The Cataclysm: A critical examination

Nethaera
You are mistaking the developers looking at the game with a critical eye with the claim that it was a "failure". We've seen a wide spectrum of opinions over Cataclysm and we're not afraid to look at what worked and didn't work (as we do with each expansion and game as a whole) and try to find better ways of doing things. I heard differing opinions overall during BlizzCon, but not once did I get the impression that any of those opinions boiled down to "Cataclysm sucks" as a whole. They had key elements that they disliked or thought could be improved on, but throwing the whole thing out the window as a "failure" is and should be considered a bit extreme don't you think?
As always, we want to keep learning and growing from each iteration of the game and that means that we're going to do that by continuing to look for your constructive feedback as well.
As always, we want to keep learning and growing from each iteration of the game and that means that we're going to do that by continuing to look for your constructive feedback as well.
Eternally failing upwards
Let me be frank: If your standard for discussion of WoW as a whole or any of its expansions considers the game a failure because there are aspects that some players don't like or the designers decide can be improved upon, then you are arguing that a game that has lasted since 2004 with millions of subscribers worldwide was a failure. If that is your argument, I have to say, I only wish I could fail that thoroughly. I would be failing my way into a mansion and a yacht.

My own private Cataclysm
I have my own biases about Cataclysm as an expansion, and those biases are (but are not limited to) the following:
- The revamp of the old world zones was extremely well done. Levels 1 to 60 are an astonishing experience. I even leveled a character to level 70 four days before Cata launched, and the decision to simply give everyone the revamped old world without having to buy Cata was brilliant and highlighted those zones.
- The word Cataclysm is hard for me to spell. Seriously, I type catacylsm or cataclsym quite often. I have no idea why.
- Quest design in Cataclysm's zones is, for the most part, better than it has ever been. My one caveat is that, for myself personally, I am not a fan of the extent to which pop culture references sometimes take over. Uldum in particular loses me with the Harrison Jones quests, although once Brann Bronzebeard takes over, I'm back.
- As a raider, I felt adrift in the start, and the time between the launch raids and Firelands felt too long. The three launch raids also didn't feel at all like a starting raid experience, as Naxx/Sarth/Maly did. I think Firelands is an excellent, extremely fun, extremely well-designed raid, but it's also the only game in town for this tier and I'm starting to get tired of it. In general, if you're a raider or if you're not, endgame content felt thin on the ground compared to The Burning Crusade or Wrath, which had more dungeons and heroics and comparable raid content, as well as a lot more zones to level through.

A tale of babies and bathwater
However, just because I can find flaws in something, it doesn't follow that thing has failed. It's not even the case that the developers haven't already found flaws in it.
Nethaera
Oh, we heard people who disagreed with things pretty vehemently too, but the very cool part about getting to talk face to face, is you remove the distance between your words and emotions, thus letting each other truly understand a bit better what the other is saying.
I get what you're saying and I also agree that most people who are walking through the doors at BlizzCon are usually those that are pretty darn happy with things, but that doesn't preclude those people from voicing their own viewpoints to us either. It's just done with a bit more humanity since there's no keyboard and screen between us. ;)
I get what you're saying and I also agree that most people who are walking through the doors at BlizzCon are usually those that are pretty darn happy with things, but that doesn't preclude those people from voicing their own viewpoints to us either. It's just done with a bit more humanity since there's no keyboard and screen between us. ;)
The problem with declaring something a failure in this context is that it ends the discussion, and I don't want the discussion ended. I'm still playing the game -- of course I want to keep talking about it and how it could be better, especially with the people who are in the best position to make it better.
If I could sit down tomorrow with the game's development team, the first thing I'd want them to know is how much I enjoyed Hyjal, Deepholm and both the Horde and Alliance versions of Twilight Highlands. I'd want to explain what I loved about Uldum and exactly why I didn't love all of it. I'd want to discuss Vashj'ir and why I get vertigo in that zone, and how it cost me some really awesome quest experiences on my first two play-throughs. I'd want to talk about how the Molten Front saved two of my alts and the specific fights I did and didn't like in the raids. In short, I'd want to talk to them -- not, you know, insult, belittle, or declare their work a failure. Because not only isn't it a failure, but that kind of blanket declaration ends the discussion. The designers aren't perfect. I'm not suggesting that they are.

Nethaera
We're not spinning anything. This is one accusation, that I'm sure were you in our shoes, you'd understand is quite overused. We have no need to spin anything. We do not rest on our laurels. At no point have we ever declared the game, "done" and gone off into the sunset to celebrate its perfection. We are always looking for ways to make it better. Always. The amount of meetings, discussions, emails, instant messages and more on our end absolutely indicate that fact. Were it perfect, we would all just spend our days playing the game versus working on it. Alas though, I haven't even gotten to see Hallow's End yet this season. :(
Let's come to an agreement together, Ok? We'll keep working to make things better, you keep providing constructive feedback on what we could do to make it better. We'll then try to figure out how we can meet in the middle on some of those things as often as possible. Deal?
Let's come to an agreement together, Ok? We'll keep working to make things better, you keep providing constructive feedback on what we could do to make it better. We'll then try to figure out how we can meet in the middle on some of those things as often as possible. Deal?
This particular post is what got me interested to write about Cataclysm as an expansion at all, because I usually like to wait until the last content patch is out and we can reasonably be said to have experienced all of its content before I do so. I haven't gotten to kill Deathwing yet or even see much of the Dragon Soul raid. I have run the three new dungeons, fought one boss in DS raid testing, messed around with transmog on a variety of characters, and in general had a blast on the PTR. There's some awesome content coming in this last patch, and I don't think it fair to discuss Cataclysm's overall success or failure until that content is out. Quite frankly, the best really is yet to come.
My main criticisms of Cataclysm at this particular point in time is as follows: It didn't have enough endgame world questing content. I would have loved at least one more zone to run through once I hit 85. Relying on Tol Barad to make up for that required your faction to be successful to maximize the quests and still ran into the daily quest limit, especially once the Molten Front launched. The Molten Front itself was solid content, but it's very hard to run through it all again and grind up the marks to unlock content on your third or fourth alt. The starting raids didn't feel like they introduced you to raiding at all, and getting a raid of people who weren't used to raiding through them nearly killed me, necessitating that I switch guilds mid-expansion. ZG and ZA were solid content, but I really got tired of running the same two dungeons over and over and over again.

If you asked me about Wrath or BC, I could have come up with similar lists. I really hated Trial of the Champion/Crusader as a content patch. Hated it like fire. Does that make Wrath a failed expansion? Did the complete and utter lack of interest I felt in ever running Ogri'la on any of my alts or doing the Tempest Keep 5-mans after running them hundreds of times for a Sun-Eater just so I could tank Kara make BC a failure? No, of course not.
The game isn't perfect. It has never been perfect. It will never be perfect. Perfection is the end. Perfection means there's nowhere to go. Going places and doing things is the entire point. I want the game to never be perfect. That doesn't mean that Blizzard shouldn't strive for constant improvement, and I have to believe that's exactly what it does strive for, based on what I saw the past weekend. I already believe, based on the new talent preview, that the lessons of Cataclsym were always being learned.
In a sense, the entire fight against Deathwing is an objective correlative for this struggle to always improve the game. Deathwing's perfected Azeroth would be dead. I've argued before that change has been good for the game for the vast majority of its existence, and Cataclysm has been some of the biggest changes the game has ever experienced. Neth's point about the give and take between the designers and the players is apt and needs to be restated again and again. The game will forever be changing and being changed, and we'll forever see things we would have Blizzard change. Our task in every expansion is to tell Blizzard what we want in a way that allows it to make use of that information.
Constructive criticism is criticism that informs -- what didn't you like, why didn't you like it, what did you like and why did you like it, what Blizzard did right as well as what it did wrong, and why those things worked or didn't work for you. Blanket dismissal, personal attacks and cynical interpretations of every statement won't contribute to helping the game get better.
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.
Filed under: Analysis / Opinion, News items, The Burning Crusade, BlizzCon, Wrath of the Lich King, Cataclysm
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 5 of 8)
Wartowne Oct 28th 2011 4:00PM
I am beginning to wonder whether it is simply inevitable for someone to grow weary of WoW, despite new content and class changes. I still play, but I don't need to like I used to. Perhaps it's just the natural evolution of my relationship with WoW. Yes, game changes have affected the ups and downs of that relationship, but in the end, the result remains the same and inevitable - I'll find other stuff to do.
Perhaps others who share this feeling will instead blame Blizzards developers for not doing the impossible, and rewinding time to when the game meant more to some people than it does now.
TonyKP Oct 28th 2011 4:18PM
WoW was actually doing a good job of aging right along with us. Dungeons got shorter - perfect for the little slice of time between the kids' bedtime and their parents', raids got easier to set up, grinds got less grindy. Then Cataclysm came and partially reversed that trend. There's a good (I think) post about this on the forums with the title "WoW left me for a younger player".
Utakata Oct 28th 2011 4:03PM
Nethaera wrote inpart:
"I heard differing opinions overall during BlizzCon, but not once did I get the impression that any of those opinions boiled down to "Cataclysm sucks" as a whole."
I hate to say this Blizz but you're going to find an objective opinions on your expansion at BlizzCon. This is like going to a McDonald's AGM and asking everyone if the food they produced is bad. Most people go to BlizzCon because they love most things Blizz; you're not really going to find people who have real issues with your products. Regional subscription numbers are likely a better way to gage the success of expansions IMO.
Chance Oct 28th 2011 4:04PM
Great post, sir. There are many things about Cata I disliked, however to call it a failure would say more negative things about myself than it would Blizzard. I won't bother listing everything I loved about Cata but it is obvious there are more likes than dislikes seeing as I am still playing.
Even the very vocal people speaking out about how much they think Blizzard failed obviously disagree with their own statements, else they wouldn't be playing still nor would they bother continuing to voice their negative feedback.
Let's look at another game here that I do personally think was a complete failure. Duke Nukem Forever. A game that many people had been waiting for for well over a decade. It released and was an utter failure. New copies of the game are now cheaper than used copies of older games. People voiced their opinion of how terrible it was for a month or so and then stopped because they finished venting their frustrations. People aren't playing it or buying it anymore. More time and money went into making it than was gotten out of it.
Now if Cata was indeed a failure why are some of the same people who made these claims at launch not only still discussing it a year later, but still subscribed and playing the game? Why are they now shifting focus to the future expansion and making claims of how bad they feel that will fail? Well, mainly, because the game was not a failure. It may have aspects that people dislike, but it also has many aspects that these same people enjoy.
As I stated at the start of my comment, making the claim that Cata was a failure says much more about the person making the claim than it does Blizzard. It shows that they don't really comprehend their own view, it shows they are rather hypocritical in their criticism, and if neither of these are true it shows that they care so little about themselves that they continue to "waste time" playing a game that they absolutely despise. All that it says of Blizzard is that they took the game in a bad direction, will learn from their mistakes, and try to improve upon the game for future builds.
Cata is a great xpac. There are so many good things about it that I tend to completely overlook some of the smaller details that I disliked about it. I cannot wait for Panda Land, not so I can belittle Blizz about how they didn't fix some of the problems I've had with the game since I started, but so I can enjoy everything I love about WoW in a new way and revel in all of the new features they are going to add and all of the current features they will improve upon.
laeleiweyn Oct 28th 2011 4:09PM
Why Blizzard bother having forums is beyond me. The number speaks for themselves, people love the game! The main thing that ruins my game experience is the dramamaking and the complaining that comes from people that bluntly make their statements and judgements without thinking at all.
Carlos Oct 28th 2011 4:08PM
"Success" is very subjective and depends on one's perception of goals.
To me success will always be to be better than before and to exceed what has
been done before ... from this (my) perspective Cata was a total failure. period!
The facts from my perspective:
1. Blizzard has lost subscriptions since Cataclysm.
2. After playing wow for 3 years, I canceled my subscription because I thoroughly disliked the
content in Cataclysm.
3. Other MMOs are on the way! Gamers like to experience the new and more of the same
from Blizzard is getting old... Cataclysm was absolutely more of the same. Successful as this
raid 'till you drop model has been for many years ... it IS getting old. Again failure!
Now if the goals are to just keep milking WOW for as long as possible with no real innovation and
no new/different content (just rehash the old content) ... then Cata has been a great success! All
of Blizzard should be proud for they are meeting their goals!!! In the meantime you can find me playing something else.
usagizero Oct 28th 2011 4:09PM
When i hear people say that players are flooding away from WoW, and quoting the numbers, i kind of laugh to myself, as i've seen the same percentage of players left the other mmos too. It's not a number of players thing, but percentage of their base, and with millions of players, even though the number is high, it still leaves a crap load of players.
Cata only didn't work for me because of the very, very linear questing, where hubs were phased, and no reason to go back to some places (Vashir the worst offender). I would prefer a middle ground of how Wrath was with how Cata was, quest wise. With a mix of the big story quests and little more random ones. I didn't care for the floor watching of the heroics at start either. I don't mind difficulty, but i really hate being called racist and homophobic names when we do not faceroll it. SFK was the worst, people popping out recounts every fight (always the tank or healer, hmmm), freaking out when classes that don't have interrupts don't use them. (got this after telling the party i don't have a way to). Wrath may have been faceroll, but it was fun to run a couple in an evening, those heroics in Cata at first were just not fun, especially with the players.
adam Oct 28th 2011 4:10PM
It is difficult to point out exactly what made Cata a lack luster xpac for me other then the looking at how Wrath seemed to have better story immersion for me over all. Everything from the music to design theme, to really feeling like the LK was the big baddie around. I just felt kind of disconnected from Cata's story and big bad boss over all.
Underwater zone I thought I would love but I hated it, the Egypt zone felt out of place to me and removed from the story. However I will say the Cata phasing of zones and quests are way way better then ever. The feeling that you are actually moving though a time line or having an effect is very high on my value of game play list.
Narshe Oct 28th 2011 4:11PM
Going to finish the article and post if I agree with it or not, but wanted to first say how I felt about Cata before being affected by the articles opinions.
The Blizzcon that finally revealed the features of Cata and the old world changes left me being pumped up more so than I ever have been since I started playing the game at launch, and thats saying something considering the excitement for TBC (being the first xpac, and so different from the original game). I knew the usual things like 5 mans and raiding were coming, and we had another villain to fight against, and that was all interesting. What sold me were the new races, old world changes, guild improvements, talent overhaul, Path of the Titans and Archeology looking so exciting.
Cata was amazing as far as what they did with Azeroth being revamped, new races and existing races playing new classes. The guild changes are great, even if they aren't as available for small guilds like they are for the big ones. But I appreciated that it put forth a team effort and a reason to play with guildies besides just for 5 man and 10/25 man content (or pvp).
My disappointments with this expansion were with Archeology, the talent system and scrapping Path of the Titans because of "balancing issues." I felt that both the inclusion of Archeology and PotT together, and they're supposed interaction together, would add more depth to WoW and things for me to do at max level, and to feel like I'm building my character beyond just stats on gear. Taking away PotT not only hindered the fun that Arch could have had, it didn't do anything to the lack of choices of things I could do this last year. Sure, I leveled it, but I didn't particularly enjoy the process, beyond what items I received from it. I wasn't excited for Arch because of the loot, I was excited because of the promise of story, and how I could build my character with it using the new PotT feature.
The talent system of Cata now also feels like a waste, and coupled with the "enhancements" they made to the Glyphs system, which btw they scrapped PotT for and now decide they don't like Prime glyphs anyways, makes the changes to WoW's customization in Cata seem non existent.
I can deal with lack of content in patches, sometimes they run out of time and have to push things back like they did redoing ZA/ZG for 4.1 and not including Firelands until 4.2. My issue is promising all these change like they did for Cata at Blizzcon, then scapping most of it before release, and now scapping even the talent system for Mists' version.
I liked Cata, it was a GREAT expansion for new players, and players who love making new toons (I actually leveled 6 new characters from lack of things to do at max level, and the new content from 1 to 60 is great so the old world revamp was worth it), but it did little to innovate WoW as a whole, and I was disappointed they cut corners with the talent and glyph "revamp" to just now also change it again because it didn't work last time.
Hillazon Oct 28th 2011 4:12PM
Core problems with Cataclysm: (admittedly, I stopped playing in February)
1. Much of the lore was outsourced to books and not played out in game. There were many opportunities missed because of this: we could have had a dungeon going after Mara Grimtotem as a boss that involved rescuing Baine Bloodhoof, etc. Some sort of questing/event/instance for ironforge invasion.
2. Leveling 80-85 mostly involved camping in capitol city and porting into the zones. So no sense of scale, interconnectedness, etc.
3. Uldum's buggy cinematics complete fail. Plus the Raiders of the Lost Ark spoof wore out its welcome long before the zone was done.
4. Heroics way overtuned at the start. Pugging them was really frustrating and many of them were just too long, even with a successful group. My understanding is that the troll ones are similar.
5. Merging the 10/25 raids was a terrible idea. At least the Raid Finder in 4.3 will hopefully mitigate this.
6. Getting from 80 to 85 for me took a little longer than a week without trying hard and playing casually in a non-dps spec. It was really quick getting Cata Loremaster and completing all the zones' quests. Then what? Just not enough content when compared to Wrath at launch.
7. You had to gear up for raids by doing heroics first, unlike in wrath where Naxx 10 had the same gear level as heroics.
8. Guild leveling. UGH. Especially to get useful "perks" like the fish feasts. Not fair to smaller guilds.
I'm sure there are more. Sorry for the wall o' text.
RetPallyJil Oct 28th 2011 4:12PM
While it's hard for me to agree with the opinion of someone who didn't like The Greatest Patch Ever (Now With Jousting!) I also feel that Harrison Jones sucks.
I know this is a shock to the lads at Blizzard, but not everyone liked Raiders of the Lost Ark. Some of us thought it was stupid. Therefore, basing 90% of an ENTIRE ZONE around one joke is a bad, bad, bad, idea.
Kylenne Oct 28th 2011 4:28PM
Hell, I *loved* Raiders of the Lost Ark, and I love Indy to pieces in general (the less said about the last movie the better, though). And even I hated Uldum.
The main problem I had with it is that I feel like pop culture references in WoW are generally fun, but Uldum was the first time I felt like they actually were detrimental to the game, because the gag was stretched out at the expense of the WoW lore. I would have loved to have seen more about the Tol'Vir, and an exploration of the Titan mythology. Instead, we got Raiders. A Raiders parody that was somewhat forced and didn't even really make sense where they tried to mesh it with the WoW lore. The most glaring example, that I still have yet to understand from a WoW-lore standpoint, is the Horde archaeology trainer helping out the villain. Yes, the joke is that he was based on Indy's rival Rene Belloq, who worked for the Nazis in the movie, but where does that fit in terms of Azeroth? And it was never spoken of again or explained.
The other problem is that it didn't feel like I was the hero questing through the zone, except when dealing with the Tol'Vir. It felt like I was Harrison's moll, which was lame. The whole thing reminded me a lot of some of the bad tabletop campaigns I've played, where player characters were railroaded in an adventure to be the sidekicks to the DM's favorite NPCs (in D&D, usually Drizzt or Elminster). Uldum is probably my biggest disappointment from Cataclysm.
RetPallyJil Oct 28th 2011 6:30PM
Well said. Now put yourself in my shoes and imagine how much it sucked for someone who never liked Raiders to start with.
Feel my pain !!
jlhealy Oct 28th 2011 4:19PM
Regarding the Cataclysm levelling experience - this is probably my biggest frustration with the expansion. I -loved- the zones the first time around. Bringing up an alt for the second time through was ok - I got through it quickly because I knew what to do. Grinding a third through the same zones...was not so fun. I dread having to bring more toons through there again and will probably use mostly BGs and LFD to bypass the content...which is something I fortunately CAN do now with several patches under our belt.
In 4.0, however, you had no choice about doing the 80-85 zones if you wanted to gear as Blizzard intended. Reputation vendors were piecemeal and scattered through each zone and you had to extensively quest into the area to even unlock tabards to get that reputation up sans questing. Thankfully we have more options now, but, even this late into the expansion, you need to still grind through the same stuff to unlock basic essentials, like shoulder enchants (Therazane, I'm looking at you - wait, no, strike that. Bikini...).
vanmaren Oct 28th 2011 4:19PM
Anyone who thought Cata was a complete failure likely didnt level a new toon after its release
Batleth Oct 28th 2011 4:19PM
The Good:
1. It's been stated many times, but it's worth repeating: The 1-60 leveling is now awesome. I never really minded the old, but the new is spot-on.
2. The added depth. Cata is continuing the Warcraft story superbly. Plus, I can log in on any character at any time and have several things to do and work on....that I enjoy doing.
The Bad:
1. Mt. Hyjal is awesome. The FIRST time. Then it gets boring quickly. Plus I hate that there is no choice in how you get through the zone. This applies to all the zones actually.
2. Capital cities, other than SW and Org are basically villages now. Empty. In the middle of nowhere. And as awesome as the 1-60 leveling is...you NEVER see anyone else out and about leveling with you.
ScrubRogue Oct 28th 2011 4:20PM
One thing I noticed as a rogue was that we BLEW at the beginning of Cata....luckily they've fixed/are fixing that right now so life is good.
I have faith they'll keep improving the game.
ScrubRogue Oct 28th 2011 4:22PM
One more thing, the part that makes me want to quit (although we all know I never will lol) is the crazy wait for LFD queues. I have gone to maybe 5 dungeons since cata because of the delay.
Add NPC drones pls!!!!
Dazzin Oct 28th 2011 4:24PM
On the topic of loss of subscribers: I, for one, am personally acquainted with many players I used to hang with who can't afford food and the game sub on unemployment benefits. The economy has some play in this drop as well as content.
My problems with the game have been the same since I first started with them just before BC launched. Having to have so many sets of gear! PvP, PvE - duel spec! Geeez!
I can work my @$$ off getting a set of gear, good level, nice stats - the Whole Set - doing BGs but it is worthless (or enough so that other people in the raid have a screaming cow because it has resilience) that you can't hardly get into even a Random without being booted to even try and get the points for the PvE gear. Don't even talk about trying to get into one of the raids required to get the emblems needed for the head and shoulders in the PvE. The most common response is "you fail, you aren't geared and you don't know the fights". Well hell, I can't Get Geared without getting into those instances - and you don't learn the fights without going.
If anything about the game frustrates me more than gear and the separation of gear between PvP and PvE I haven't found it yet - at least in game mechanics specifically (having to learn massive choreography for fight is a pain, but it still means you Got IN) .
However the prejudice and separation between gear types (one of which is more available to those of us not in big raiding guilds) has meant that a lot of story line content contained in the raid environment is not available to me with any kind of regularity. By the time I'm far enough along that the gear doesn't matter as much as my level to go back to the older instances to 'finally see them' - the additional raiders are all trying to run them on a stop watch ("we've seen it! come on! hurry up!")
I would dearly love to see the gear separation not preclude players from jumping from a BG into an instance without having to stop by the bank and get the other gear bag out - come on guys - throw us a bone here.
Glaras Oct 28th 2011 4:45PM
I have to agree with the catch-22 of raiding. No one wants you unless you outgear the instance.