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10-28-2011 @ 7:30PM
@noel mcleodYou almost described my own situation post Cataclysm, apart from the fact I don't PvP in WoW (and, thus, had nothing to keep me playing).During WotLK, after becoming Loremaster, I turned to tanking PUGs as my source of fun (besides one weekly raid with the guild). A slow week would see me doing 10 hours of PUGs (i.e., 30-50 dungeons runs in the week), and I was always ready to help guildmates with their daily runs or achievements.Cataclysm made me really unwilling to tank PUGs, even regular ones. I don't think the problem itself was the difficulty; instead, it was the fact the LFD would let in players who had no chance, at all, of doing the instance. I really don't understand why Blizzard even lets someone who only have PvP gear, or who don't even have the spec for the role he selected, to queue (and, sincerely, if I ever get back to tanking, I'm considering refusing to move if there is even one player in the PUG without the proper gear or spec for his role).Apart from that, I had a few other misgivings with Cataclysm:- Portals in Shattrath and Dalaran removed. Without them, I flat out refuse to go back to those old continents due to the travel time involved, thus removing the old content from my play options.- I really disliked the quest revamp. While doing the new quests the first time is quite nice, they became too linear, to the point I can't bring myself to level alts anymore. This killed a lot of my enjoyment of the game. Plus, there were too many places where I felt like I wasn't in control of my character; this was most apparent in Uldum.- Archeology. I dislike both random rewards and travel time. Archeology is doing travel time in order to get random rewards.If it was up to me, how I would have "fixed" the game:- LFD with a real spec and gear check, turned on whenever players queued in anything less than a full party, so only players that have the proper (non-PvP, correct for their spec, with at least basic gems and enchants) gear, and the correct spec, are allowed to queue for Heroics without a full group. Plus, some kind of help for when players aren't allowed to queue, telling them exactly what they need to fix.- Integrate into the UI notifications regarding player failures. Something akin to a mix of GTFO, DBM, and Recount, with the collected data kept private for each player, focused on making each individual player keenly aware when he fails. Also, a debriefing after a wipe, telling the player what went wrong (if he stood on bad things, if the boss used something that should have been interrupted, etc), and a score based on his performance.- Better dummies which give players a basic diagnostic of their DPS/HPS (at the very least telling them which content tier their DPS/HPS is good for).- Keep the portals in Shatt and Dal. Perhaps make them phased, so players need to be lv80 (and, perhaps, do a questline) to use them.- Redo Archeology.
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