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10-29-2011 @ 10:40AM
Cherry picking comparisons to make doesn't exactly suit your needs as well as you might thing. From Wrath, you really want to use Patchwerk as your example of the normal entry raiding boss? Because, the reality is that Magmaw is not any more or less difficult mechanically than Sartharion, another entry level Wrath boss. In fact, the two are virtually identical. In Sarth, you had to move out of lava waves, for Magmaw you move out of eruptions. Sarth spawned fire elemental adds periodically which needed to be AoEed down, Magmaw spawned lava worms which needed to be AoEed down. Magmaw had one other ground effect and the riding him, Sartharion had a nasty flame breath, cleave, and a tail whip. That doesn't even take into consideration the vast difference in comparing Sarth 3D to heroic Magmaw. But then, let's go back to Naxx, shall we? There was Instructor whom required MC juggling on adds in order to be tanked, easy enough, but certainly not any less complex than Conclave. After all, the only complexity is watching timers and then moving. There's Noth as well, but he was merely a dispel/aggro fight that had an add phase, not really complex. Omnotron wasn't that difficult of an encounter. It has more mechanics than most other fights which can make it feel more complex, but complexity does not directly correlate to difficulty. Brutallus was a horribly difficult encounter, but it was simple as well, same with the original Patchwerk back in classic. Regardless, the numbers you linked to do not support your claims in the least. They show that Heroic Atramedes, Maloriak, and Chimaeron were easier than Heroic Omnotron, but that has absolutely nothing to do with normal modes. You cannot extrapolate numbers in that fashion. Did you miss were more guilds had killed Sinestra than had done Hoeric Ascendent Council? Only 4% fewer -guilds- had killed Omnotron after killing Magmaw. Yet, 6% of those that managed to kill both Omnotron and Magmaw were not able to kill Maloriak. 14% were not able to kill Atramedes, and 16% weren't able to down Chimaeron. How, then, could those bosses had been rearraged in an effort to make the entry level bosses easier? Because there is a consistent, sharp drop in the number of -guilds- that were able to defeat each subsequent boss. It is also worth mentioning that 92% killed Halfus, while 83% killed Twin Dragons, having a difference of 9%. From there, only 70% killed Ascendent Council, a drop of 13%. So, clearly the raid encounters did increase in difficulty as raids progressed."You have almost no differentiation in difficulty (as measured by clearance rates) between 2/13 HM and 5/13 HM. "Not true at all! 31% killed Halfus, yet from there we see an 11% drop for those that managed to killed Atramedes and Chimaeron. Then we see another 4% drop in those that managed to kill Magmaw and Maloriak. I would say that the almost 10,000 guild difference between Halfus and Magmaw is a pretty significant difference (again, going by the numbers used by the site, this would account for 150,000 players.)
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