Lichborne: Soloing old content for fun and profit

Greetings. Your usual master, Daniel Whitcomb, is out accumulating bones for his tier 13 set, so I'm filling in. Today, we'll discuss a topic that's received some attention lately in the WoW community and here on WoW Insider: the soloing of old raid and dungeon content. Why go solo? Well, there are many good reasons. Rewards are plentiful: achievements, gold, and transmogrification loot can all be harvested from older dungeons and raids.
If you're not interested in the rewards, though, try it for the challenge. Since the majority of the game's single-player content is tuned to be accessible to all, there are very few options for the solo player looking for something difficult. For harder bosses, you'll have to know your rotation, your cooldowns, and your enemies intimately. For the most difficult bosses, it's quite typical to need a night or nights to perfect your strategy and execution -- when to use cooldowns, what time to move to pick up adds, etc. If this interests you, you're in luck; death knights are generally acknowledged as the class that's best suited for soloing pursuits.
The best soloers
What makes DKs so good at soloing? First, they're a tanking class. This may seem obvious, but most DPS classes (except hunters and locks with pet tanks) are not very well suited for taking consistent punishment. A DPS class can typically only solo bosses that they can DPS down before they die; tanking classes can survive for a while, since their gear and specialization causes them to take much less damage.
Second, they have excellent self-healing. This is balanced for current content by them taking a bit more damage overall, but in a soloing scenario, the incoming damage is vastly reduced, letting them have a chance to compensate. Death Strike is absolutely godly for self-healing compared to a feral's Leader of the Pack, a warrior's Blood Craze, or a paladin's Seal of Insight. More importantly, though, they can get that healing while still keeping up reasonable DPS, unlike a paladin who sacrifices a significant amount of DPS by using healing abilities.
Finally, DKs have the best tool kit in the game to manage various boss abilities. They can do a bit of ranged damage for bosses that fly. They have not one but two AOEs for handling adds. They have two interrupts, as well as on-demand magic immunity. They even have (temporary) pets. Not all of these things are useful for every fight, but as a whole, it means there are very few bosses that a DK can't at least attempt with some success.

When tackling a dungeon solo, there are several things to keep in mind. First, make sure you are specced and geared appropriately. While older bosses hit less hard than bosses in current content, you will still need an appropriate tanking spec to reduce the amount of damage to take to a reasonable level. (Very light-hitting/low-HP bosses, such as those in Karazhan/Molten Core, can be burned down by frost/unholy death knights, but anything else may give you trouble.) Your basic blood tanking spec and glyphs should work fine, though you may want to tweak a few points for specific fights. Notably, there are a few encounters with Mind Controls that only activate if there are multiple targets; for these, you'll have to forsake your Ghoul and Bloodworms.
Gear-wise, things are just a bit different from the normal blood strategy. Obviously, you want the best gear you can get, especially a good weapon, since your DPS is all you have. For gemming and reforging, you want to either focus on stamina or mastery. Extra stamina will increase your HP, which increases the healing of your Death Strikes. Extra mastery will increase the size of your Blood Shields, effectively lowering your damage taken.
The one thing you don't want, however, is to reforge/regem for avoidance stats such as dodge or parry. You want to take a few hits to keep your Vengeance rolling, which will increase your DPS. It can work, but it's not optimal.
The second key factor is maximizing your use of Death Strike. As with regular tanking, you'll want to fire off as many Death Strikes as you can to stay healed up and keep a strong Blood Shield going. This means the usual game of "rune tetris," or depleting your runes as fast as possible so they have a chance to be refreshed by Runic Empowerment procs.
The third key factor is reading up on each boss encounter, so you know which of your abilities you'll need to use when. Some bosses require interrupts or add killing, so you'll need to be prepared with Mind Freeze or Heart Strike/Death and Decay. Other bosses are relatively simple and are simple gear checks. Above all, the two key abilities you'll need to time properly are Anti-Magic Shell and Icebound Fortitude. AMS will let you dodge most of the nasty boss debuffs and has a short cooldown; use it frequently. Icebound Fortitude is more of an emergency cooldown, for the times where your HP dips low and you don't have the runes for a Death Strike.

Tackling the gamut
So what can you kill? Well, you'd be surprised. A reasonably geared DK alt (say, JP/VP gear) can easily handle the majority of the game's level 60 content, level 70 up to tier 6 (most bosses), and level 80 heroics. A heroic-geared DK can push the limits, soloing Kael'thas and Lady Vashj from tier 6 and large parts of level 85 raids.
Several of you may have heard of Mionelol; the preeminent soloing DK, his YouTube videos are quite popular in the WoW community. Having soloed multiple bosses from ICC (including the Lich King), several bosses from current heroics, and at least one Cataclysm raid boss, he is a force to behold. Check out his interview with Manaflask here, and feel free to discuss DK soloing in the comments!
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 3)
Westane Nov 1st 2011 6:05PM
Ugh, the article picture jsut makes me want updated models EVEN MOAR!
Haro Nov 1st 2011 6:56PM
Does the armor in that first pic actually correspond with any dk armor in-game?
epicboyz Nov 1st 2011 7:13PM
@haro thats a recolor of the hunter t4 demonstalker set
Rezzelyn Nov 1st 2011 11:21PM
I know that I've probably missed an article somewhere, but i will ask anyway. Were the eyes on the DK gnome photoshopped or is this a screenshot of an updated model? Inquiring minds want to know! Personally, I love the pupil-eyed eyes much more than the current pupiless version. The fact that they still glow blue makes her stare even colder. :)
Ylspeth Nov 2nd 2011 12:01AM
That death knight looks a lot like Areen from Beyond The Tree.
Pryn Nov 2nd 2011 5:07AM
It is one of Nhani's images, and its sort of Areen from Beyond the Tree.
http://nhani.wordpress.com/2010/05/31/random-render-dichotomy-of-areen/
There's the link to the Blogpost its linked in, and
http://beyondthetree.files.wordpress.com/2008/05/gnome-death-knight.jpg
That's the full image, nicely formated for a desktop background. Nhani's awesome for providing her best images for backgrounds. If you use it be sure to leave her a comment as she loves feedback :)
***And if you haven't heard of Beyond the Tree - go treat yourself to some awesome visuals, endearing characters and a wonderful storyline for a few hours.***
furrama Nov 1st 2011 6:08PM
Watch out for bosses that you NEED more than one player for! Reading up first is a must.
Razorgore anyone?
Revynn Nov 2nd 2011 9:20AM
FWIW, Razorgore can be soloed by the right spec/class. DK's just aren't on that list. Joe Perez casually mentioned that he can solo Razorgore as a Resto Shaman in an article a while back.
furrama Nov 2nd 2011 3:08PM
Ok, you're going to have to explain that one. Someone has to take control of Razorgore and someone has to keep the waves off of him. How would a shaman do that? Don't pets/elementals go away when you use the orb? (I know my hunter pet does.)
I'd like to see a video of that. And I was impressed when I saw only 2 pallys who did it. I had to do it in a group of 3 back at level 80.
Revynn Nov 3rd 2011 2:02AM
I said the same thing at the time. You'll have to ask him how he does it, all he said to me at the time was that it takes time, patience and both Elementals.
emberdione Nov 1st 2011 6:13PM
"So what can you kill? Well, you'd be surprised. A reasonably geared DK alt (say, JP/VP gear) can easily handle the majority of the game's level 60 content, level 70 up to tier 6 (most bosses), and level 80 heroics. A heroic-geared DK can push the limits, soloing Kael'thas and Lady Vashj from tier 6 and large parts of level 85 raids."
Did you mean level 80 raids??
Vrykerion Nov 1st 2011 6:28PM
Considering Kael and Vashj got upgraded from T5 bosses to T6, I'm gonna go ahead and guess yes, he meant level 80 raids. lol
ayanamilily Nov 1st 2011 6:33PM
I thought Mionelol is a girl? /confused
Tdog Nov 1st 2011 7:03PM
Yea as far as I'm aware, Mionelol is a female.
GhostWhoWalks Nov 1st 2011 6:35PM
Speaking as a habitual soloer (when Cataclysm heroics were 30+ minutes of queue time for a DPS, I kept myself busy by soloing the BC heroics and had started doing Wrath heroics when 4.2 and the Molten Front hit), I have a few pieces of advice for soloing Death Knights:
-Don't get greedy; I know we've got some awesome AoE options, but it's easy to forget that the damage to each target decreases the more targets are affected. Even in level 50ish dungeons like BRD, getting impatient and pulling 20 mobs to AoE them down can take longer (or result in an embarrassing death) than simply taking each group one at a time.
-Invest in some run-speed boost consumables; many dungeons do not have a conveniently-located shortcut back to the entrance or an exit near the final boss, so be prepared to run all the way back to the entrance if your Hearth is on cooldown. Having something that can reduce the time necessary to backtrack will save you many headaches.
-Death Knights have a fun extra activity when soloing older content: experimenting with Dark Simulacrum http://www.wowhead.com/spell=77606 . Any time you see a mob with a mana bar, feel free to throw DS onto them and see what kind of spells you can copy. In particular, make sure to visit Ahn'kahet: The Old Kingdom up in Northrend; find an Ahn'kahar Spell Weaver, drag him near one of the bosses, and tag him with DS while he's charging up Shadow Blast http://www.wowhead.com/spell=59102 . Copy the spell, kill the Weaver, then turn to the nearest boss, launch the Shadow Blast and watch the fireworks.
furrama Nov 1st 2011 10:39PM
Ooooh, I wonder how bad you can abuse that ability.
Does DS reset if you leave an area, like for a summon? Cause I know some higher end bosses that I'd love to smack with that.
GhostWhoWalks Nov 1st 2011 11:45PM
Copied spells only last for about 15 seconds, so you'd have to steal the spell, get summoned, then immediately use it or lose it.
And note that the wording of the spell is off; it's 80% of the caster's HP, not the target's. Meaning that if you have 200k HP and cast Shadow Blast, it'll deal 160k damage; enough to 1-shot most Wrath heroic bosses, but only a meager percentage of a raid boss' HP. Still, it's worth trying out, if only to get a strong start in the pull.
Utakata Nov 1st 2011 7:38PM
That's one mean looking Gnome. O.O
djsuursoo Nov 1st 2011 7:45PM
that DK Mionelol is my hero.
i swear to you now, before pandaria hits, i will gird myself in the very best armor i can acquire, arm myself with the best i can find, and i will solo arthas.
i'll even blog the training and attempt(s) if you like.
Wuzza Nov 1st 2011 9:56PM
As a master of many classes, I can assure you that hunters outperform DKs on legacy content. For example, you almost have no chance of soloing Rag in MC with a DK, but this can be done with a hunter without breaking a sweat.