Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
11-01-2011 @ 6:21PM
sharlatan said...
And this is where Bliz messed it up. they thought simlifying it down to 3 talents at 6 game points was the way. When in actuality the only way to avoid cookie cutter specs is to offer vast amounts of choice. Lets face it, its easy to model the current system to work out the best spec, at worst there are now only 700 odd specs to choose from. And in reality there are a lot less for most classes as some talents just dont work with some roles.
Compare that to another game with 9 talent trees, you pick 3, where you can spend your points where you like, up to 51 points in a tree, with both talents you choose giving abilities and benefits and also based on the amount of points in a tree. Thats variety. Sure there are 'standard' specs, but there are an awflu lot more of them than will be the case of builds in MoP.