5 reasons you should love classic World of Warcraft
Maybe it's just human nature to be cynical. Maybe it's just human nature to be caught in the dissatisfaction of now. But I can't help but think that perhaps we've lost sight of the reasons we love this game. It's not just internet dragons, after all. There's plenty out there to look at and remember fondly and keep in mind as we move on into the future. So read these, think back and remember -- once upon a time, we were all in love with this game. I don't think that the game has altered from its basic tenets in so dramatic a fashion as to warrant outright hatred or derision.
5. Discovery
World of Warcraft was the stark realization of many, many years of hard work for one purpose: to bring the Warcraft RTS series to breathtaking life. And it worked, absolutely. Those who logged in for the first time and walked among the shadowy boughs of Teldrassil, those who heard the triumphant and stirring theme of Stormwind, those who heard the primal, bestial sounds of war drums in Orgrimmar -- there was a special kind of magic in those first few steps.
Everything we loved about the Warcraft RTS series was now alive in a way we'd never seen before. Every beloved character from the original games was there with us, talking to us, giving us quests. Azeroth was an incomprehensibly massive world teeming with life, and it was up to us to trek along the dusty roads and discover just what was out there to see. It was a story that was incredibly familiar, presented in a way we'd never seen it before, and there was a magic surrounding that transformation that drew people in.
4. A new kind of gameplay
What World of Warcraft offered was a streamlined, slightly easier experience than other MMOs of its time. While games like EverQuest punished players with experience debt for dying, Warcraft would simply let you run back to your corpse and go. There was no need for tutorials, no need to research beforehand or even read the game manual -- a player could simply log in and start playing, gaining levels fairly quickly as they traveled through the game.
This has always been a core tenet of Blizzard game design -- gameplay that is fun to play has always been at the top of the list, along with ease of learning. It may sound odd to those who remember vanilla being terribly difficult and the game being incredibly care bear and easy now, but in the days of classic, in the days where WoW's main competitor was EverQuest, the EverQuest population considered those who chose WoW the care bears and casuals. This game has always been about ease and accessibility, and players flocked to it because it let you get in there and play, without having to jump through any hoops to get started. It's a core belief of Blizzard's game design, one that it still takes into account today.
3. Visual diversity
Where most MMOs go for a more realistic, gritty feel in their graphics, WoW has never really wandered in that direction too far. The early days of World of Warcraft found it criticized for being too cartoony, yet there was an inherent charm in the way the game was designed. Villains looked appropriately villainous, heroes looked appropriately heroic -- and the scenery was and is still full of bright pops of vivid color and visual eye candy that you just didn't see in the real-world design of other MMO games.
I think a lot of that had to do with the game itself. It's a fantasy game that has its serious moments, but never takes itself too seriously. Fantasy games are meant to be an escape from the day-to-day toil of real life, and the graphics in WoW were a hallmark of departure from the thought that games needed to look ultra-real to be convincing or visually appealing. Players knew the instant they logged in that they weren't in the real world anymore -- and they embraced that fantasy wholeheartedly.
2. Community
While today the forums and blogs are full of horror stories about jerks in the Dungeon Finder and other unsavory personalities, in classic WoW, the community was a breath of fresh air. Servers played together, grouped together, and later in classic's lifetime, even worked together on a common goal, opening the gates of Ahn'Qiraj. There was a sense of self-policing back then; players who stole loot were quickly called out on the forums and in game channels, which prevented them from getting away with that kind of behavior again.
But beyond that, there was a sense of camaraderie, even between players of opposing factions. Server communities were close-knit. Players on the server general knew each other by reputation, and even when you were killing each other, there was still that moment of recognition across the battlefield. It was a living, breathing community of various personalities all tied together for one common reason -- a love of Warcraft and a love of engaging gameplay.
And the #1 reason you should love classic WoW:
1. Revolutionary changes
World of Warcraft wasn't just another MMO. It was an MMO that crashed onto the scene and immediately captured the hearts and attention of countless players. World of Warcraft sold over 240,000 copies in its first 24 hours -- more than any other other PC game in history at the time and far, far more than Blizzard expected. The original 40 servers filled up almost immediately with players, while still more players waited impatiently to log on and experience Azeroth for themselves. It required immediate addition of new servers in order to handle the demand -- a problem, yes, but a delightful problem to have.
Since then, every MMO out there has tried to recreate that magic formula, and nobody has been able to do it quite like World of Warcraft did back in 2004. It was a revolution in MMO gameplay and a revolution in the way that MMO's were made. Pretty much every MMO to date has taken bits and pieces from WoW's various elements, hoping to make a success story for themselves. While nobody has reached the numbers that WoW has managed to amass over the years, it can be safely said that WoW and the success of its launch changed the face of MMO gaming forever. Every new MMO launched is immediately compared to World of Warcraft and questioned as to whether or not it will be the "WoW killer," which is in its own way a tip of the hat to Blizzard's astonishing success.
Whether it was the vivid, startlingly beautiful fantasy landscapes or the ease of play, players fell in love with World of Warcraft. It was the continuation of a series of Blizzard games that had stories and situations that simply rang true with players. Simple moments at times, but moments that were real, genuine, and wholly relatable by anyone who picked up the game, whether they played the original RTS games or not. And though the face of the game may have changed over the years, the people behind it have not -- they still hold the same passion, drive, and genuine love for Warcraft as they did when they first brought it to life.
The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!Filed under: Analysis / Opinion






Reader Comments (Page 1 of 5)
Zayd Nov 1st 2011 1:11PM
We rogues had our swirly ball :*******(
Xeomyles Nov 1st 2011 1:14PM
I really, really miss the sense community...
Lissanna Nov 1st 2011 1:23PM
I found a new sense of community by moving into blogging. I miss that sense of server-community, though.
Mortenebra Nov 1st 2011 1:36PM
I agree... There was a greater sense of server-community back then, when pick-up groups were only server-wide and the people you played with were only from your server. If someone was a ninja, you posted about it on the server forums with proof and that was the end for that person. Nowadays, it's fallen to the people to keep up the server community. I'm lucky enough to be on a realm where the server community is still alive and fairly well.
On the other hand, there's a bigger, more vast sense of community overall as WoW players. It's almost like a religion in the sense that the game has brought together people from various walks of life, ethnicity, etc. and, instead of being isolated within our realms, we're unified as a group of gamers playing the same video game.
Infinite Duck Nov 1st 2011 1:36PM
Me too. That's my biggest problem with WoW now. I'm not sure why the community is bad, everyone has their views. I feel it's just because the community is so large now and a lot us players have less time to spend in the game.
I find even I have changed as WoW player. I used to give to other players: help, mats, gear, gold, whatever I had if they needed it. I would drop what I'm doing and help someone. I would make new tanks gear. I would give free enchants. And now, unless you're in my guild or a friend I've known for a while, I won't give you the time of day. I rarely even correct people in randoms when they do not understand mechanics, simply because I can't be bothered. This is what's ruining the community. This apathy a lot of us have developed for whatever reason.
In vanilla...
Newbie - Can you spare about 5 silver? I can't afford my skills.
Me - Here's a 1g. Good luck and happy hunting.
Now..
Newbie - Can I borrow 5 silver for skills?
Me - *reports person for spam*
Vrykerion Nov 1st 2011 2:05PM
As someone who spent part of vanilla and BC in a guild of people I enjoyed playing with but the server's troll community decided to single out and make each and every one of our lives hell (to the extent of seeking out our myspace and facebook pages for dirt to use against us on the realm forums), I will be that likely to be downvoted soul that will argue that the lack of community definitely has its advantages.
Are there disadvantages to the lack of community? Oh sure. But I honestly don't miss becoming a punching bag for the realm simply because of who I associate with.
Bionic Radd Nov 1st 2011 2:31PM
I get where people are coming ith us, in some ways, but honestly, I haven't noticed that big a difference. The groups I get in DF are about as reliable, percentage wise, as the groups I'd find by standing in the middle of Undercity for sometimes an hour trying to find a group to run SM with. The best experience for me has always come from having friends to run with and a guild you like. That hasn't changed.
jfofla Nov 1st 2011 2:39PM
I am on a small RP Server. Progression is crap, but Community is strong.
Awesome Nov 1st 2011 3:35PM
its like that with a lot of MMORPG's... I remember with runescape, back in 2004-6, the community was AMAZING. People were totally willing to chill/chat/ and "quest" together, even if they didn't know the person, or just met them. No one was overtly obsessed with the game, and RL chat was possible. IF you wanted to RP, Runescape's lack of creative borders made it easy to do so and people were always willing to join in on the fun. And yes, there was a version of the people we have today in Trade Chat, but to a bare minimum. In fact, most of the people hanging around the town square were usually being chill, emote dancing, talking as a group, starting massive trains going around the city, or even traveling to many different areas with people jumping on and off. (one player follows another. It's funny, I thought that would be something I'd see in WoW, but I never did. I guess WASD running was so awesome upon discovery, they spontaneously forgot about "the train").
Nowadays, you have freaks that constantly taunt you about not leveling up your knitting skill or w/e (haven't been to the game in maybe 3-4 years now, and even then, I only went to see how things were going). and the worst part was, THEY HAD A WHOLE GROUP OF LIKEMINDED PEOPLE WHO TAUNTED YOU TOO!! Suffice to say, gameplay wise, and graphics, the game didn't make up for the douches that now played... so I quit. Without a backward glance.
VSUReaper Nov 1st 2011 5:36PM
I miss te sense of community that I felt during TBC and late Vanilla - people knew on another, you were known for your skills an not your ilvl,
I was on so many friends list on my priest (my main at the time) that when I logged in, I had my pick of groups.
My alt warrior (my current main) was a free-lance tank. Unguilded, I raided every week on him, without fail, because I had a reputation for being "That Guy" that was sheer awesomeness when I showed up.
Now, the only whispers I get aren't about If I want to come tank a raid, it's about my ilvl, will I donate some gold, or will I quit my 6/7H guild and help start a new guild.
Trade chat is for trolls, not linking of professions or items for sale, or people looking for 1 more for a group. It's all a bunch of people sitting around insulting one another.
Server communities are a myth in **most** situations.
@ Anne I loved that post about Real ID and why you played wow - it summed it up perfectly for me and my wife and still does.
Fucking Internet dragons gonna die!
Hih Nov 1st 2011 9:56PM
I'm sorry, but the "Community" reason is just a pair of "Rose-tinted glasses". The community back then was just as awful as it is now. People don't change.
lilywillylover Nov 1st 2011 1:16PM
I was around during Vanilla and all of those are pretty superficial reasons.
I will never miss each class having 2 out of 3 useless specs... =/
And questing in the Barrens and Stranglethorn Vale made me want to hang myself a few times.
DarkWalker Nov 1st 2011 2:57PM
Don't forget the quests for the racer teams. The ones that sent us across the whole Azeroth a few times.
lilywillylover Nov 1st 2011 3:31PM
@DarkWalker
Yes! Those too! Doing all of those for 40 levels without a mount! LOL!
Iirdan Nov 1st 2011 4:59PM
I think you're missing Anne's point. I don't think the point is "CLASSIC WOW WAS PERFECT, here's why" but rather "here are five things I really loved about Classic WoW." And I agree - these things listed were what made WoW really great back in the day. It had its weaknesses to be sure - globe-spanning quests that made questing to level dreadfully inefficient, bloated talents that resulted in useless specs, and a lot of grinding to be done. But I still loved it for these reasons.
Likewise, Burning Crusade had a lot of things to love about it - better quest design in Outland, fantastic world design in Outland, and really fun raid encounters. It also had several downsides - continuing talent bloat, dreadful reputation systems that resulted in a need to farm heroic dungeons for days on end, and the beginnings of the perennial tug-of-war between Arena, Battleground, and PvE balance.
Overall I think that is the point of Anne's posts - to point out what was good about each individual expansion, not necessarily to say that they were perfect. They all had flaws, but these articles aren't about the flaws.
furrama Nov 1st 2011 6:35PM
There was a lot to love, and a lot to dislike with each new iteration. But we don't really talk too much as a community about what we liked about something without using to to bash another thing that we don't like. Take this a list of things to love and nothing more. There will be more for the other expansions along the way, as each one had its own things to love.
Murdertime Nov 1st 2011 1:20PM
Something I like is that between this Trailer and the BC trailer, a lot of those fights get resolved.
We also find out that the Undead Warlock managed to make it to High Warlord. So good for him.
RetPallyJil Nov 1st 2011 10:19PM
I hate the Forsaken, and even I cackled with evil glee and applauded when he fried those murlocs.
Kriegle Nov 1st 2011 1:23PM
Love it. And the best part? Every single one of these is still applicable (if you know where to look).
Lur Nov 1st 2011 1:24PM
I love classic WoW when the majority of the ideas in the game were Blizzard's.
But, I just can't do it anymore. I know Pandas appeared in the lore some time ago, jokingly or not. However, it simply can't be coincidence that they have chosen RIGHT NOW to bring martial art using pandas to the forefront of the game. It's just more Harrison Jones to me... I didn't mind the little cameo he made in WoTLK. But having half of the zone of Uldum be a re-creation of the Indiana Jones cannon went to far. Warcraft has Brann Bronzebeard, and he was an entirely cool cat on his own. I simply can't play WoW anymore because of the blatant what-is-popular content injection by the current developers.
That said, I hope the current and future fans do enjoy the expansion immensely. My reasons for moving on are entirely personal, and I know that others won't agree and that is okay.
10 days till Skyrim, and I can't wait.