Know Your Lore: Lore and Story Q&A highlights
I have to be honest here -- while I love the Q&A aspect of the Lore and Story Q&A panel, I was really hoping we'd see some sort of lore panel devoted to Mists of Pandaria this year. That said -- hey guys, how about those Pandaren? For those thinking that Pandaria is going to be all and end all of this expansion or that Pandaria sounds like something that could be potentially boring, I would suggest that you wait patiently here. We didn't get a lore panel dedicated to Mists, and therefore we don't know all there is to know yet.
However, the Lore and Story Q&A panel this year did deliver some interesting tidbits of information, even if there really weren't a lot of Pandaren-centric questions to be had. I wouldn't be annoyed by this if I were you -- after all, those asking questions had no idea Pandaria even existed until 24 hours before the panel, so formulating questions for the upcoming expansion would be a little premature, to say the very least. That said, in between all the questions we did manage to weasel out a few chunks of Pandaren lore, as well as some other interesting info.

The Pandaren are going to be playable by both Alliance and Horde alike. It's interesting how exactly Blizzard is pulling off the faction choice. As stated in the predictions post I made back in August, from a lore standpoint, the Pandaren are relatively neutral -- they aren't likely to simply choose one side over another. Everyone is a friend until proven otherwise. So it's not a matter of two warring races of Pandaren; it's each Pandaren simply making his choice, Alliance or Horde, at the end of the starting zone. We've never seen anything like this before, so the way it was incorporated into the story was a new approach to race inclusion from a story perspective, and it fits with what little we know of the Pandaren perfectly.
What we saw in the playable demos and the trailer was that there are two different areas for Pandaren players. There's the starting zone, an island on the back of a giant turtle named Shen-zin Su (and having played through the starter zone, man, that is one massive turtle!) and the Pandaren from the actual continent of Pandaria. These are two distinct cultures of Pandaren. Normally reclusive by nature, the Pandaren aren't really the type to travel the world, but there are exceptions -- this we knew from Chen's appearance in Warcraft III.

There was also mention of Pandaren being druids -- or rather, why there weren't any. The Pandaren have been on Pandaria for at least 12,000 years, when they warred with a race known as the Mogu. That predates the Well of Eternity, the War of the Ancients, and the teachings of Cenarius by a couple of thousand years. That said, if Blizzard were to create Pandaren druids, it'd have to come up with some sort of new lore reason for that one. As it stands, it just doesn't fit in the time line, and it's not likely we'll see it.
Speaking of time lines, the Pandaren that you play will be from that splinter culture that has been living on the island for thousands upon thousands of years. Pandaren begin at level 1, and throughout your Pandaren character's travels in the time line, you will become a representative of either Alliance or Horde and be acting as such when you finally hit Pandaria at level 85. Whatever faction you happen to be playing, that Pandaren is just as foreign to Pandaria as the rest of the Alliance and Horde races. Things change in 10,000 years, and the playable Pandaren have no idea what those changes are.
But that's not to say that the playable Pandaren are so removed from Pandaren society that they would divert from their core beliefs. Hatred is just not something that is prevalent in Pandaren society; they aren't without hate, they just understand the consequences of hate, and choose instead to do what they can to avoid those consequences. The Pandaren have been described over and over as being creatures that live life to the fullest, fully aware of their relationship to the rest of the world. An Alliance Pandaren and a Horde Pandaren may meet each other on the battlefield and fight -- but you can be sure that they aren't taking it too seriously.

We haven't really met them in the context of World of Warcraft -- ever. Sure, we've seen Chen's Empty Keg, but beyond that lone quest, there was little to be said about the Pandaren. We don't know their history or their culture or what's going on with them in the present time line, and we have no idea what happened between The Sundering and now. Metzen and Kosak were very, very clear to point out that this is not a silly expansion set at all. As tensions rise between the Alliance and Horde, the Pandaren are caught in the middle of it, and we get to see the results of that conflict.
In the end, we aren't looking at a silly expansion here -- we're looking at one that is simply a little lighter than the grim and gritty days of endgame Wrath and the upsets of Cataclysm. Frankly, I'm OK with getting a little breather from the dark, for now. But there will be conflicts to come. Mention was made that we'd see resolution of the Zandalar storyline in the next expansion, and that we'll find out what exactly is going on in Zandalar -- which just happens to be located to the north of the main continent of Pandaria on the zone maps shown at BlizzCon.

One of the hot-button topics to come out of the Ask A CDev 2 thread from earlier this year was the dismissal of all RPG source guides as canon material. Though it wasn't directly asked by anyone at the Q&A panel, Metzen took a moment to address the issue. The answer that simply stated all RPG books were not canonical was a hasty one. There are parts of the books that Blizzard would rather not have listed as canon; specifically referenced by Metzen was Finnall Goldensword.
Finnall is a Half Elf, a character who was stated to be the daughter of a High Elf and an unknown Human who was presumed to be Daelin Proudmoore. Metzen wasn't happy with the idea of Daelin cheating on his wife, stating that there was no way an honorable man like Proudmoore would do such a thing. Yet there are some aspects of the source books that could be used for future development -- it's just a matter of sorting through what is valid and what isn't. Metzen closed by saying that at some point they hoped to go back through the books and do just that.
The other hot-button topic from this year has been the development -- or lack thereof -- of certain lore characters. There was a pointed question about Tyrande Whisperwind and her current state as Malfurion's arm candy and whether or not we would see her return to the Night Elf we saw back in Warcraft III. The problem with developing major lore characters is that there is only so much time to devote to each, and each needs to be handled in an appropriate way. Metzen pointed out Thrall as an example, stating it took all the way until The Burning Crusade before we saw any action out of his beloved character.

On the matter of Thrall, an Alliance player asked whether or not Varian and the Alliance would ever get any further development, because the Horde has seen plenty of it. Metzen pointed out that the story department doesn't really think of Thrall as a Horde character these days -- he's a world character -- and development of that character isn't really seen as pure Horde development despite the fact that Thrall is an Orc. As for Varian Wrynn, plans are in the works for an epic quest line for Alliance players in which they get to play squire to King Wrynn and assist him in completing a series of Herculean tasks given to him by the other leaders of the Alliance. By the end of it, Varian Wrynn will get it all together -- which is good, according to Metzen, because the Alliance is going to need a leader that has it all together in the upcoming expansion.
Between the revelations surrounding Varian and the bits and pieces we've heard regarding the upcoming Jaina novel, it looks like the Alliance will be getting a little more focus and a lot more character development in the months to come.

So what about those Titans, Argus, and heck the rest of what the universe has to offer, anyway? Why haven't we seen more space exploration? The Burning Crusade was an expansion that Metzen was excited about, but it didn't have the standard fantasy flavor, instead leaning more toward a higher concept. Thus, later expansions have been rooted firmly in that old-world fantasy, while the rest of space has been left largely unexplored. That doesn't mean there aren't plans to explore it, however. Metzen would love to take an expansion out in space again, specifically Argus; he mentioned briefly that there may even be undiscovered fleets of Draenei still out there that we haven't even seen yet.
As for the Titans, while we may see them some day, that day isn't coming soon. While the Titans are fascinating characters, they're also huge, huge characters according to Metzen -- and the Titan story is something that needs to play out over a very long period of time. It's not just something that Blizzard can resolve in an expansion or two, sadly. They are apparently from somewhere "super exotic," and they will require a lot of planning and thought to play out. It's going to take some time to figure out where the slightly more sci-fi stories of Titans, Argus, and creatures like Algalon fit into the overall Warcraft fantasy story. But perhaps most fascinating was Kosak's last comment on the Titans, the universe, and Azeroth: "There's something about Azeroth that is unique within the cosmology, and there's a reason that it's kind of the focus of this."
Now that's an interesting thought -- a very interesting thought. Come back next week when we explore that line a little further in a Tinfoil Hat guaranteed to completely blow your mind.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore
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Reader Comments (Page 4 of 4)
brain314 Oct 31st 2011 1:12AM
Garrosh raids Theramore. Jaina calls for help, but Varian and his forces can't be bothered to wait for the boat in half-sunken Menethil. So Jaina loses Theramore, but kills Garrosh in the process. Pissed off at the Alliance, she takes up the mantle of Warchief of the Horde, and Thrall can keep his day job as world shaman.
Komgred Oct 31st 2011 5:43AM
Metzen asked the audience during the panel if they wanted Illidan back, everyone cheered, and he said that he'll figure a way out to bring him back. I think that is kind of important to the lore.
Killik Oct 31st 2011 8:48AM
Skillidan!
Blayze Oct 31st 2011 8:50AM
Perhaps it'll teach them not to turn characters into screaming loonies.
Sarah Bee Oct 31st 2011 8:52AM
Really, really disappointed about that Neptulon answer. Just not wanting to talk about it wasn't very helpful. :(
snarkygoldfish Oct 31st 2011 10:56AM
The thing about the draenei lore is...Metzen has only said that he'd *like* to get back to Argus and the spacegoats at some point, but admits that it wasn't a very popular decision with playerbase in BC. So it makes me wonder if we're ever going to get back there. Velen is only hinting at a great war, right now.
I also can't help but wonder if the conceptual team could move beyond the OMG PINK AND CRYSTALS of BC (Not that I don't love pink. I love pink. But not everyone does, sadly. Poor things)- and taking what they've learned about zone design, gear design, and even storytelling structure over the past few expansions and make it amazing. Elegant fusions of machine / magic / aesthetics -- even when it's been utterly twisted into the sinister by the corrupted Eredar.
Or, you know....establish the goats into the story SOMEHOW. Maybe even if it's to slightly re-purpose an existing Holiday the way Hallow's End was (Maybe the harvest festival? - base it after Dozynki / other slavic harvest festivals) to give more hints about what makes these people tick.
...And you know, give them some permanent settlements....somewhere.
Shinae Oct 31st 2011 11:15AM
There was a considerable amount of information given about Pandaren's culture in Blizzcon's Art Panel. Along with it being a shamanistic society that reveres the spirits of ancestors, they also put significance in the four cardinal directions (much like feng shui).
Each of those directions have a corresponding element and a representative pandaren clan: White Tiger Clan of the North, Jade Serpent Clan of the East, and I forget the rest but you get the idea. That says that there are multiple variations of pandaren culture on the continent.
I am so looking forward to the new pandaren lore coming our way in novels and comics.
Jyotai Oct 31st 2011 3:32PM
Those RPG Core books also had a pretty dim view of Troll females and what a troll female could ascribe to. Views that make tha Taliban look like a women's movement.
If that material was canon, there would not be an option to play a female troll, and there would be -NO- troll NPC females that could speak or otherwise interact other than... sexually...
So frankly, not at all sorry to see that material get the boot.
Shinae Oct 31st 2011 4:59PM
Actually, I like that description of traditional troll culture, and I'm a RL woman with a female troll warrior main. Hear me out:
The extreme patriarchy vilifies trolls, along with cannibalism. It describes the extent of how savage they are. Look at how there are no females to fight in ZA. Also, I don't believe that any of the Skullsplitter or Bloodscalp trolls in STV are female. Now, Darkspear are in many ways NOT like the other trolls, and thank goodness for that. They have left their old ways behind them. Much of that has to do with trying to fit in with their brothers-in-arms of the Horde.
Yet, I believe the de-savaging or modernization of the Darkspear started to happen before that, back when they were exiled to an island away from the rest of the jungle trolls. Without having the rest of troll society as violent neighbors, the Darkspear no longer had reason to cannibalize or to keep their females at home as baby factories.
Of course, trollish traditions were not wiped out completely from the Darkspear's culture. I like to think that my troll warrior has fought her tribe's old prejudices and is proving to them that females can be just as strong and fierce as the males. It makes me feel more like a pioneer of civil rights in this fantasy world, rather than "ho-hum, gender equality has been here all along."
Sorry for the off-topic-ness, but I enjoy talking about trolls. :)