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10-29-2011 @ 2:33PM
I'm going to agree that its less accessible now, but for a very different reason.Mega guilds is what I blame.First: PUGs are everywhere on some servers, and dead on others. Transferring servers recently has shown me this.I could start a PUG on the drop of a dime with any of my tanks, and be raiding in however long it took to find a second tank.Where raiding is -less- viable now is in guilds.Specifically guilds that have grown larger than a small set of officers can handle.Your average gamer is not the sort of person with the organizational skills to manage 600-900 people's leisure activities in their spare time as an unpaid volunteer.- But that's now the most common situation for a guild.Pre-cata it was rare for me to see a guild with more than 250 toons. My old guild in mid wrath was the largest on my server at 350. We started thinking we were becoming a zerg guild, and realized we couldn't manage all those folks.A single GM will have trouble handling more than 2 raid rosters. Some can handle 3 just fine, but not most. Very few can handle 4. 5, 6, 7, 8... good luck finding a guild running 8 raid rosters.But guilds today -NEED- to be running 25+ raid rosters; 250 accounts of people.600 is about the normal guild size today, for a level 25 guild. Account for alts, probably between 200-300 accounts.They simply can't. So they manage what a single GM and a handful of officers at the core can mentally track: 2 or 3 raid rosters. Often just 1.Everyone else gets sidelined.For people who prefer having a scorpion mount over raiding, that's fine. But for everyone else it means PUG raid or don't raid.- Which is also why I can form PUG raids at the drop of a dime, if I so choose. But I prefer not doing so, and as an experienced tank I'm lucky enough to have made it onto one of those increasingly rarer raid rosters.
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