The New Class: Monks and class balance

The first change the monk brings along with it is simple: the class numbers game. Not only will we have 11 classes now, but all sorts of other numbers change as well. For instance, there will now be five classes capable of tanking and five capable of healing. We'll have four pure DPS classes and seven hybrids that can DPS. There will be a total of 33 specializations (although it may be easier to balance with talents shifting to the new system) to design around.
What do monks mean?
With monk mechanics being new and different, it's likely there will be similar growing pains. When the death knight launched, the class caused quite a dip in other class demographics, with long-time players of classes like rogues and warriors gravitating to the new class and its new way of doing things. The monk, however, is a triple threat. A monk can do anything you want to do in World of Warcraft. The only factors working against it are its melee nature (the game's already pretty thick on the ground with melee, and many fights are less than friendly to the ground pounders) and having to begin play at level 1. Will these be enough to keep players from switching over to the monk?
It depends in part on when exactly we get the monk. If the monk ships with Mists of Pandaria, then some players will be under pressure to get to max level ASAP so that they can run heroics and raids as soon as possible. These players will not be adopting the monk unless they can put in the time to burn to 90.
If the monk class ships with the pre-Mists patch (I find this extremely unlikely -- extremely, but not entirely impossible), then it is more likely that more players will be willing to switch. Either way, I think most monks will be alts at first. By placing the monk at level 1, it's unlikely to surpass the DK as the alt of choice for ease of leveling, even if the Pandaren keep their racials that will aid in leveling.
The monk's real effect on class balance will come in its ability to compete in all three roles. At present, we know very little about how exactly they're going to do that, but we know that they'll be tanking, healing and DPSing, and it's likely that they'll draw interest from players of the classes that can already do all of those things.
Their itemization as it has been revealed to date is extremely similar to druids (staves, agility or intellect leather), and the presence of the monk tank may finally lead to agility items with dodge on them again, since two classes will get to use it. (That's one more class than can use intellect plate.) This means that the monk, with its wildly varied playstyle but similar itemization, may help or hinder the druid, depending on whether or not druid players shift over to monk.
Monks vs. paladins
Paladins and monks will share almost no itemization in terms of the tanking role, but since monks are speculated to use one-handed swords and axes, they may well be in some competition for healing items (no more so than monks and druids, or monks and priests, or monks and shaman, or even monks and the caster DPS classes, to some extent). But where the monk and paladin come into sharp relief is their almost identical class role. The druid has four effective specs in MoP: feral DPS, guardian tanking, restoration healing and moonkin caster DPS, a fourth option the monk doesn't share.
But paladins and monks have the exact same roles. They can tank, melee DPS, and heal. They perform these roles very differently and will share remarkably little itemization, but that only means that there's more reason for paladin players who've grown disenchanted with their class to try out the monk. More races can be monks than paladins, so if you're tired of your race and want to switch, the monk will provide you with more options later. The monk's wildly different mechanics will provide players who have burned out on their current way of doing things a whole new system with entirely new aesthetics to learn.

There are also the pure DPS classes to consider. The arrival of the monk pushes World of Warcraft into a clear position of favoring hybrid classes. With MoP, we will have four pure DPS classes and seven hybrids, three of which can perform any role. If you currently play a rogue, the monk class has a lot of things you'd find familiar (leather armor, swords axes and fists) while providing an entirely new mechanic that in some ways resembles combo points but removes auto-attacks. Of all the current World of Warcraft players, rogues are the first contenders for mastery of the monk. Ranged DPS players who are comfortable in their role (hunters, mages and warlocks) are not likely to switch to the monk due to the twin barriers of a whole new mechanic and no similar role (the monk is always a melee option) to ease them into the switch. I expect some will have monk alts, and clearly some will switch, but I expect them to be the least seduced.
Beware of monks bearing gifts
In the end, switching to the monk is a larger investment than switching to a death knight was in Wrath of the Lich King. DK players then only had to switch to a level 55 character and level from there, but monk players are switching at level 1. This will allow them to experience the excellently revamped 1-to-60 game that Cataclysm provided, but it still means that anyone intending to play a monk as a main has a lot of catching up to do. Some of course will, just as some rerolled paladin on the Horde side or shaman for the Alliance when The Burning Crusade came out.
Things to consider when the monk arrives:
- They will change the balance of tanking and healing, adding an additional spec to balance for these roles and creating more need for leather items for these roles that currently only go to one class.
- They add another hybrid class.
- They add another melee class, meaning that melee unfriendly fights like we've seen in Cataclysm may be harder to design if Blizzard wishes to encourage players to try the monk out.
- Their three-role hybrid nature, use of new mechanics, and familiar itemization seem likely to attract specific classes with similar aspects to select them as either a new main or an alt.
- Their new mechanics will encourage some players unsatisfied with their current mechanics to pick them up and try them out, but other players will see these same mechanics as a barrier to entry. The monk selects for the adventurous.
- We are likely to see surprising demographic shifts when the monk arrives, just as we did with the death knight, but the monk's new mechanics and their starting at level 1 may insulate current classes from as drastic a loss. Rerolling monk is a significant investment in time.
The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!Filed under: Analysis / Opinion, Monk, Mists of Pandaria
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Reader Comments (Page 4 of 6)
gymboy91 Nov 1st 2011 10:02PM
dk's can heal now??
ugoticedbro Nov 1st 2011 10:23PM
@gymboy
Themselves, yeah!
That counts, right?
rapsam2003 Nov 1st 2011 11:18PM
Unholy DKs: Now with 733t healz, son!
Aids Nov 2nd 2011 12:26AM
"Paladins are good at being Ret, so they shouldn't be good at Prot."
This makes about as much sense as "Mages can do top DPS with arcane, so they shouldn't do decent damage as fire." Why penalise paladins who want to tank and not DPS because other paladins do good DPS?
Chance Nov 2nd 2011 2:09AM
Uhmmm ermmm... lol? I've been very vocal about my support for how awesome Ret currently is at dps lately, so ill just spare the long rant and say they're more than viable. As for pallies other 2 roles they are the most wanted tank and tank heal in the game right now. I have yet to see 1 pug where someone doesn't say "try to get a pally" when either a tank or tank healer is needed. What you are wanting is for them to bring back the "hybrid tax" I would love for you to go back to Vanilla and roll a druid or a paladin where all you do is buff people then stand on the sidelines out of combat until a rez is called for and get back to me about how "fun" it is to play a class who is taxed for having more than one role to choose from.
Also... uhm.. sir... DKs only have 2 roles.
Which brings me to my next point. Don't. Smoke. Crack.
Aaron Nov 2nd 2011 1:58PM
I'm REALLY happy that I'm a player and not a developer. Can't even imagine balancing all that. :D /salute
DarkWalker Nov 1st 2011 10:37PM
The new talent system should be absurdly easier to balance than the old, given that players are guaranteed to have one (and only one) talent from each tier. Talents will only need to be balanced inside their tier, and there is no need to balance one tier with another.
I wouldn't be surprised if the balancing work, with 11 classes and the new talent system, was actually less than during Cata (or, even worse, WotLK).
DarkWalker Nov 1st 2011 10:39PM
This increases the number of classes I'm willing to play from 2 to 3 (I only play classes that can both tank and heal) :)
kaos95 Nov 1st 2011 10:47PM
So, I will probably be getting my spriest to 90 first. But then I have an evil plan. I will buy another wow account + wrath (boxes only not DL). And sit on it until 1 month before the MoP release, at that point I will level 2 pallys to 80 (quick and easy). On release day, take hour to get to level 10 (probably less, I have the annual pass and will get in beta, I will have that starting area mapped out). Then grant my new monk 70 level, be at level 80. I can provably burn through the cata content (questing only, done it 7 times now) in around 14 hours.
So that is like 3 days after launch (figuring on a marathon session to get my priest to 90) I should have a level 85 Pandaren Monk. Add another 2 days of leveling him from 85-90 (I will need to sleep somewhere in this process). Bam 5 days after launch I should have a max level monk (that I have no idea how to play) right around the point the rest of my raid team is hitting max level.
Starting at level 1 is no problem is you know how to use recruit-a-friend to help yourself, and I don't imagine I will be the only one doing it, unless Blizz disallows it.
kaos95 Nov 1st 2011 10:48PM
Edit, and yes, this is how I like to play. I love rushing to max level in the fastest way possible.
rapsam2003 Nov 1st 2011 11:18PM
Yeah, in the same way that you couldn't do this with Worgen or Goblins upon the release of Cata OR with Death Knights upon the release of Wrath OR Blood Elves or Draenei upon the release of BC...so, if you couldn't use this trick in the past, what makes you think MoP will be different? What you're proposing is unfair and is actually classified as an exploitation under the terms of the EULA. Therefore, it won't be allowed. I guarantee it.
Killik Nov 2nd 2011 4:53AM
@rapsam2003 Wrong on every count.
http://wow.joystiq.com/2010/11/11/recruit-a-friend-benefits-will-apply-to-goblins-and-worgen/
Eldoron Nov 2nd 2011 9:42AM
I wish you a happy fulfilling Life kaos
kaos95 Nov 2nd 2011 10:19AM
@elderon Thank you :)
Amaxe Nov 1st 2011 11:23PM
Well, I have 7 level 85s (the remaining 3 are hunter, priest and warlock). If Blizz opens up character slots per realm (I like the idea of keeping the 50/account but removing realm limitations), I would definitely roll a monk. If not, I suspect my warlock would be the class deleted to make room.
I have no desire to have to start another toon on a different server apart from my mains.
Eldoron Nov 2nd 2011 9:34AM
What desire caused you to roll seven 85's?
Amaxe Nov 2nd 2011 9:39AM
1) Personal guild
2) Trying out one of each class
3) Had 4 level 80s at the start of Cataclysm
4) Bored with endgame
5) Liked the idea of having a max level in every profession
The Dewd Nov 2nd 2011 11:29AM
I have 9 85s on one server - 8 of one faction and 1 of the other. At least 3 of them are raid-ready and all my 85s have maxed primary professions except my 2nd leatherworker.
There's a guy in my guild who has, I believe, 11 85s on our server as of last night, with 10 of them (one of each class) on a single account and the 11th on a now defunct 2nd account. Admittedly, this is the guy who leveled a Worgen Druid Engineer from 1 to 85 faster than most of the 80s in our guild got to 85 - and his Engineering kept pace because he literally spent 10 minutes getting all his stuff out of the mailbox in the Worgen start zone at the beginning. I believe he had the first rank or two of pet achievements at level 1.
Most of us had at least 1-3 70s at the end of BC and with the way Wrath was, had at least 5 or more 80s at the beginning of Cata. Outside of the semi-hardcore guilds where folks have a single toon, or at most two, this is very common.
Jyotai Nov 2nd 2011 3:41PM
@Eldoron:
You don't?
I'm surprised she only has 7.
Wrath lasted a seriously long time with sped up leveling. 7+ level 85s is common.
omedon666 Nov 1st 2011 11:44PM
Not a big raider (ok, I don't raid, but I like reading about it), but how much will "your healer is supposed to be in melee range to do his job" impact the design or execution of raid fights? If it doesn't impact the design of raid fights... how much do you think monk healers will be used?
I'm 100% all with letting people play the class they want (that's part of why me and raiding aren't buddies), but won't the "goal driven" see a problem with a perceived choice between "healer that's safely out of the way" and "healer that's up there dodging fires while watching green bars"?