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Reader Comments (Page 1 of 1)
10-29-2011 @ 6:08PM
Rainstorm said...
I guess this comment also applies to the other hybrid-class talent analyses done so far...
But, why is there an "enhancement talent" article when there are no more enhancement talents? Isn't the goal of the talent redesign to make all talents (now specific to the CLASS, not SPEC) attractive to all specs? And if not, isn't that a failure of the new system?
Reply
10-29-2011 @ 6:22PM
Mondi said...
You could think of it more as a shaman talents preview as seen through the eyes of someone that picked Enhancement as their spec.
There will still be specs and you'll still get abilities depending on what specs you choose, you just don't have to choose them as talent points. Enhance will just be handed things like stormstrike, lava lash, wolves, etc... as they level, and won't get things like thunderstorm.
10-29-2011 @ 6:30PM
Diop said...
There's still an enhancement spec which is going to look at talents with a particular viewpoint. I.e. the talents I take as enhancement will probably differ from the one I take as a Resto, therefore even though the same talents apply to all three specs, each spec will look at them a different way.
As an example, talking about the repulsion totem Josh says "Repulsion Totem seems counterproductive for enhancement" whereas I doubt a ele will think it counterproductive to push hostile mobs away.
10-29-2011 @ 10:54PM
WrecklessMEDIC said...
Honestly, the new talent system is a failure in it's current state. Talents are either only good for one particular spec (ie. not enhancement) or there's one clear choice for PvP rogues, mages, paladins....etc. Trying to get rid of cookie-cutter builds is an exercise in futility Blizzard. Just give it up.
10-29-2011 @ 11:03PM
WrecklessMEDIC said...
And yes, before anyone says it, I know this is just a sneak preview. Doesn't matter. You can't balance 3 different awesome abilities in each tier. 1 talent will ALWAYS be better than the other 2 for PvP.
10-30-2011 @ 1:34AM
Jack Mynock said...
@wreck
Variable PvP specs almost always have more flexibility than PvE specs, so your argument about cookie cutter PvP was wrong before you even got started. The new system isn't remotely a failure because it provides more real choice between talents than the current system does, which is the design goal.
Now, the shaman tree specically? It's terrible, especially as enhancement. I imagine they're going to retool those dps cooldowns to be more attractive across the 3 specs, but at the moment enh doesn't have a good option. The last tier is just awful. Look at some of the other final tiers. The lvl 90 talnets shown here are neither good nor fun. The exception might be Elemental Harmony, but it's hard to tell without knowing the full range of totems we'll have in MoP. I wonder if we'll only be able to have four totems down at a time? Taken at face value the talent implies we could have very totem in our arsenal down at the same time.
10-30-2011 @ 9:32AM
WrecklessMEDIC said...
@Jack
Yes, granted there are currently variable PvP specs. You will most likely have different talents depending on your team composition. That's obvious. But my point is the new talent system isn't going to change that. We will still have cookie-cutter builds dependant on your PvP team.
Blizzard says they want to eliminate cookie-cutter builds or they've failed in this new design. But they can't eliminate them. It's impossible. That's all I'm saying.
Is the new system interesting? Sure. Is it going to be better than our current design? No way to know for sure yet. Will it eliminate cookie-cutter builds? Not a chance. :)