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11-01-2011 @ 8:16PM
So, is every combat class going to end up with a two-resource system, or what?DK - runes, runic powerDruid - mana, eclipse / energy, combo pointsMonk - concentration, orbsPaladin - mana, holy powerPriest - mana, orbsRogue - energy, combo pointsWarlock - mana, soul shardsI can't imagine what warriors, mages, shaman, and hunters will end up with as a secondary resource, but from the direction things seem to be headed... it's pretty much a given, right? (I'd speculate that totems or pets could be considered a secondary resource, except warlocks have pets and still rely on soul shards.)I feel kind of ambivalent toward this trend. On the one hand - it's good to have a burst now and then (runic power, soul shard, holy power). On the other hand, having a secondary mechanic that you HAVE to use (combo point, monk orb) seems not so fun. I heard that in the Pandaria expansion, destro locks are going to have a mechanic similar to combo points... which makes me cringe. I guess we'll have to see how it plays out, but I kind of like my guy as is. Number-tweaking is good, but game-changing mechanics get tiresome after a while...
11-01-2011 @ 8:25PM
In MoP, Soul Shards will be used by Afflicition Warlocks, Demonic Fury will be used by Demonology Warlocks, and Infernal Embers will be used by Destruction Warlocks. Their overall intent is to further distance Warlock playstyle from mages and shadow priests.The way they explained Infernal Embers working was that it would gradually buff your fire damage as you gain more, and then they could be consumed to unleash a single powerful spell.Demonic Fury will build as you deal damage, and you can use it to extend the duration of Metamorphosis (you will stay transformed so long as you have Demonic Fury remaining).They didn't explain how Soul Shards would be altered.
11-01-2011 @ 10:41PM
"The way they explained Infernal Embers working was that it would gradually buff your fire damage as you gain more, and then they could be consumed to unleash a single powerful spell."Isn't that how Arcane Blast works? (serious question, not trolling)I really enjoy the optional secondary mechanics - like, Eclipse back when it was a random proc; or runic power enabling a death coil or gargoyle. But the idea of a resource that has to be used as part of a spec really sucks the fun out for me.I know Tyler Caraway has talked at length about Eclipse, and to be perfectly honest, I wish Blizzard would just boost moonkin baseline damage by a marginal percent, and then make the Eclipse mechanic a random proc again. I "get" that some classes are built on building up resources (combo points, rage) and then using those resources in a burst or utility move, but is this something we have to have for every class?
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