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Reader Comments (Page 1 of 1)
11-04-2011 @ 5:36PM
ThorCow said...
I think part of the problem is the binary nature of eclipse -- it's either a ton of extra dmg or no extra dmg. If the extra dmg scaled dynamically with current lunar/solar energy, it would be less punishing. IE, 100 lunar energy gives your arcane spells 100% of the extra dmg from mastery; 50 lunar energy provides 50% of the extra dmg from mastery. The game would then be to cast the off-spell just enough to keep your energy high for the on-spell nuke.
If implemented like this, theorycrafters would quickly determine which side of the energy bar to stay on and the other side would be ignored. Not too compelling. To combat this, make Starfall single-target, remove Sunfire, and make sure Moonfire is slightly more powerful than Insect Swarm. Hurricane, Mushrooms, and Typhoon still do nature dmg. This would mean that the preferred side for single-target dps is Lunar, and the preferred side for AoE is Solar.
If a Starfire provided 25 - 35 solar energy and a Wrath provided 15 - 20 lunar energy, transitions from one eclipse to another could be pretty quick when an AoE phase was anticipated. If there was frequent need to AoE, a solar-side rotation would still be good, with the AoE capacities very good.
Yes, it would still be a game to balance your on-spell nuke with the off-spell energy recharge, but that's a more compelling game than the current binary version.
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