The New Class: Monks and class balance

The first change the monk brings along with it is simple: the class numbers game. Not only will we have 11 classes now, but all sorts of other numbers change as well. For instance, there will now be five classes capable of tanking and five capable of healing. We'll have four pure DPS classes and seven hybrids that can DPS. There will be a total of 33 specializations (although it may be easier to balance with talents shifting to the new system) to design around.
What do monks mean?
With monk mechanics being new and different, it's likely there will be similar growing pains. When the death knight launched, the class caused quite a dip in other class demographics, with long-time players of classes like rogues and warriors gravitating to the new class and its new way of doing things. The monk, however, is a triple threat. A monk can do anything you want to do in World of Warcraft. The only factors working against it are its melee nature (the game's already pretty thick on the ground with melee, and many fights are less than friendly to the ground pounders) and having to begin play at level 1. Will these be enough to keep players from switching over to the monk?
It depends in part on when exactly we get the monk. If the monk ships with Mists of Pandaria, then some players will be under pressure to get to max level ASAP so that they can run heroics and raids as soon as possible. These players will not be adopting the monk unless they can put in the time to burn to 90.
If the monk class ships with the pre-Mists patch (I find this extremely unlikely -- extremely, but not entirely impossible), then it is more likely that more players will be willing to switch. Either way, I think most monks will be alts at first. By placing the monk at level 1, it's unlikely to surpass the DK as the alt of choice for ease of leveling, even if the Pandaren keep their racials that will aid in leveling.
The monk's real effect on class balance will come in its ability to compete in all three roles. At present, we know very little about how exactly they're going to do that, but we know that they'll be tanking, healing and DPSing, and it's likely that they'll draw interest from players of the classes that can already do all of those things.
Their itemization as it has been revealed to date is extremely similar to druids (staves, agility or intellect leather), and the presence of the monk tank may finally lead to agility items with dodge on them again, since two classes will get to use it. (That's one more class than can use intellect plate.) This means that the monk, with its wildly varied playstyle but similar itemization, may help or hinder the druid, depending on whether or not druid players shift over to monk.
Monks vs. paladins
Paladins and monks will share almost no itemization in terms of the tanking role, but since monks are speculated to use one-handed swords and axes, they may well be in some competition for healing items (no more so than monks and druids, or monks and priests, or monks and shaman, or even monks and the caster DPS classes, to some extent). But where the monk and paladin come into sharp relief is their almost identical class role. The druid has four effective specs in MoP: feral DPS, guardian tanking, restoration healing and moonkin caster DPS, a fourth option the monk doesn't share.
But paladins and monks have the exact same roles. They can tank, melee DPS, and heal. They perform these roles very differently and will share remarkably little itemization, but that only means that there's more reason for paladin players who've grown disenchanted with their class to try out the monk. More races can be monks than paladins, so if you're tired of your race and want to switch, the monk will provide you with more options later. The monk's wildly different mechanics will provide players who have burned out on their current way of doing things a whole new system with entirely new aesthetics to learn.

There are also the pure DPS classes to consider. The arrival of the monk pushes World of Warcraft into a clear position of favoring hybrid classes. With MoP, we will have four pure DPS classes and seven hybrids, three of which can perform any role. If you currently play a rogue, the monk class has a lot of things you'd find familiar (leather armor, swords axes and fists) while providing an entirely new mechanic that in some ways resembles combo points but removes auto-attacks. Of all the current World of Warcraft players, rogues are the first contenders for mastery of the monk. Ranged DPS players who are comfortable in their role (hunters, mages and warlocks) are not likely to switch to the monk due to the twin barriers of a whole new mechanic and no similar role (the monk is always a melee option) to ease them into the switch. I expect some will have monk alts, and clearly some will switch, but I expect them to be the least seduced.
Beware of monks bearing gifts
In the end, switching to the monk is a larger investment than switching to a death knight was in Wrath of the Lich King. DK players then only had to switch to a level 55 character and level from there, but monk players are switching at level 1. This will allow them to experience the excellently revamped 1-to-60 game that Cataclysm provided, but it still means that anyone intending to play a monk as a main has a lot of catching up to do. Some of course will, just as some rerolled paladin on the Horde side or shaman for the Alliance when The Burning Crusade came out.
Things to consider when the monk arrives:
- They will change the balance of tanking and healing, adding an additional spec to balance for these roles and creating more need for leather items for these roles that currently only go to one class.
- They add another hybrid class.
- They add another melee class, meaning that melee unfriendly fights like we've seen in Cataclysm may be harder to design if Blizzard wishes to encourage players to try the monk out.
- Their three-role hybrid nature, use of new mechanics, and familiar itemization seem likely to attract specific classes with similar aspects to select them as either a new main or an alt.
- Their new mechanics will encourage some players unsatisfied with their current mechanics to pick them up and try them out, but other players will see these same mechanics as a barrier to entry. The monk selects for the adventurous.
- We are likely to see surprising demographic shifts when the monk arrives, just as we did with the death knight, but the monk's new mechanics and their starting at level 1 may insulate current classes from as drastic a loss. Rerolling monk is a significant investment in time.
The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!Filed under: Analysis / Opinion, Monk, Mists of Pandaria
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Reader Comments (Page 6 of 6)
troy Nov 2nd 2011 10:53AM
Any chance that blizzard expands the number of toons per realm from 10 to maybe 12?
Muse Nov 2nd 2011 11:06AM
Exactly! I want to roll a pandaren, and I want to roll a monk, but I'm not sure I actually want a pandaren monk, and I already have all 10 slots filled. So will need 12.
V Magius Nov 2nd 2011 2:33PM
They've talked about making changes to that. The one they threw out there was keeping the total character limit across all servers, but removing the limit per server. So you could have 20 characters on one server. Where that is on the to do list is questionable.
Nyold Nov 2nd 2011 11:28AM
How do they design a fight that's melee friendly? I think more specifically, how do they design a fight that's ranged unfriendly? I think there was a boss or two like that in ICC, but that gimmick can't be used over and over again.
The Dewd Nov 2nd 2011 11:32AM
Considering that some bosses in instances (and raids) have an AoE silence that they cast centralized on themselves, that could make things interesting if the monk has to run out in order to avoid not being able to heal.
The Dewd Nov 2nd 2011 11:31AM
Something you neglected to consider:
Anyone who is inclined to consider switching to a Monk main will have, if at all possible, purchased the annual pass. They'll get D3 for free, sure, but more importantly, they'll be in the Mists beta. They'll level _at_least_ one Monk to get a feel for the class and plan out their leveling. If they're anything like most of my guildmates, they'll also farm and store up mats for whatever professions their Monk will be leveling. They'll have bags and heirloom gear ready to go and will have already decided which zones to level through. Some of them will schedule time off work around the expansion release in order to maximize their efficiency. Between questing, guild perks, dungeon running, heirlooms, and whatever else, they'll be speeding to 90 as fast as they can.
Jyotai Nov 2nd 2011 3:35PM
My Monk will be Skinning / Mining or skinning / herbalism.
I've got all the crafting professions maxed out on other toons...
So: Skinning for the crit bonus.
Mining for a health boost that just further reminds me how weak the tauren racials are.
I tend to get Herbalism on the toons with no self heal, and mining on the toons that have no use for a minor self heal.
Mining is the better choice... but, as a child of the 80s and Bloom County, there's just something about being able to tell my guildies that I'm off picking daisies and dancing in a field with penguins that has /win all over it...
- So I'll have to go back at some point and grind up walrus rep for the Penguin mini-pet (which looks better than the one we all got free in mid-wrath).
The Dewd Nov 2nd 2011 3:46PM
@Jyotai Don't stomp on the dandelions!
Elica1079 Nov 2nd 2011 2:46PM
My main is a hunter and while she will remain my Main in MoP , ( YAY No More Minimum Range !@ ), I will be trying out the monk class even though I'm not particularly fond of melee classes I'm always down to try something new , my pandaren monk will be a mistweaver / healer mainspec and her off spec will prolly bounce back n forth between dps and tank
Kungfu Panda Nov 2nd 2011 7:45PM
I wonder if I can level a monk to 90 by just gathering, resting and cooking and eating?
Screaming skadoosh!!!
Rofl