The Cataclysm: A critical examination

Nethaera
You are mistaking the developers looking at the game with a critical eye with the claim that it was a "failure". We've seen a wide spectrum of opinions over Cataclysm and we're not afraid to look at what worked and didn't work (as we do with each expansion and game as a whole) and try to find better ways of doing things. I heard differing opinions overall during BlizzCon, but not once did I get the impression that any of those opinions boiled down to "Cataclysm sucks" as a whole. They had key elements that they disliked or thought could be improved on, but throwing the whole thing out the window as a "failure" is and should be considered a bit extreme don't you think?
As always, we want to keep learning and growing from each iteration of the game and that means that we're going to do that by continuing to look for your constructive feedback as well.
As always, we want to keep learning and growing from each iteration of the game and that means that we're going to do that by continuing to look for your constructive feedback as well.
Eternally failing upwards
Let me be frank: If your standard for discussion of WoW as a whole or any of its expansions considers the game a failure because there are aspects that some players don't like or the designers decide can be improved upon, then you are arguing that a game that has lasted since 2004 with millions of subscribers worldwide was a failure. If that is your argument, I have to say, I only wish I could fail that thoroughly. I would be failing my way into a mansion and a yacht.

My own private Cataclysm
I have my own biases about Cataclysm as an expansion, and those biases are (but are not limited to) the following:
- The revamp of the old world zones was extremely well done. Levels 1 to 60 are an astonishing experience. I even leveled a character to level 70 four days before Cata launched, and the decision to simply give everyone the revamped old world without having to buy Cata was brilliant and highlighted those zones.
- The word Cataclysm is hard for me to spell. Seriously, I type catacylsm or cataclsym quite often. I have no idea why.
- Quest design in Cataclysm's zones is, for the most part, better than it has ever been. My one caveat is that, for myself personally, I am not a fan of the extent to which pop culture references sometimes take over. Uldum in particular loses me with the Harrison Jones quests, although once Brann Bronzebeard takes over, I'm back.
- As a raider, I felt adrift in the start, and the time between the launch raids and Firelands felt too long. The three launch raids also didn't feel at all like a starting raid experience, as Naxx/Sarth/Maly did. I think Firelands is an excellent, extremely fun, extremely well-designed raid, but it's also the only game in town for this tier and I'm starting to get tired of it. In general, if you're a raider or if you're not, endgame content felt thin on the ground compared to The Burning Crusade or Wrath, which had more dungeons and heroics and comparable raid content, as well as a lot more zones to level through.

A tale of babies and bathwater
However, just because I can find flaws in something, it doesn't follow that thing has failed. It's not even the case that the developers haven't already found flaws in it.
Nethaera
Oh, we heard people who disagreed with things pretty vehemently too, but the very cool part about getting to talk face to face, is you remove the distance between your words and emotions, thus letting each other truly understand a bit better what the other is saying.
I get what you're saying and I also agree that most people who are walking through the doors at BlizzCon are usually those that are pretty darn happy with things, but that doesn't preclude those people from voicing their own viewpoints to us either. It's just done with a bit more humanity since there's no keyboard and screen between us. ;)
I get what you're saying and I also agree that most people who are walking through the doors at BlizzCon are usually those that are pretty darn happy with things, but that doesn't preclude those people from voicing their own viewpoints to us either. It's just done with a bit more humanity since there's no keyboard and screen between us. ;)
The problem with declaring something a failure in this context is that it ends the discussion, and I don't want the discussion ended. I'm still playing the game -- of course I want to keep talking about it and how it could be better, especially with the people who are in the best position to make it better.
If I could sit down tomorrow with the game's development team, the first thing I'd want them to know is how much I enjoyed Hyjal, Deepholm and both the Horde and Alliance versions of Twilight Highlands. I'd want to explain what I loved about Uldum and exactly why I didn't love all of it. I'd want to discuss Vashj'ir and why I get vertigo in that zone, and how it cost me some really awesome quest experiences on my first two play-throughs. I'd want to talk about how the Molten Front saved two of my alts and the specific fights I did and didn't like in the raids. In short, I'd want to talk to them -- not, you know, insult, belittle, or declare their work a failure. Because not only isn't it a failure, but that kind of blanket declaration ends the discussion. The designers aren't perfect. I'm not suggesting that they are.

Nethaera
We're not spinning anything. This is one accusation, that I'm sure were you in our shoes, you'd understand is quite overused. We have no need to spin anything. We do not rest on our laurels. At no point have we ever declared the game, "done" and gone off into the sunset to celebrate its perfection. We are always looking for ways to make it better. Always. The amount of meetings, discussions, emails, instant messages and more on our end absolutely indicate that fact. Were it perfect, we would all just spend our days playing the game versus working on it. Alas though, I haven't even gotten to see Hallow's End yet this season. :(
Let's come to an agreement together, Ok? We'll keep working to make things better, you keep providing constructive feedback on what we could do to make it better. We'll then try to figure out how we can meet in the middle on some of those things as often as possible. Deal?
Let's come to an agreement together, Ok? We'll keep working to make things better, you keep providing constructive feedback on what we could do to make it better. We'll then try to figure out how we can meet in the middle on some of those things as often as possible. Deal?
This particular post is what got me interested to write about Cataclysm as an expansion at all, because I usually like to wait until the last content patch is out and we can reasonably be said to have experienced all of its content before I do so. I haven't gotten to kill Deathwing yet or even see much of the Dragon Soul raid. I have run the three new dungeons, fought one boss in DS raid testing, messed around with transmog on a variety of characters, and in general had a blast on the PTR. There's some awesome content coming in this last patch, and I don't think it fair to discuss Cataclysm's overall success or failure until that content is out. Quite frankly, the best really is yet to come.
My main criticisms of Cataclysm at this particular point in time is as follows: It didn't have enough endgame world questing content. I would have loved at least one more zone to run through once I hit 85. Relying on Tol Barad to make up for that required your faction to be successful to maximize the quests and still ran into the daily quest limit, especially once the Molten Front launched. The Molten Front itself was solid content, but it's very hard to run through it all again and grind up the marks to unlock content on your third or fourth alt. The starting raids didn't feel like they introduced you to raiding at all, and getting a raid of people who weren't used to raiding through them nearly killed me, necessitating that I switch guilds mid-expansion. ZG and ZA were solid content, but I really got tired of running the same two dungeons over and over and over again.

If you asked me about Wrath or BC, I could have come up with similar lists. I really hated Trial of the Champion/Crusader as a content patch. Hated it like fire. Does that make Wrath a failed expansion? Did the complete and utter lack of interest I felt in ever running Ogri'la on any of my alts or doing the Tempest Keep 5-mans after running them hundreds of times for a Sun-Eater just so I could tank Kara make BC a failure? No, of course not.
The game isn't perfect. It has never been perfect. It will never be perfect. Perfection is the end. Perfection means there's nowhere to go. Going places and doing things is the entire point. I want the game to never be perfect. That doesn't mean that Blizzard shouldn't strive for constant improvement, and I have to believe that's exactly what it does strive for, based on what I saw the past weekend. I already believe, based on the new talent preview, that the lessons of Cataclsym were always being learned.
In a sense, the entire fight against Deathwing is an objective correlative for this struggle to always improve the game. Deathwing's perfected Azeroth would be dead. I've argued before that change has been good for the game for the vast majority of its existence, and Cataclysm has been some of the biggest changes the game has ever experienced. Neth's point about the give and take between the designers and the players is apt and needs to be restated again and again. The game will forever be changing and being changed, and we'll forever see things we would have Blizzard change. Our task in every expansion is to tell Blizzard what we want in a way that allows it to make use of that information.
Constructive criticism is criticism that informs -- what didn't you like, why didn't you like it, what did you like and why did you like it, what Blizzard did right as well as what it did wrong, and why those things worked or didn't work for you. Blanket dismissal, personal attacks and cynical interpretations of every statement won't contribute to helping the game get better.
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.
Filed under: Analysis / Opinion, News items, The Burning Crusade, BlizzCon, Wrath of the Lich King, Cataclysm
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Reader Comments (Page 4 of 8)
acehawkblade Oct 28th 2011 3:38PM
I think Rossi just climbed to the top of the list of my favorite WoW Insider bloggers.
Khazou Oct 28th 2011 3:47PM
/this
Jyotai Oct 28th 2011 3:40PM
Kids these days don't take civics and speech classes.
They don't know how to debate.
And by kids I mean folks under 105. ;)
The "fine art of discussion" is lost on modern society. Its been taken over by the sound byte.
In sound bytes, "fail" is all there's room to say. You cannot engage in a discussion...
So we get endless posts of "win" and "fail" between people who's brains no longer have the synapses left to understand how to express their desires. Many of them cannot even mentally express what they want to themselves.
Expression is not a sound byte.
We're de-evolving and pretty soon the Parrots are going to pass us by in the art of communication as we go down into 'ugh' and 'oogah' and they go up into speech.
I'd go on more, about the devolving of speech and communication and how it hurts us in so many aspects of life, with examples such as the "You Lie!" shout-out in Congress, but well...
TLDR.
;)
O.o
TonyKP Oct 28th 2011 3:47PM
My wife's Amazon parrot can communicate more with a look, two head bobs, and a whistle than most folks can communicate with an entire "ZOMGWTFBBQ!!1!" babble/rant... ;-)
Caylynn Oct 28th 2011 3:58PM
Oh, I agree 100%. As a graduate student, I am constantly amazed by the number of undergraduates who think "text speech" is acceptable on a course-related forum. I mean, really? Especially when they are graded on their contributions to that forum.
I'm very glad I'm not the prof, who no doubt has to field numerous emails asking why their marks are so low, probably written in the same, incomprehensible, text speech.
Philster043 Oct 28th 2011 6:05PM
I agree. "Fail" or "win" is no discussion - it's just a lazy way of expressing your pleasure or displeasure with something without even explaining why. But most people in real life also don't like to explain themselves most of the time. Most people murmur. And are hard to understand. And they don't like to join in on a discussion, even if it is about something they have a passion for - it's a shame.
As much as I hated giving the occasional speech on a project in school, I have to admit, I understand the teacher's intentions now and I actually think it should have been done MORE often. Kids at an early age need to learn how to break out of their shells and be more confident. It's definitely a sad reflection on our society right now that people are less inclined to talk or write than they've ever been.
Sergel Oct 28th 2011 3:43PM
As someone who doesn't really raid, i didn't think of it as a failure at all. Whether we liked it or not, the facelift on Azeroth was needed. The curve was weird though.
AnnieM Oct 28th 2011 3:45PM
I very much agree! I think Cata is great - I love the revamped 1-60 content, the advancing Horde/Alliance lore, and the quality of the Cata zones - but the actual amount of 80+ content is a little thin. It needed more quests, more dungeons, more raids. It's a bit distressing as a raider to only have a single raid instance of 7 bosses in the current tier - my raiding guild is down to only having content to fill a single night. (Also, way too much Harrison Jones and I don't even know what to say about the weird CSI setup in Westfall)
Ringo Flinthammer Oct 28th 2011 3:45PM
On Tol Barad: This may be shallow -- it probably is -- but the fact that I don't understand what the heck is going on there hampers my enjoyment of the zone. Wintergrasp was easy: There's a Titan Artifact (TM) both sides want and fight over. (Same as Strand of the Ancients.) Easy.
Tol Barad is an island ... with some people on it ... from both sides ... and some ghosts ... and maybe a curse ... and instead of talking to any of them, we all just kill each other because ... of something ...
The sad part is that I know if they asked Metzen to sit down and write an explanation for it and a coder to add new dialogue to the NPCs, they could fix this in an afternoon. This just feels like another occasion where Blizzard said "meh, good enough" (see: Arathi Highlands in the Cataclysm) and will never return to it.
Arathi Highlands, on the other hand, a zone that no one has enjoyed, ever since the original game, not getting a revamp is just odd. Of all the zones to leave as-is, Arathi Highlands, Blizzard? Seriously?
TonyKP Oct 28th 2011 3:56PM
Well, Tol Barad was probably the biggest single "failure" in Catalclysm's early days. The original design somehow managed to be both boring and impossible at the same time - it was terribly designed, incredibly frustrating, and apparently not beta tested at all, as even a single run through as the attacker would clue in the average man, woman, or slightly-brighter-than-average capuchin monkey that the zone was completely broken.
The developers eventually improved it from "boring and impossible" to merely "boring and meh", but the damage had been done. Don't worry that you don't quite get it, there's really not much there to get.
Andrew Oct 28th 2011 4:23PM
That's what sometimes happens when you try to make something "mysterious," you forget to actually include what that mystery is supposed to be.
Haenf Oct 28th 2011 3:48PM
I don't think Cataclysm was a failure, but I don't think it was a success either. There were good points, but the bad brought the whole thing back down and to me it has just felt like we've been standing still and MoP will be the proper 'sequel' to WotLK.
The locations of the new zones didn't help matters either. TBC was a whole new set of zones all connected and no need to cross through the original game's territory. Same for WOtLK, the whole levelling process was completely removed from anything we'd done before. Then along came Cataclysm with zones feeling almost randomly bolted in places that Blizzard just hadn't let us visit before.
It's also the main reason I'm hopeful for MoP. A whole new set of zones all connected to each other as one land mass and providing a sense of inter-connection and unity across all of the levelling zones? Awesome.
TonyKP Oct 28th 2011 4:08PM
- There were good points, but the bad brought the whole thing back down and to me it has just felt like we've been standing still and MoP will be the proper 'sequel' to WotLK. -
I feel that way too. The pre-Cata stuff (the RealID fiasco, losing tree form, and the lackluster Shattering "event") put me in a bad frame of mind before the expac even dropped, and then hitting 85 in a day and a half and running smack into the endgame wall just kinda put me off the whole expansion. I've already tuned out 4.3 and I can sense my brain trying to pull an "It was all just a dream" Dallas-esque rationalization... ;-)
Caylynn Oct 28th 2011 3:55PM
And it just goes to show you that everyone is different. I absolutely ADORE Uldum. I make sure to run it all the way through on all my alts. I'm a "very enthusiastic amateur" when it comes to Ancient Egypt (and I've visited Egypt twice and loved all the ancient Egyptian sites and artifacts I saw) and I am a HUGE fan of the Indiana Jones movies and Harrison Ford. So Uldum was the absolutely perfect zone for me. :) (In fact, despite being a woman, I am going to my Halloween parties this year as Indiana Jones. :D)
Whereas I did not enjoy Deepholm. I don't enjoy any zone that is too dark. (So yes, I hate most of Outlands, except Nagrand, and I hate Zul'Drak in Wrath). Dark just doesn't do it for me. Give me light, bright, gorgeous zones!
So Blizz will never please everyone. If they listened exclusively to Mr. Rossi, they would remove some of the aspects I found the most enjoyable in Uldum, and would include more dark zones like Deepholm, two things that would decrease *my* enjoyment. If they listened to me, and designed a game that catered to all my tastes, obviously there would be a lot that Mr. Rossi wouldn't enjoy.
matt Oct 28th 2011 3:56PM
Was cataclysm a failure? well I would split that in to a few questions.
Was it a business disaster for Blizzard? Yes without doubt. Blizzard spent a TON of money on cata and lost subs in the process. The only reason this matters to you and me is that Morheim (sp?) and his team are given wide latitude by Kotick and company IF they continue to provide good news to the stockholders. Losing subs could very well mean that the people I trust to run this game (Blizz) will lose control of it.
Was it a gaming disaster? Not really. The jump in difficulty from leveling and reg 5s to holy-crap-you-are-gonna-wipe-a-ton-heroic-5s was a turn off. For better or for worse, the player base had come to believe in WotLK that Heroic 5s were end game for non-raiders. Cata heroics, at launch where non-fun for non-raiders. The T11 raids were tuned all wrong, Teams who had been farming LK Dec 6th spent the whole month of January on Halfus/MagMaw/Omnitron.
On the other hand 1-60 is awesome now and game-play in FL is a s good as it has ever been. They have me hooked for another x-pac even though I throw up in my mouth a little when I think of world of pokemon.
jealouspirate Oct 28th 2011 9:06PM
I don`t know if this is good or bad news, but at Blizzard`s latest earnings call they reported HIGHER profits in WoW despite losing about 1 million subscribers. Why? Because the people still playing are spending a ton of money on Blizzard`s RMT services like faction/race changes, pets, mounts, server changes, etc.
So, while losing subscribers is bad, it has been quite far from a financial disaster.
Awesome is Veji Oct 28th 2011 4:00PM
There is no way, as a fan, to really say if Cata was a failure or not. Sure, you can say what you hated about it and other can say what they like about it, but thats all just preference and opinions.
The meat and potatoes of finding the true answer to the question, "Was Cataclysm a failure", relies completely on the amount of subs or lack thereof when the game was running with this xpac.
Only Blizzard knows that answer and judging by this next xpac, im willing to say that 'yes, Cata was a failure' due to a few things:
1. Pandarens - We've been asking for this since 2005
2. Monk Class - We've also been asking for this since 2005
3. Transmogrify - been asking for this ever since WAR introduced it
They want to bring the old fans, that have long since un-subbed, back. So, take it as you will, but i know i've been reading bits here and there about the loss of subscribers for the last year now and whether Blizz is authenticating that rumor or not, I think its pretty apparent when you realize the gravity of the things they are just now putting in the game, as opposed to 6 years ago when a majority of us asked for them.
TonyKP Oct 28th 2011 4:11PM
They've admitted to losing six hundred thousand subscriptions in the first quarter of Cataclysm and another three hundred thousand in the second. Haven't heard anything since then, but that's still a ton of money lost in just six months. Definitely enough to cause some course corrections.
vocenoctum Oct 28th 2011 5:44PM
The thing with some of it is, I recall the outcry during Wrath that folks wanted more CC and longer dungeons that were harder. I remember folks complaining about all sorts of things and wanting to make Epic's Epic Again.
I also remember in early Wrath when we'd glitch the H-UP gauntlet because it was tough. Those folks above always glossed over that and forgot it. They don't blame gear-escalation, they blame Blizz for encounter design...
So, yeah, Monk and Pandaren have been tops in surveys for years.
That doesn't mean the average WoW player really wanted them. That doesn't mean they wanted an expansion focused around them. (I want monks, don't mind Pandaren PC's, don't want a pandaria focus, don't want a horde vs alliance focus).
"Bring back more world pvp!"
That's cool that everyone wants that, but "everyone" doesn't include most WoW players I believe. It should be easy enough to add up the number of active players on pvp servers vs the pve servers and see which has more. Horde vs Alliance makes a good story backdrop IMO, but not a good story focus. The Horde and Alliance Loyalists that rave about their faction and hurl insults at the other.... they're not representative samples. It's like judging a political group by their convention, it just doesn't work.
Blizzard needs to understand that sometimes the folks that are happy with their stuff just buy the game and play it, they don't go vote in surveys or yell on forums.
Khazou Oct 29th 2011 12:57AM
Next investor information for Activision Blizzard is Nov, 8. Then we'll know more about the subscription numbers.