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Reader Comments (Page 1 of 1)
10-29-2011 @ 2:08PM
ObiChad said...
That feels a little more like a response to Gevlon, than to me, but I linked it so that's on me.
I'm not saying that there weren't mechanic heavy fights before, nor am I saying all fights should be Patchwerk. I'm asking for some sort of balance.
Big Bad Wolf killed one person not the raid and could be explained to someone easily. Try explaining Omnitron easily breaking Magmatrons shield didn't just affect one person. The best comparison is certainly Shade or Netherspite. Shade messed over a lot of people I raided with and all of still that chant stuck in our head. Netherspite was often skipped in groups I was in for just those reason. Most groups I was in that killed Prince used variants of the stack in one spot to trivialize the encounter. And for each of those bosses there was an Attumen or a Moroes or a Maiden. Even Illhoof is fairly straightforward (kill chains, kill big add, kill boss).
Certainly Thaddius was hard for people to grasp in Wrath, but you had a number of easier bosses before him (Patch, Gluth, etc.) HKM was really all about the pull, and mostly on the backs of the "tanks" for each boss. Gruul I agree was hard not due to the mechanic but due to the tuning, nut that's the thing it was hard on one dimension.
You mentioned Sarth and Magmaw in another post, I agree that they are close (and I'm talking normal here), if not for the worms on Magmaw spawning other worms if they catch you. That was a little over the top for a first raid boss in my opinion.
Cata, and especially Firelands, is missing The Loot Below, and Loot Reaver, and Rage Winterchill (was there a loot name for him?) Starter bosses to help you on your way up.
Cata raids may be "easy if you do everything right" as I've often heard people say, but most of the people I raid with have a hard time pulling that off, and many of them made it through Wrath without major trouble (10 man raids with no 25 man gear since I assume you'll ask). We make mistakes from time to time, we aren't perfect, and I'm just asking for a difficulty setting that allows for that.
At the end of the day, I can only speak for myself and the people I have raided with personally, but certainly there are at least others who feel like I do. Rossi in his recent Cata piece.said "The starting raids didn't feel like they introduced you to raiding at all, and getting a raid of people who weren't used to raiding through them nearly killed me, necessitating that I switch guilds mid-expansion."
I'm not asking for heroics to be nerfed. I'm not asking to make them to be more accessible. I'm asking for normals to be more accessible. And make them more like BoT in it's sliding difficulty and less like Firelands. What I'm confused on at this point is why the changes I'm suggesting for normal mode raids would "further damage the integrity of high-end raiding"?
Reply
10-29-2011 @ 2:09PM
ObiChad said...
intended as a reply to the earlier discussion with Tyler