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10-31-2011 @ 5:32PM
Divine Star is an interesting spell. I wonder if, when it returns, it returns to your original location (where you cast it) or your *current* location. If it's the latter, that opens up some fascinating ability to use positioning to maximize its value. Throw it on one vector to maximize its outbound healing and then run to a new location to allow it to carve a completely new healing path on its way back in.Further, perhaps pop some movement enhancement (Body & Soul, goblin rocket boost, etc) and "kite" the boomerang around the raid, healing even more people.Who knows how it will actually end up working, but it has some interesting possibilities, IMO.
10-31-2011 @ 6:02PM
This is exactly what I hope Divine Star will do!Thanks for saying it better than I could have. 8)
10-31-2011 @ 6:03PM
Now THAT is a cool idea. It'd also work well considering monk healing is going to be so location specific. Must forward to Blizzard asap. Major props to you for that idea. =D
10-31-2011 @ 6:10PM
Aw, thanks. I love thinking about abilities with interesting mechanics...abilities that give direct boosts are solid and powerful, but aren't the things that make different classes *fun*.
10-31-2011 @ 8:05PM
I love the ability because it's just copied straight out of League of Legends:http://leagueoflegends.wikia.com/wiki/Lux_the_Lady_of_LuminosityCuriously enough from the very character I play ;) Woo!
10-31-2011 @ 8:10PM
I can see it now...Fight going on. Priest running around the room, fleeing as fast as possible from her own Divine Star, which in turn spews out healing on everyone the priest runs past.Mario Kart is definitely a whole new healing mode that I think we should try :P
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