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11-02-2011 @ 11:28AM
How do they design a fight that's melee friendly? I think more specifically, how do they design a fight that's ranged unfriendly? I think there was a boss or two like that in ICC, but that gimmick can't be used over and over again.
11-02-2011 @ 11:32AM
Considering that some bosses in instances (and raids) have an AoE silence that they cast centralized on themselves, that could make things interesting if the monk has to run out in order to avoid not being able to heal.
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