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10-28-2011 @ 3:13PM
I agree with a lot of those points! 1-60 is great, it's a pile of fun, and the storytelling in the Cata quests is fabulous. But as a raider, I've been feeling adrift. Firelands just didn't do it for me and I'm not sure exactly why.
10-28-2011 @ 6:00PM
I really felt like the 1-60 changes were a waste of time, I have all of the alts I care to play, and suddenly to get to half the content in the expansion I had to make another. The game had been out for almost 7 years when Cata launched, so I have a hard time who they were targeting these changes towards. Wow has almost no new players, and among the new accounts churn is high by blizzards own admissions. Existing players mostly want content for their mains, as for alts, during the almost 7 years of the games life, you had the opportunity to level up any class you wished to play.The dev effort spent on those changes was immense, and it quite frankly left the rest of the expansion lacking, the leveling experience was abrupt, there weren't enough instances, and end game was thin. Add that to the frustration of spending hours a day in queue for heroics to get geared for raids, and I was ready to wash my hands of wow within a month of Cata's release. Add to that the fact that 25 man raiding is nearly dead on my server, and I'd say that quite a bit more went wrong with this expansion than went right. Don't take my word for it, the fact that wow is hemorrhaging subs attest to this expansions quality far better than I can.
10-29-2011 @ 9:01AM
@Grimgoldwith regard to the no new accounts being made...... you are completely wrong on that point. Wow has more people that used to play it than currently play it, as over 11 million play the game currently that means that at least 11 million cancelled they got replaced somehow.while it is true that there has been a drop off in new account creation, the revamp was done to increase the conversion of trial to full accounts and bring new players into the game. I know plenty of people who are totally new to the game and have just started playing. The problem with cataclysm is that once they hit the level cap the heroics and the abuse from experienced players in the LFD groups just broke them.As cataclysm was aimed at fixing the horrible horrible questing and levelling experience that was vanilla( I levelled 11 characters through it and it was clunky and badly laid out, a hell of a lot of fun but the new one is better designed and more accessible) with a levelling experience including the lessons learned in the development of the original game and the previous 2 expansions. MOP is aimed at luring the considerable amount of ex players back into the fold.personally I think cataclsym is as successful as any of the other expansions were and any difference comes from a feeling of nostalgia for what went before or rose tinted glasses forgetting how poorly itemised the vanilla raids were, how insanely hardcore TBC was and how easy wrath was. wow has lost subs for many reasons including, lack of endgame content, ramp up in difficulty too high and the fact that a lot of people lost their jobs or have to work more than one to make ends meet. This game and games in general have a older playerbase and issues like this are going to affect it more and more
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