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11-01-2011 @ 3:55PM
I mostly agree, but I would like to make a few comments on some of those points:- 4 -While WoW is still quite casual friendly, and while WoW has improved it's accessibility over the years, it's not leading the pack anymore. There are other MMOs aplenty that have a lower skill barrier to see the end game, that have less restrictions on solo players, that allow players to still be "productive" in smaller gaming sessions than WoW allows, that waste less of the player's time, and so on.In fact, I see this as the main reason behind WoW's player base stagnation. Players for which WoW is not completely adequate are, in ever increasing numbers, finding other games that better match their play style. It's, in fact, the reason I left WoW; my play time during week days is restricted to 30-minutes long gaming breaks, which are quite unfit for Cataclysm's Heroics, so I stopped playing.MoP seems to be trying to revert this trend, though, with easier dungeons, easier and faster raids (through the LFD easy difficulty), new ways to get VP (Dailies that award VP, PvE scenarios), and even WoW's version of Pokemon.- 2 -One of the things I despised in WoW the most, since the very start, was the way the community is segregated into realms. I don't even bother asking friends if they play WoW, since, with 2 factions and over 200 realms in the US alone, most likely we won't be able to play together anyway. On the other hand, I could play together with anyone who had, for example, Diablo 2, Warcraft 3, etc.It's one of the things I look for in a game nowadays; either a single "shard" system like EVE (even if it uses phasing to reduce the number of simultaneous players in a zone, like DCUO, CO, STO, etc do), or a game that lets players change servers instantly, at will, and for free (like GW2 has promised).- 1 - WoW did lead in innovation back in Vanilla, but it seems like it's been following other games for quite some time as of now.(It's not unexpected, though; by their very nature, products that are leaders in their segments don't often receive untried innovations. The usual way for a company to try innovations is to release niche products with the innovations to then bring them back to the main product, but Blizzard releases so few games this approach is not as efficient as it should.)Even the drastic changes announced for MoP are not really cutting edge. The new talent system, besides being almost identical to SC2's campaign research, is fairly close to what was already announced for GW2, TSW, and even D3; PvE scenarios have existed on other games for a few years already; pet battling is almost a direct copy of a 15 years old game; and so on.On the other hand, those changes should, at least, take WoW closer to the currently leading innovators.
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