The New Class: Monks and class balance

The first change the monk brings along with it is simple: the class numbers game. Not only will we have 11 classes now, but all sorts of other numbers change as well. For instance, there will now be five classes capable of tanking and five capable of healing. We'll have four pure DPS classes and seven hybrids that can DPS. There will be a total of 33 specializations (although it may be easier to balance with talents shifting to the new system) to design around.
What do monks mean?
With monk mechanics being new and different, it's likely there will be similar growing pains. When the death knight launched, the class caused quite a dip in other class demographics, with long-time players of classes like rogues and warriors gravitating to the new class and its new way of doing things. The monk, however, is a triple threat. A monk can do anything you want to do in World of Warcraft. The only factors working against it are its melee nature (the game's already pretty thick on the ground with melee, and many fights are less than friendly to the ground pounders) and having to begin play at level 1. Will these be enough to keep players from switching over to the monk?
It depends in part on when exactly we get the monk. If the monk ships with Mists of Pandaria, then some players will be under pressure to get to max level ASAP so that they can run heroics and raids as soon as possible. These players will not be adopting the monk unless they can put in the time to burn to 90.
If the monk class ships with the pre-Mists patch (I find this extremely unlikely -- extremely, but not entirely impossible), then it is more likely that more players will be willing to switch. Either way, I think most monks will be alts at first. By placing the monk at level 1, it's unlikely to surpass the DK as the alt of choice for ease of leveling, even if the Pandaren keep their racials that will aid in leveling.
The monk's real effect on class balance will come in its ability to compete in all three roles. At present, we know very little about how exactly they're going to do that, but we know that they'll be tanking, healing and DPSing, and it's likely that they'll draw interest from players of the classes that can already do all of those things.
Their itemization as it has been revealed to date is extremely similar to druids (staves, agility or intellect leather), and the presence of the monk tank may finally lead to agility items with dodge on them again, since two classes will get to use it. (That's one more class than can use intellect plate.) This means that the monk, with its wildly varied playstyle but similar itemization, may help or hinder the druid, depending on whether or not druid players shift over to monk.
Monks vs. paladins
Paladins and monks will share almost no itemization in terms of the tanking role, but since monks are speculated to use one-handed swords and axes, they may well be in some competition for healing items (no more so than monks and druids, or monks and priests, or monks and shaman, or even monks and the caster DPS classes, to some extent). But where the monk and paladin come into sharp relief is their almost identical class role. The druid has four effective specs in MoP: feral DPS, guardian tanking, restoration healing and moonkin caster DPS, a fourth option the monk doesn't share.
But paladins and monks have the exact same roles. They can tank, melee DPS, and heal. They perform these roles very differently and will share remarkably little itemization, but that only means that there's more reason for paladin players who've grown disenchanted with their class to try out the monk. More races can be monks than paladins, so if you're tired of your race and want to switch, the monk will provide you with more options later. The monk's wildly different mechanics will provide players who have burned out on their current way of doing things a whole new system with entirely new aesthetics to learn.

There are also the pure DPS classes to consider. The arrival of the monk pushes World of Warcraft into a clear position of favoring hybrid classes. With MoP, we will have four pure DPS classes and seven hybrids, three of which can perform any role. If you currently play a rogue, the monk class has a lot of things you'd find familiar (leather armor, swords axes and fists) while providing an entirely new mechanic that in some ways resembles combo points but removes auto-attacks. Of all the current World of Warcraft players, rogues are the first contenders for mastery of the monk. Ranged DPS players who are comfortable in their role (hunters, mages and warlocks) are not likely to switch to the monk due to the twin barriers of a whole new mechanic and no similar role (the monk is always a melee option) to ease them into the switch. I expect some will have monk alts, and clearly some will switch, but I expect them to be the least seduced.
Beware of monks bearing gifts
In the end, switching to the monk is a larger investment than switching to a death knight was in Wrath of the Lich King. DK players then only had to switch to a level 55 character and level from there, but monk players are switching at level 1. This will allow them to experience the excellently revamped 1-to-60 game that Cataclysm provided, but it still means that anyone intending to play a monk as a main has a lot of catching up to do. Some of course will, just as some rerolled paladin on the Horde side or shaman for the Alliance when The Burning Crusade came out.
Things to consider when the monk arrives:
- They will change the balance of tanking and healing, adding an additional spec to balance for these roles and creating more need for leather items for these roles that currently only go to one class.
- They add another hybrid class.
- They add another melee class, meaning that melee unfriendly fights like we've seen in Cataclysm may be harder to design if Blizzard wishes to encourage players to try the monk out.
- Their three-role hybrid nature, use of new mechanics, and familiar itemization seem likely to attract specific classes with similar aspects to select them as either a new main or an alt.
- Their new mechanics will encourage some players unsatisfied with their current mechanics to pick them up and try them out, but other players will see these same mechanics as a barrier to entry. The monk selects for the adventurous.
- We are likely to see surprising demographic shifts when the monk arrives, just as we did with the death knight, but the monk's new mechanics and their starting at level 1 may insulate current classes from as drastic a loss. Rerolling monk is a significant investment in time.
The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!Filed under: Analysis / Opinion, Monk, Mists of Pandaria






Reader Comments (Page 1 of 6)
razion Nov 1st 2011 8:06PM
"By placing the monk at level 1, it's unlikely to surpass the DK as the alt of choice for ease of leveling, even if the Pandaren keep their racials that will aid in leveling."
Just for clarification: That would be the Pandaren racial. Those of us who choose to roll a monk that is not a Pandaren will not benefit from the new xp bonus. And even so--the new racial only extends the duration of which your rested experience lasts. It will not be granting any bonus experience you wouldn't otherwise be able to obtain, it just means if you wish, you can spend less time building your Rested Bar (assuming it still builds).
razion Nov 1st 2011 8:09PM
Did I really just quote with the term Pandaren in it and somehow manage to glimpse over it? I think I did. No more posting at 1am for me... Oigh.
cyanea85 Nov 1st 2011 8:51PM
I like how your self-abuse goes blue before your well-thought out response.
Tim Nov 2nd 2011 8:33AM
When MoP comes out. I will be resubbing to play one.
Arita Nov 1st 2011 8:14PM
While interesting I think I would like to point out in MoP there will be 34 specializations instead of 33 because druids will be just a little more special XD. I'm really interested to see how well monks will fit into WoW. I doubt I'll be leaving my main for a monk but it could become one of my favorite alts since I love having the diversity of filling the three roles that playing a druid or pally brings.
Eyhk Nov 1st 2011 9:15PM
I'm wondering if the Druid population will decrease even further, especially feral. It seems like they appeal most to those who like the Druid playstyle and may be burned out.
johnny.ramos1 Nov 1st 2011 10:37PM
im not sure, i dont know if druids are a least favorite class. my guild has several maxed druids. i started late with a druid and they're quite powerful. tanking if lots of fun with a bear and balance is quite powerful for a caster DPS. i think druids are more popular now than ever before, especially with the ability to roll one as a troll and worgen
Blackdemon Nov 2nd 2011 7:04AM
Druids are currently the 3rd popular class according to WoWRealms, after Paladins and Hunters.
Khirsah Nov 1st 2011 8:17PM
It will be interesting to see how it all plays out. I hate to qq, but as a rogue, it feels like blizz is trying to muscle me out. With so many classes getting similar abilities, the general move away from melee favored boss fights, and now the monk, another melee dps hybrid that will even share some gear with us, it is hard not to qq a little bit.
It is way to early to speculate on how blizz will make the only pure melee dps viable again, but hopefully they are working on it. Either that, or give rogues a tanking spec!
madfigs Nov 1st 2011 8:21PM
On the other hand, there's no monk legendary coming.
...OR IS THERE??? Breaking news!
MikeLive Nov 1st 2011 8:30PM
Downvote because you're getting a freaking legendary in the expansion that was previously all about Shamans and Druids.
Amaxe Nov 1st 2011 9:34PM
Well, I do have to say that my 85 rogue is the most likely to collect dust and be the last of my 85s to make it to 90.
Parrin Nov 1st 2011 9:44PM
I think this opens up the possibility of a rogue tank spec with a focus on avoidance.
Khirsah Nov 1st 2011 10:13PM
@MikeLive...Legendaries are nice, but will be obsolete by the time we all get to 90. People will dust off their rogues to get the Fangs of the Father, then put them on the shelf again because the monk will offer a similar playstyle and have tank and heal options.
I have a lot of faith that Blizz knows the score, and realizes that the monk will attract a lot of rogues that want to try something different, as the article mentions. We have a lot of time until MoP goes live. I expect Blizz will make the rogue an attractive class again by then. I'm just curious to see how they do it.
TL;DR...I'll trade Legendaries that are cool for a few levels for abilities that offer long-term viability.
Hob Nov 1st 2011 10:51PM
I agree. Rogues were a lot of fun to play in Wrath, and my main through Wrath was a rogue. Now my main is a warlock, which I fully expect to shelve in MoP as destro warlocks are being changed so they don't play like a fire mage.
/sigh
rapsam2003 Nov 1st 2011 11:18PM
Rogues with a tanking spec is just a freaking bad idea.../facepalm
Hih Nov 1st 2011 11:51PM
@Parrin: As a healer, I have one word: "NOOOOOoOoOoooooOOOooooOOOOO!!!"
Tanks with "avoidance" as their niche are a pain in the ass. Even if they have 90% avoidance, there's still that 1 in 1000 where there take three hits in a row and fall over dead.
Hob Nov 2nd 2011 12:04AM
@MikeLive
Awesome reason for downvoting a post. I hope you're downvoting posts about mages, warlocks, and priests, who also got a legendary in this expansion.
Killik Nov 2nd 2011 4:46AM
Downvoted because you're arguing that Blizzard hates melee - and shows this by introducing a new melee class. Also - Rogue legendary.
goldeneye Nov 2nd 2011 6:42AM
I agree with Hih.
Avoidance tanks are horrible (my City of Heroes experience says so).
So they'll probably get enough mitigation skills.