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10-31-2011 @ 5:27PM
As a raiding disc priest, most of the choices here are fairly obvious, unfortunately.15: Pretty much nothing in raids can be feared, so go snare.30: B&S for most fights, maybe Phantasm for fights that have slow puddles.45: Divine Star, unless it's about as useful as holy nova, in which case SoL, because smite healing is generally bad.60: Probably angelic bulwark.75: Obviously PI90: Probably VD (because who doesn't want VD?)I don't really mind, but the idea that this would ever stop cookie cutter builds is just silly.
10-31-2011 @ 6:00PM
I have a hard time believing you read the whole article. Dawn clearly and thoroughly explained that these talents are situational by the fight. You will use a different set of talents depending on whether you're fighting, say, Rhyolith or Staghelm.
10-31-2011 @ 6:21PM
@GeorgeIf you went into a fight without any of these abilities, for the most part you would be fine, unless you had a specific assignment that required a particular utility talent. Only a few choices, like level 45 and level 75, are in danger of becoming set in stone choices, and even then the choices would be different from fight to fight. PI, for instance, is going to be the most useful in AE situations, so you'd pick it for fights that you will be raid healing for, whereas Serendipity is better for tank healing. Twist of fate would be useful for any fight that regularly knocks people down below 25% health (like Chimaeron, for instance).The point is, none of these talents might be absolutely necessary. You may look at them, and say "of course, this is the only talent you should choose", but someone else will look at the same talents and come up with a different answer.And unlike the current system, there's not really a mathematical way to say one answer or the other is correct (again, for the most part). It's like currently - Body and Soul isn't strictly required for anything, neither is Blessed resilience. Even Lightwell is pretty much optional. Basically, they're taking all those talents that nobody with half a brain skipped, like Chakra, or Guardian Spirit, or Empowered Healing, and are just automatically giving them to every Holy Priest, leaving the optional talents there for us to make choices with.
10-31-2011 @ 6:54PM
- "15: Pretty much nothing in raids can be feared, so go snare."Which is why Cho'Gall is such a great example. For 10M raids, one comp may not have a reliable way to deal with Worship, making the Fear bomb extremlely valuable. However, others (like mine during T11) may not have a strong option for dealing with Bloods, making the snare a good choice. Comp, gear levels, fight and playstyle are going to dictate a lot of these choices, which is precisely the point. - "30: B&S for most fights, maybe Phantasm for fights that have slow puddles."Exactly. Some fights will make one choice better than the other. What blizzard is trying to do is make people think about their talents rather than just mindlessly plugging in whatever "Top DPS/HPS" spec from EJ and not thinking about it again until the next patch. - "45: Divine Star, unless it's about as useful as holy nova, in which case SoL, because smite healing is generally bad."It's hard to say what will be better since it's still so early and these talent trees are more like mock-ups with possible examples rather than "this is what they'll look like". I imagine that SoL will be extended to other spells to make it more appealing to Disc during Beta (PW:S, perhaps?). Divine Star would be pretty frigging worthless on fights like Baleroc that have very little widespread raid damage or Staghelm when people would be too spread out to hit more than one or two. AA would be far more appealing to me if I were tank healing. - "60: Probably angelic bulwark."Depends on the final numbers. If they reduce the CD and increase the self heal, I can see it being far more appealing than the others. Blizzard is likely going to be tweaking these numbers a lot to make sure that people are actually making personal decisions rather than just taking "the best one". - "75: Obviously PI"Maybe as a geared raid healer. What about when you're first starting heroics after hitting 90 and we're all back to healing people that are half-dead with little to no mana? As a Resto Shaman, I've actually come to love our Mastery (Deep Healing). If the increase in heals to low health players is significant enough, I imagine it will be a very popular choice when people are gearing up. 90: Probably VD (because who doesn't want VD?)I think VoU needs some tweaking, but I think VD and VS will be switched out depending on the fight and if you're tank or raid healing. PvP healers are also going to see a lot of these in completely different lights and as a DPS I'd have a really hard time deciding between Twisted Fate and PI, depending on the fight. An increase to damage done while in the SW:D-spam execute phase? That's pretty nice if the increase is big enough.There are actual choices here. I'm sure there will be certain talents that end up worthless and that one spec or another will end up always taking 1 talent (I can't imagine why a SPriest wouldn't take VD 90% of the time and someone will crunch the numbers to decide if Bladestorm is better than Avatar), but most players are going to be able to switch these around based on their playstyle without consequence. And that's pretty cool, imo.
10-31-2011 @ 8:56PM
Well, for example, PI is just plain so good that all 3 specs would prefer to have it. The limiting factor right now is that only disc can get it.VoU just seems like a really bad version of beacon. The power of beacon is that you can put it on a tank and even when you heal someone else, you're still healing the tank. If there are 2 tanks, you can heal both at the same time. VoU is a weak beacon that you can only cast on yourself, hurts you, has a long cooldown and is quickly broken if you put it on a tank, which means it's probably better for PvP than raiding. Swapping your health with someone with void shift is generally going to be a bad idea too, if there's any chance that you can take any incoming damage afterwards. You usually don't want to sacrifice a healer to save a DPS, and fights where you aren't going to take any raid damage at all, such as Baleroc, are incredibly few and far between. On the other hand, VD is a constant, free smart heal that is useful whenever more than one person is taking any damage, and is probably even more significant when you're balled up raid healing, depending on how they tweak it before release. Even as shadow, VD is probably better for your raid than VoU or VS.Path of the Devout will be useless as long as levitate is broken by any amount of damage, and the moment boost from body and soul can be very useful, particularly when you're casting a lot of shields as a disc priest anyway.While they aren't absolute numbers that can be crunched by theorycrafting, there are some which are just clearly superior to others and there always will be, because you can't make all 3 talents in a group equally good for all 3 specs at the same time.I don't want to go into too much detail on every choice I gave, because we just don't have the final numbers yet and things will almost certainly change before release.
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