief and the exhales of long-held breaths over this change. From my very limited foray into PVP, even I could tell that the current version of Seal of Justice was a bland, worthless shell of something potentially much greater. Sadly, as raid bosses are generally not snareable, this ability will find limited use among raiders.
Level 45: Dealing with damage
We're melee DPS -- we're in the thick of it. We trudge through slime, fire, frost traps, and void zones to deliver the pain to our enemies, and as such, we will be taking damage. This tier of talents lets us decide how we deal with it.
Blessed Life A combination of the current Blessed Life and the holy power portion of Pursuit of Justice. This talent would be great (that is, overpowered) if it procced off of any damage source. Unfortunately, it only works when taking direct damage, in addition to stuns, fears, and immobilizing effects. As it is, this talent tastes like PVP.
Sacred Shield Hello, old friend. I love this ability in Wrath, and I was excited to get it back in Cataclysm. This gorgeous mechanic has saved my skin from certain death on numerous occasions, and I expect it to continue to do so in Pandaria.
Ardent Defender Have you ever wanted to pretend that you were a tank? Well here's your chance! Before you cry "PVP ability," though, think it through. Your tank dies. Is it a wipe? Not if you take Ardent Defender! Bubble-taunt, run away from the rest of the raid for a minute, then when the fixate drops and your bubble fades away, hit Righteous Defense and pop Ardent Defender. That should give your group plenty of time to get that tank back in the land of the living, buffed, and fully healed. Congratulations, you are truly a hero class. Eat your hearts out, death knights.
Level 60: Helping others
Two-thirds of this tier involves healing, but I guess they just couldn't continue the theme to make my job of churning out catchy titles easier!
Selfless Healer In my opinion, this is a much better implementation of the talent than the Cataclysm model. Spending holy power on a heal that could be used on a Templar's Verdict or refreshing Inquisition has always been the bane of Selfless Healer; tying the talent to Flash of Light means that we are no longer losing an appreciable amount of DPS by using it. Unfortunately, it does not seem to make FoL instant, just free. I'm hoping for this change so that we can use it in combat and not have to interrupt our swing timer to heal a friend in need.
Eternal Glory Basically, it's the modern-day Eternal Glory with Light of Dawn tacked on. Could be a great talent for holy paladins, but I'm unimpressed. Next.
Holy Shield Assuming a friendly target implies both your fellow raiders or yourself, this could be a very powerful cooldown for a non-tank to have. Surely the numbers will be tweaked, but having a scaling external cooldown to throw on a tank or healer or even yourself has the potential to be game-changing. That said, the version on the calculator lacks a cooldown, so there are most likely to be a few changes coming.
Level 75: Three ways to freedom
Of course, not all three talents are strictly movement-related; it was the only unifying theme I could come up with. Blizzard, you're killing me here.
Veneration A good way to save healer and cleanser mana for 6 seconds during a certain mechanic. The only trouble with this talent is that Consecration has such a high mana cost that we might not be able to afford to use it when it is needed most.
Acts of Sacrifice This one looks pretty familiar, with one small exception. The new Acts affects Hand of Protection, as opposed to Hand of Salvation in the current model. With the future tanking focus being taken away from threat and shunted toward survivability, I imagine that Salv will be one of our least-used Hands anyway, so this change is probably for the best.
Clemency Need back-to-back BoPs for that squishy healer of yours? Running through a quarter-mile of quicksand and Hand of Freedom wore off halfway through? With Clemency, you can reset the cooldown on Freedom, Sacrifice, and Protection and use them within rapid succession. Don't use this ability lightly, though; it has a 5-minute cooldown.
Level 90: Cooldowns and holy power generation
This is it, the final tier. Instead of getting a sweet new ability at level 90, we'll get the honor of choosing one of these three talents.
Holy Avenger This talent takes me on a roller coaster of excitement. At first I reveled in how awesome 10 seconds of TVs would be. We are one of the burstiest bursters that ever did burst, and this would just shoot our spike damage through the roof. Then I realized that we will no longer have our four-piece T12, meaning we will probably be going back to hitting Zealotry and Avenging Wrath simultaneously. This results in hitting Guardian of Ancient Kings 10 seconds earlier in order to get the most benefit out of our cooldown rotation.
All of this lead to a bit of a whimper as I realized that this amazing 10-second shower of holy power would be outside of the rest of our cooldowns. Of course, we could simply pop them earlier, but then we'd be losing out on the maximum benefit from Guardian as our strength stacks up. If memory serves, though, Ghostcrawler did mention that perhaps the Pandaria version of Guardian will be different than on live, so there's always hope we can cling to.
Sanctified Wrath I remember thinking that Hammer of Wrath is going to need a serious re-buffing if this talent is to be worth anything. And by re-buffing, I mean it needs to edge its way into our top three on priority. Currently, Crusader Strike, Templar's Verdict, and Art of War-Exorcism are just so much more powerful than Hammer of Wrath that it's generally not worth it to use HoW during AW anymore, unless none of the three aforementioned abilities are available. Should we continue to use AW in the same fashion as we have been for the entire expansion, I can't see this talent being of much use unless some buffs are handed out.
Divine Purpose Yes, they really did just take Divine Purpose away from us, chop off 80% of the abilities it could proc from, and try to sell it back to us. For reference, the current Divine Purpose can proc off Judgement, Exorcism, Templar's Verdict, Divine Storm, Inquisition, Holy Wrath, and Hammer of Wrath. The Pandaria model, should this make it to live, would only proc off Templar's Verdict and Inquisition. I would include Word of Glory in that list, but I believe Ghostcrawler mentioned that they were thinking about giving WoG only to holy paladins and making Flash of Light our baseline heal. Don't quote me on that, though. Still, I'm hopeful they'll change it to make it the least bit desirable.
Anyway, that brings us to the end of our list. Please keep in mind that none of these talents are set in stone and that the numbers are essentially meaningless at this point. However, that doesn't mean that speculation can't be fun ... right?
Filed under: Paladin, BlizzCon, (Paladin) The Light and How to Swing It, Mists of Pandaria






Reader Comments (Page 1 of 1)
Tom Oct 26th 2011 7:23PM
Large swaths of this article are incredibly premature.
You said, "However, a brief examination of these proposed talents should reveal some useful information that we can use in going forward," which is true, but instead of looking at the concepts involved and trends implied, you mostly just summarized the talents and applied them to our current play. There's a lot more that's going to change about these talents than just the numbers, and the way we DPS now will almost certainly not be how we DPS in MoP.
Speculation can definitely be fun, but there's far more interesting and useful speculation to do, in my opinion.
Aeph Oct 27th 2011 10:34AM
Good story. I'm sure lots of people have ideas about what they WISH had been written, but not everything gets it's 15 minutes. However, your reply should have included what you wanted written about so Mr Dan could have included that in a future article. Instead of a childish response that sounded overly pouted, give some ideas.
Dan Desmond Oct 27th 2011 12:11PM
I'm always open to questions and suggestions for future articles, just shoot me an email!
Tom Oct 27th 2011 2:21PM
@Aeph
Did this really seem childish to you? It was critical, yes, but I thought it was rather mature and measured. You're certainly welcome to your opinion, but I urge you to be less quick to be snarky and apply everything you said to your own post.
@Dan Desmond
I've enjoyed your other articles. Don't get me wrong - you're the columnist, not me. I'm sure you don't need my help planning articles. It's just in this case that I take exception. To be clear, it's not so much your speculation that I take issue with as much as how it can be interpreted by your readers. Every time an expansion or patch has been announced there have been people taking class changes out of context and making hyperbolic claims about them. The announced talents certainly need to be examined, but looking at them in this way encourages, I feel, the bad habits of the armchair devs.
I think I came across harsher than I intended, and for that I apologize.
Pliers Oct 26th 2011 7:23PM
I like Ardent Defender even as Ret, simply because it will act somewhat like a spare bubble. And as we continue on the trend of bubble not working on many abilities, having an extra-extra life in our back pocket may come in handy. It might not be my go-to choice, but I imagine I'll be speccing into it for progression.
Pliers Oct 26th 2011 7:25PM
Speculation on how these abilities will work, when we don't know which abilities we're losing, what is being made baseline, or anything about any of the MoP mechanics, as well as the changes to other classes, seems a bit premature. It'd be a wishlist, not a speculative list, since there's nearly nothing to go on.
Cambro Oct 26th 2011 7:59PM
Well honestly, if the beta is released next February or March (totally wild guess), that still leaves plenty of time for speculation. I'd say 75% or more of articles from any source between now and the beta launch will be steeped in speculation.
Dan Desmond Oct 26th 2011 11:24PM
The developers didn't showcase every single talent for every single class in a separate panel so people could completely ignore them until they're "more final." They want to hear what we think; that's something that I've always loved about Blizzard. Sure, the numbers may not be final (I hope some of them aren't) and mechanics may change, but these things don't happen magically. So why not speculate and maybe give the devs some feedback to chew on?
Lemons Oct 27th 2011 1:11PM
Very well said Dan! I agree 100%. Just because changes aren't final doesn't mean we shouldn't discuss them. If that information wasn't valuable then things like beta tests wouldn't even exist.
Amaxe Oct 26th 2011 7:46PM
Right now I'm "meh" on most of the Paladin talents. Nothing really seems like the "finally made it" of getting to the 31 point talent of the old tree.
Ah well. The new talent trees are the part of MOP I am least excited about, but it might turn out to be better once it hits release.
Aruhgulah Oct 27th 2011 8:48AM
You & me, both. I'm not getting excited or planning on anything on the new talents for *any* class until we're closer to a release date and things are more set in stone. For now, all of these can change.
Me, personally, I'd like some more flashy light-wings & angel-appearances stuff to showcase our "Champion of the Light" role as paladins and REALLY set us apart.
Tooth Oct 26th 2011 8:06PM
It would be nice if you included the actual text of the talents. As it is, I have to guess at what almost half of them actually do before your commentary makes sense.
Dan Desmond Oct 26th 2011 11:08PM
I threw up a link to Wowhead's MoP talent calculator at the beginning of the article, in case you missed it. They don't have separate spell IDs at the moment, so sadly I could not link them.
Also, if I were to type them all out, my editors would shank me with a dull butter knife for writing such a wordy monster.
Tooth Oct 27th 2011 2:46PM
Oh would you look at that! Forgive me... I don't know how to read.
paulmewis Oct 26th 2011 8:43PM
Only thing that bothers me as a protadin is if to stay with ol' reliable that is Ardent Defender, or go crazy and take Sacred Shield...
Probably going to be fights that either will be viable.
RetPallyJil Oct 26th 2011 9:00PM
I must say, this is the most zzz-worthy news of the expansion. Not your presentation thereof - which was very nicely done - but it's just round five of Blizzard's favorite game show, "What the hell do paladins really MEAN?"
clundgren Oct 26th 2011 10:23PM
I was really, really disappointed when I saw the paladin talent trees. Unlike most of the other classes, we had few new talents that were truly new and awesome-sounding. Most what we got were existing talents slightly rehashed.
On top of that, ret already has about 2/3 of those talents, so that in many cases our new talent tree looks suspiciously like yet another nerf. For example, in the control tier, we can finally have the snare we've needed for years...if we give up our current stun and charm. Or we can keep our stun but lose repentance. Oi. Choices can be fun, but choosing what you are going to lose is a lot less so.
I know that it is early days, but as an initial sales pitch the taken tree for paladins failed, big time.
And before you jump on me about reacti too early, recall how early in the Cataclysm beta we warned about impending problems with the new mastery and many other aspects of the ret revamp. All of which went live and have had to be patched and hot fixed since, leading to a pretty weak spec for the entire expansion so far.
I'm looking forward to MoP for many reasons, but so far the changes to talents just fill me with trepidation.
Teresa Oct 26th 2011 11:54PM
Im going to be blunt, these talents suck hard. They're either boring, or watered down versions of spells we currently use. I really hope they can do better than this. And I dont like this whole "you can have something you wanted for years, but theres a catch." Always wanted a snare? Granted! But you have to use Seal of Justice and give up your Repentance and stun.
viciouspen Oct 28th 2011 7:10AM
sweet god
they really better have some positive refurbishment to the Ret paladin dps build if they're taking stuff like divine purpose away from us.
No one is going to waste the talent if it only procs off templar verdicts and inquisitions, just. nobody.
They really need to put some work in on that, I mean, here they are redoing talents, and they still have useless talents people just will not touch cause they're not worth it.
swearin Oct 29th 2011 3:55AM
For example, the level 60 "Helping Others" tier; one would pick the talent with the least detriment to the role they've chosen, in this case, doing damage. All of these, however, nerf your damage capability in some way: Selfless Healer would be awesome if Flash of Light had no cast time, but for now it does. Eternal Glory only works on Word of Glory and Light of Dawn, both heals that use precious HP better spent on TVs or Inquisitions (and WoG has a 20s cd anyway, and Ret doesn't get LoD currently). Same with Holy Shield, a cool concept but it steals HP from your damage. Sure, giving up damage for healing or survivability is supposed to be the trade-off but 9 times out of 10 you'll rather have the damage.
Until we know what skills and spells are going to which specs, these talents don't make sense.