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11-04-2011 @ 1:29PM
I love all the RIFTS comments. That's where my brain went too. Palladium's systems were some of my first tabletop RPGs.I would prefer the item squish. I just wish the whiners griping they won't be able to solo old content would stop skimming and gain some reading comprehension. Ghostcrawler said in the article that it would be an across the board mobs and bosses thing too. *sigh*Adjusting the number inflation and learning from it for the future would better in the long run, I think. I also made a longish comment about giving player rewards through making the purple font mean something again. I think despite their comments early in Cata about making rares meaningful it became far too easy to gain epics again--and the difference between them and blues of comparable ilvl is minimal. The color difference seems mostly in DE mats. I would have liked to see heroics (including Trolls) give blues for all but final bosses and the special encounters (bear timer, arch bosses, etc). Vendors too, until exalted, or finish unlocking everything at Molten Front. Give players rewards by being a bit more conservative with the epics, still easy enough for casual players to obtain but feeling like an accomplishment would be nice again. It's the stats and ilvl that matter, not the color of the gear honestly, but the color itself can be a nice boost for players (with maybe that slight point diff in ilvl they do--353 vs 359, 365 vs 378, etc).
11-04-2011 @ 1:40PM
How would the 'squish' work with low level content? For example 1-60 mobs and bosses would have been 'squished' 3 times now. What would say, ragefire chasm look like now? If we were hitting 81's for 200 health would 20's only be doing 1 or 2 points of damage? That would make the early level power curve almost flat.I'm not trying to dismiss the idea, I'd just like more detail.
11-04-2011 @ 1:48PM
That is the big problem with it; the adjustment for lower levels would have to be tuned differently than the post-60 levels. They've wanted players to feel more powerful at the end of each expac, but at the expense of making earlier content far too trivial already (my newer alts, even without heirlooms, etc, are blasting through things easily). Right now, the earlier parts of the game have been *nerfed*, not squished. There was rebalancing of a lot of stats with Cata's overhaul, but still mostly a nerf to get players through the content faster. But a lower level character would need to reach a certain level of growth and then probably plateau closer to Outland. If the original Classic curve shown in those charts could be maintained through the first couple expacs, it might work.But I do admit, I am far from a number cruncher!
11-04-2011 @ 2:43PM
"I just wish the whiners griping they won't be able to solo old content would stop skimming and gain some reading comprehension. Ghostcrawler said in the article that it would be an across the board mobs and bosses thing too. *sigh"What you seem to be missing is that, even with the old content nerfed to match the players at that level, the squish would mean that the difference between a 60 and a 70 would be less, and so on down the line.In other words, while if they do it right Molten Core won't be any more difficult for a level 60 group to defeat, it will be far more difficult for a level 70, 80, or 85 group than it is today. For your average player (like me, I cry, although I'm obviously not objective) that would put a lot of solo raid runs beyond the reach of their skills.Personally, I think that's an OK price to pay.
11-04-2011 @ 2:59PM
I like running old content myself, and wouldn't want it too much more difficult to so so--but I also think running old raids is a lot more fun with a couple friends than entirely solo. 5mans, I don't mind farming alone. I like taking new guildies through old content they never saw before, though.I think a more linear progression and reworking of the stats would take things into account to still allow some soloing--I don't mind too much that a lvl 85/90 can solo MC, he outlevels it by 25/30 levels--but a level 70 should have a group of friends for a 40 man instance. Not a full 40, but some backup. We were rolling it with just a couple folks at lvl 80, but the mechanics of some fights still require you to pay some attention; same in other old raids. My big issue with the folks freaking out about the possible end of soloing old content mainly is that they seem to be glossing over the fact that that issue is being taken into account. It's a consideration for this and how to fix it. It's going to be weighed and discussed and decided how *much* soloing is going to be affected. The response is like it's the end of any ability to solo anything lower level anymore at all. That's obviously not the solution Blizzard is going for even as they try to address the situation.
11-04-2011 @ 3:04PM
@boobahI just wish the math flunkies who are saying that I did not read the article would finish up 8th grade and realize the differences between logarithmic and linear systems. Probably should make sure you know what you are talking about before you start being dismissive.
11-04-2011 @ 6:26PM
For those that are asking how the "squish" will affect low levels: judging by the graphics GC provided, up to lv60, not at all. My guess is that the idea is to make iLvl = needed character level, for green gear at least, up to lv85. I.e., Cata's green gear that require character level 85 would be iLvl 85. And, from this point, the dev team would recalculate all mob stats.The issue with soloing old content is that a level 85 character would have stats about 50% higher than a level 60 character, instead of stats dozens of times higher as is the case now.Fast stat increases would resume after level 85, in the MoP content. (which also means soloing old content as a lv90 with raid gear should be again possible, BTW)
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