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10-29-2011 @ 6:40PM
Overall I'm pretty happy with the talents, I feel they achieve their purpose of providing some decent utility options for us which I'll be swapping in a case by case basis on the bosses. The one thing I am disappointed in is how weak the 'damage' tier seems to be for us. Elemental mastery we lose out on half the point of the cooldown in it being 'spell haste', Nature's Swiftness, well haste atm is awful for us though how it'll be in MOP we can't say, but an instant nature spell isn't particularly compelling, and echo of elements only duplicating spells, well LB and shocks aren't a particularly huge portion of my damage.My main hope is that these are weak for Enhance because we're either a) getting a spec specific cooldown, b) wolves are being made good again and will do more damage in 30s than a good LL crit or c) this is just a first pass and they will be changed to include a 20% haste buff or work with all spells and attacks.
10-29-2011 @ 7:03PM
Compared to some other classes, I would have to agree. I'm with Josh when it comes to the healing tier, that does seem pretty darn fun (although I can't see anyone but resto using the healing rain talent). Choosing between Healing Tide and Ancestral Guidance, now that looks like the kind of "fun" utility that blizz seems to be aiming for. Liking it.I'd have to imagine that there will be some tweaks to improve the talents for enhancement. Assuming this is just a start, it's a pretty good start. If the final tree ends up looking very similar to this, I'd be disappointed for the enhance spec. The final tier of talents is going to need some tweaking too.
10-29-2011 @ 7:18PM
Option (c) is clearly in full effect here. Like the talents for all the other classes, it's pretty obvious these things haven't been through any sort of balancing pass; it's more of a 'this is the sort of thing we're thinking about.'That's almost surely part of why we've got this weird mix of new and exciting abilities juxtaposed with stuff ripped out of the cookie cutter version of a spec on live.I find it more interesting to think about what they're going to be doing to totems, since the devs said something to the effect that all the long-term buff totems were going away, to be replaced with more powerful, short term things. Which implies something like Strength of Earth, instead of being a 'drop it once, use it all fight' sort of thing, will instead be a DPS cooldown. Watch out for whatever they do to prevent rampant shaman stacking, which might be as simple as totems often only affecting the shaman to some screwy debuff scheme like Bloodlust.Although if we're going to be constantly dropping various totems, one can only hope many of them end up off the GCD.
10-29-2011 @ 9:03PM
@Pyro: "although I can't see anyone but resto using the healing rain talent"If that does end up being the case, I'm sure Blizzard will balance the talents. For example, "If cast with full Maelstrom, Healing Rain will refund 3 stacks, and causes your next Lava Burst will deal 10% more damage. (Work with me here, Druid's my main with a Resto Shaman alt. the LaB is supposed to be for Ele)"Something to ease the pain of casting HR for the DR, but since it IS doing something, you can't expect to take away all the pain, but it also shouldn't be so awful to your dps that you just never want to use it ever.
10-30-2011 @ 1:45AM
@boobahStrength of Earth isn't going to be a dps cooldown. Maybe we'll get something like Battle Shout or horn of Winter. Maybe we won't be able to give the str/ agi buff at all (I doubt it, but TBH I don't remember the last time I was the only one able to provide this buff). Most likely the buffs our totems used to provide will simply be passives specific to each specialization, like how hybrid casters passively have 5% spell haste buff or SV hunters and frost dks passively have the 10% melee/ ranged haste buff.
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