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11-01-2011 @ 2:03PM
I have to say I don't miss "mobs being packed too tight" at all. That always struck me as a design decision that was rooted in the idea that players would be questing in small groups so that pulling several mobs at once wasn't a big deal. While that may have been the case in the beginning, by the time I started playing in 2008 questing and leveling had become essentially a solo endeavor. It was just frustrating and aggravating, especially when playing a clothie, when every time you attacked one mob, five or six of his closest friends would come and pound on you. I remember my first mage doing the old Wetlands quests to kill various gnolls. It was a tiresome "lather-rinse-repeat" process of target one gnoll, burn him down as quickly as possible, and then run like hell until his gang of buddies leashed back to their spawn points. Then do it again. And again.So I think un-bunching the mobs in the Cata redesign was simply an acknowledgement of the fact that questing had become an almost purely solo thing.
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