The New Class: Monks and class balance

The first change the monk brings along with it is simple: the class numbers game. Not only will we have 11 classes now, but all sorts of other numbers change as well. For instance, there will now be five classes capable of tanking and five capable of healing. We'll have four pure DPS classes and seven hybrids that can DPS. There will be a total of 33 specializations (although it may be easier to balance with talents shifting to the new system) to design around.
What do monks mean?
With monk mechanics being new and different, it's likely there will be similar growing pains. When the death knight launched, the class caused quite a dip in other class demographics, with long-time players of classes like rogues and warriors gravitating to the new class and its new way of doing things. The monk, however, is a triple threat. A monk can do anything you want to do in World of Warcraft. The only factors working against it are its melee nature (the game's already pretty thick on the ground with melee, and many fights are less than friendly to the ground pounders) and having to begin play at level 1. Will these be enough to keep players from switching over to the monk?
It depends in part on when exactly we get the monk. If the monk ships with Mists of Pandaria, then some players will be under pressure to get to max level ASAP so that they can run heroics and raids as soon as possible. These players will not be adopting the monk unless they can put in the time to burn to 90.
If the monk class ships with the pre-Mists patch (I find this extremely unlikely -- extremely, but not entirely impossible), then it is more likely that more players will be willing to switch. Either way, I think most monks will be alts at first. By placing the monk at level 1, it's unlikely to surpass the DK as the alt of choice for ease of leveling, even if the Pandaren keep their racials that will aid in leveling.
The monk's real effect on class balance will come in its ability to compete in all three roles. At present, we know very little about how exactly they're going to do that, but we know that they'll be tanking, healing and DPSing, and it's likely that they'll draw interest from players of the classes that can already do all of those things.
Their itemization as it has been revealed to date is extremely similar to druids (staves, agility or intellect leather), and the presence of the monk tank may finally lead to agility items with dodge on them again, since two classes will get to use it. (That's one more class than can use intellect plate.) This means that the monk, with its wildly varied playstyle but similar itemization, may help or hinder the druid, depending on whether or not druid players shift over to monk.
Monks vs. paladins
Paladins and monks will share almost no itemization in terms of the tanking role, but since monks are speculated to use one-handed swords and axes, they may well be in some competition for healing items (no more so than monks and druids, or monks and priests, or monks and shaman, or even monks and the caster DPS classes, to some extent). But where the monk and paladin come into sharp relief is their almost identical class role. The druid has four effective specs in MoP: feral DPS, guardian tanking, restoration healing and moonkin caster DPS, a fourth option the monk doesn't share.
But paladins and monks have the exact same roles. They can tank, melee DPS, and heal. They perform these roles very differently and will share remarkably little itemization, but that only means that there's more reason for paladin players who've grown disenchanted with their class to try out the monk. More races can be monks than paladins, so if you're tired of your race and want to switch, the monk will provide you with more options later. The monk's wildly different mechanics will provide players who have burned out on their current way of doing things a whole new system with entirely new aesthetics to learn.

There are also the pure DPS classes to consider. The arrival of the monk pushes World of Warcraft into a clear position of favoring hybrid classes. With MoP, we will have four pure DPS classes and seven hybrids, three of which can perform any role. If you currently play a rogue, the monk class has a lot of things you'd find familiar (leather armor, swords axes and fists) while providing an entirely new mechanic that in some ways resembles combo points but removes auto-attacks. Of all the current World of Warcraft players, rogues are the first contenders for mastery of the monk. Ranged DPS players who are comfortable in their role (hunters, mages and warlocks) are not likely to switch to the monk due to the twin barriers of a whole new mechanic and no similar role (the monk is always a melee option) to ease them into the switch. I expect some will have monk alts, and clearly some will switch, but I expect them to be the least seduced.
Beware of monks bearing gifts
In the end, switching to the monk is a larger investment than switching to a death knight was in Wrath of the Lich King. DK players then only had to switch to a level 55 character and level from there, but monk players are switching at level 1. This will allow them to experience the excellently revamped 1-to-60 game that Cataclysm provided, but it still means that anyone intending to play a monk as a main has a lot of catching up to do. Some of course will, just as some rerolled paladin on the Horde side or shaman for the Alliance when The Burning Crusade came out.
Things to consider when the monk arrives:
- They will change the balance of tanking and healing, adding an additional spec to balance for these roles and creating more need for leather items for these roles that currently only go to one class.
- They add another hybrid class.
- They add another melee class, meaning that melee unfriendly fights like we've seen in Cataclysm may be harder to design if Blizzard wishes to encourage players to try the monk out.
- Their three-role hybrid nature, use of new mechanics, and familiar itemization seem likely to attract specific classes with similar aspects to select them as either a new main or an alt.
- Their new mechanics will encourage some players unsatisfied with their current mechanics to pick them up and try them out, but other players will see these same mechanics as a barrier to entry. The monk selects for the adventurous.
- We are likely to see surprising demographic shifts when the monk arrives, just as we did with the death knight, but the monk's new mechanics and their starting at level 1 may insulate current classes from as drastic a loss. Rerolling monk is a significant investment in time.
The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!Filed under: Analysis / Opinion, Monk, Mists of Pandaria
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Reader Comments (Page 5 of 6)
AudreyR Nov 1st 2011 11:58PM
That's one thing I'm curious about. In the beginning of Cata, rogues and kitty dps were frustratingly hard to keep up, despite CDs.
Unavoidable damage was a huge part of the new healing system Blizz wanted to try out. Leather-wearing dps would sometimes lose life way too fast to keep up with.
I can only imagine what it would be like with a melee-range healer in the same situation.
Calaana Nov 2nd 2011 7:26AM
From what I have heard, they aren't in melee range of the boss, but melee range of the heal target. So they're very mobile - think holy raidiance. based on some of the sample skills we saw at blizzcon(the statues), I would think they will do just fine *ONCE* the player figures out how to use it.
Eldoron Nov 2nd 2011 9:33AM
Calaana, nobody thought the healer should be in melee range to the boss :D
Amaxe Nov 2nd 2011 9:41AM
Heh... i did...
Jyotai Nov 2nd 2011 3:47PM
Healers need to learn to be more mobile...
I heal in melee range of the boss all the time.
The only time I'm standing still most fights is when casting a slow heal. I learned to be mobile during the OZ event of Kara in patch 2.4... and I'm still waiting for the average healer I see in PUGs to catch up to where I was in 2007...
Stop casting roots on yourself, and get moving.
I don't see any difference between being asked to heal in melee or in range - if you're doing it right, you're already weaving in and out of various places and playing attention to fight rather than to the healbot boxes anyway... so just go left no instead of right, and dive through there rather than here.
Mystfire Nov 2nd 2011 12:04AM
Your numbers are off, Mr. Rossi; there won't be 33 specs in MoP; there will be 34. remember that cats and bears will now be their own specs (cheers for potential to have true tanking and melee dps potential)
AudreyR Nov 2nd 2011 12:54AM
Judging by the picture, they're already balanced.
conundrum Nov 2nd 2011 1:26AM
Matt,
I'm'a be flying tomorrow, but you can have all the internets I would have used for hating on caster plate. It is so nice to see somebody pointing out how wrong it is.
Redielin Nov 2nd 2011 1:56AM
Don't bet on Monks being put out before the expansion. I'm not generally one of the conspiracy theorists that ascribe to the concept of Blizzard as a money-grubbing monster, but if *I* was running a business, I wouldn't hand out one of the biggest draws for my current customers to buy my new product, essentially just because they own previous products I've made, before releasing the new product.
You're going to have to put the nose to the grindstone to level a monk. The numbers may look daunting, but essentially the leveling time is about the same as it was to go from 1-70 for new Draenei Shaman/BE Pallys, the last time we saw such a large leveling curve for a class. Back then, it only took a week or two to see max levels of both running around.
As for Rogues, things aren't looking so good for that class. They were great in Vanilla, but that was a totally different game. Without world PVP, I just don't think the draw for the class is there anymore, and I doubt it will really ever come back, at least as large as it was then.
The Paladin point is interesting. Most sites and in-game experience show they make up the largest percentage of the wow population by class. It will be interesting to see how the monk affects this. Druids also make up a large percentage and should be similarly affected, especially since a Monk essentially fills the same spot, both in role and in gearing, as they do.
As for my monk alt (assuming I'm still playing this game) becoming my new main, a few things would have to happen. I've been a Priest for a long time, and nothing has dislodged me from it yet. A big deal breaker for me would be if they heal in melee. Tanking is tanking, if they make it fun, I'll do it on a Monk. I tend to favor ranged, but I've raided as melee before, and again, if they make it fun, I'll do it.
The kicker really is how much they screw melee in raids in MOP and if they force Monks DPS the boss to heal.
underground_slacker Nov 2nd 2011 5:32AM
I'll bet good money that the 4.4 'freebie' this time will be the new talent trees and that elusive final unrevealed archeology racial section thats not be unlocked yet.
underground_slacker Nov 2nd 2011 5:30AM
Honestly i may be shelving my dk main for a pandaren monk. He was free'd from the scourge, righted a lot of wrongs and killed arthas. All through cata i've sort of felt his story was finished and he had no place in the world anymore, know what i mean?
The monk is something i've wanted for ages. So come pandaria- whilst all the 85s are yelling at taurens on mammoths blocking jade forest quest givers day 1- im gonna be on Iroh, the lvl 1 pandaren monk starting a new characters adventure. I cant wait.
Now. the real question: TIER armour.
My vote goes for monks from diablo 3 for their first and second tiers and maybe a little avatar earth nation garb with a sha vibe for their next.
Seriously though, anyone think they may not do the dk tier think this time? given they start at lvl 1 certain points like the start of bc and wrath content will leave them lagging behind in gear compared to full pvp or tier armoured characters of other players. Maybe the resurgence of dungeon sets will see some 'vestments of balance' or something set added in 50-70 content?
Redielin Nov 2nd 2011 9:27AM
@Underground_Slacker
The talents they always release with the 'x.0' pre-patch. That is mostly due to some basic facts about how the game is set up.
When you buy Vanilla WOW, you are buying the 1-60 leveling experience, the original 9 classes and *all of their talent trees*, all the professions except for archaeology, and the original 8 races.
As you buy expansions the relevant content is added to this base.
Whenever a new expansion comes out, any of the above mentioned material that gets changed somehow (like the new talent system) has to be introduced with the pre-patch because everyone needs to be playing the same patch, even someone who only owns Vanilla WOW. Since Pandaren weren't part of the original game, they will not be introduced in the pre-patch unless Blizzard makes a very poor business decision by releasing them for free.
Eldoron Nov 2nd 2011 9:30AM
Many people forget that DK's weren't hard to balance because they were a new class, or because they were a hero class. It was because they wanted all 3 specs to be viable in tanking and DPS. It was extremely difficult for Blizzard, and they admitted it, and eventually changed it. Monks should have no similar problems.
matt Nov 2nd 2011 9:59AM
I think we tend to forget that when Wrath was in beta, hero class DID mean that they would be a little OP. Blizz only dialed it back around launch but for most of the beta they thought that they could get away with having an OP class in the game. this left them doing most of the very difficult balancing in live.
Eldoron Nov 2nd 2011 10:03AM
They still get away with rogues and druids and frost mages in PVP...
Muse Nov 2nd 2011 11:05AM
Players kept telling them the DK was underpowered, and they didn't want to release a zomg HERO class that would get its ass kicked.
Jyotai Nov 2nd 2011 3:29PM
I never found the DK underpowered.
What I did find was that there were many patch cycles where sitting on my keyboard and trying to scratch an itch back there no longer was a viable tanking 'keybinding' strategy.
Some folks got used to being able to go in tank gear and tank spec, click a DPS presence, and top the DPS meter. I saw that one patch, and knew it for the OP-mess it was that I knew would get patched out soon.
DK was never meant to replace Paladin as the faceroll-OP tank option for people with no skill to think they're epic (my paladin still misses tanking in 2.4 when paladins were on par with warriors rather than faceroll tanks). It was meant to be a challenge similar to say... Bears, were you actually had to press that 1 key on your keyboard to get your /win. ;)
(Ok, overstated there... DKs and bears had to hit more than 1 key. Maybe 3 of them.)
matt Nov 2nd 2011 9:55AM
leveling a level 1 alt is way down on that list of priorities at the start of a new expansion. I will be very annoyed if my guild can't start raiding because some doofus insists that he is gonna play a monk main... as soon as he gets it up to 90.
I'll probably roll one once we get into the first content lull but It will never be my main unless monks unbalance healing to the point that it is untenable to play any other healing spec (very unlikely).
ScrubRogue Nov 2nd 2011 10:12AM
Well of course the rogue is shelved for a panda monk! Going to have to wait at least a year to avoid the brutal competition for leather agi gear lol, maybe done for good.
One thing I need to do however, is get all the heirloom pieces; I haven't bothered with them before but now the 1-90 grind might be a little harsh. Is there a wowinsider guide on the current state of heirlooms? How about what level they're good till, restrictions etc?
I'm going to want spell leather, agi leather and weapons (heal and tank...dps will be BRUTAL as everyone makes their killa ninja)
themightysven Nov 2nd 2011 10:14AM
I liked Paladins (in all other role playing games I'm almost always the Paladin) but the Cataclysm iteration of the Paladin just seems 6x too awkward.
This, combined with A. that I'm one of the fastest levelers in my guild (on a low pop server) and B. my current work schedule has me getting off Tuesday afternoon and two days off after that, makes me think about taking a run at the Realm-first Monk achievement. That and I keep picturing myself doing kung-fu stances.
So now I just have to decide, Alliance monk- Female Draenei (hooves make kicking hurt more, horns make any potenial headbutt sting) or Female Dwarf ( small but full of power, and will blend in with my 6 other female dwarves)
(yes I will have a Pandaren, probably hordeside)