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10-30-2011 @ 1:36AM
"If these talent trees go live as-is, I will be changing mains. And I've played a Mage for years. It's disgusting how little creativity there is here compared to other classes."Now that's just crazy talk! I'm no mage, but I've been a hunter for 7 evers. Blizzard could take their new talent system, completely wipe out the entire 6 tier talent tree and leave no customization beyond "which spec do I want to be, BM, Marks or Survival?" while allowing all the other classes delicious new talents and I would still not change my class. I love being a hunter. I would think you love being a mage, don't you? Don't start getting jealous of warlocks now! That's just not goodness.By the way, the new spec system essentially gives you a bunch of spec-specific abilities like Explosive Shot & Black Arrow for Survival hunters or Fireball & Pyroblast for Fire mages. That's how picking a spec works in Mists. You pick your spec, you automatically get certain abilities that you need. Then the talents give you a few options to (hopefully/theoretically) make some meaningful choices. If Blizzard dropped the whole new talent options and went with just picking a spec then, uh, well it wouldn't actually be much different from talent specs right now. There's only about 2-4 points and 1-2 abilities that are actually CHOICES. The rest of it is "yes I want Chimera Shot" and "yes I do want Arcane Power." I know it SEEMS like less choice this way, but (if balanced right) it's actually MORE. (Then again, different specs might well have more choices than hunters. Maybe fire mages have more choice?)Speaking of class specs: "Other than the number by your name, it's like you won't have any indication when you level up." Sure you do, Pyro! You get new abilities as you level plus new talents. You'll still get new spells, both passive and active, as you level in addition to the 6 levels of talents. Exactly how often is a good question that we just don't know yet. Personally, the illusion of "ooo, I get to put one talent point into getting 1% more crit, which has NO noticeable impact on my gameplay" is not at all compelling to me. This new system seems far more interesting.
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