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11-04-2011 @ 1:28PM
I just wish they had thought about this before we got here. The item level jumps between expansions been growing more and more; the extra tiers squeezed in with Wrath were the worst offenders. Then players came to expect such large jumps in Cata.While GC is right that 51 str versus 50 str doesn't feel like a big upgrade, these are the kinds of upgrades we had in Classic. It would be satisfying, I think, even if they did 50 versus 55, instead of 50 versus 70.Id be down for a gear squish as opposed to "MEGA DAMAGE!" Im a bar, so I know how it feels to get nerfed at the start of an expak and work yourself back up to where you started (we had an armor nerf, I want to say with Wrath, where at the end of TBC I was looking at the same numbers I was looking at after levelling to 80 and getting two tiers of gear.)It sucs, but I think its better than MEGA DAMAGE! I mean, what's the differece between being "squished" down to doing 600 dps versus 6M dps? Both numbers look smaller, in the end.
11-04-2011 @ 2:54PM
Linear increases only work when the numbers are still small. In Vanilla, going from 20 to 21 was a 4.7% increase. In BC, going from 50 to 51 was a 1.9% increase. In Wrath, going from 100 to 101 was a 0.9% increase.This is what Ghostcrawler is talking about in the blog post:"Such negligible increases can drive players to do some weird things, such as skipping over tiers of gear or entire levels of content. This is particularly relevant when we’re talking about a new expansion. We don’t want level-85 players to have a reasonable shot at level-90 dungeons and raids (or PvP opponents) just because that content is balanced for gear that isn’t much better than what the level-85 players have."Why upgrade your Cata raiding gear to MoP dungeon (or even raiding) gear when the difference isn't noticeable?
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