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10-27-2011 @ 9:35AM
"So I like the fact that people can't skip a vital talent. Good players should be defined by, well, being a good player. Skill should differentiate good from bad, not a boneheaded decision (and come on, we all make those)."This is so true. At first, I thought the new talent system was silly and too simple. I'd gotten used to the talent trees I've been seeing since vanilla and drastic change is sometimes a little hard to fathom all at once. There was a certain excitement to "unlocking" an ability after so many talent points.... But then I remembered just how much gold I've spent respeccing-- as a DPS class!-- because I'd taken a certain talent in favor of something else or whatnot. Or, if not that, I used the 25-man raid spec when I only do 10-mans and needed to tweak a few things here and there to best suit my numbers *and* my team.I think what I'll really miss is some of the flexibility but, of course, a lot can change in between now and even the beta-- let's not look so far ahead as the release itself. I'm looking forward to it :)
10-27-2011 @ 9:51AM
Not having to respec within the *same spec* after a patch update or hotfix is going to be great. I can just *be* a Survival Hunter and not have to worry about which inter-spec talents are more important than others.
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