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Reader Comments (Page 1 of 1)
11-04-2011 @ 3:12PM
Snuffey said...
I keep seeing people saying that the culprit was BC to Wrath well there was a smaller jump between BC to wrath and wrath to cata and even vanilla to BC(starting quest greens replaced high level raid gear out of the gate). The reason for the cata change was to bring healing to a more triage approach(if only at 4.1) as the base healing went up very little from 80 to 85 but mana costs skyrocketed so health as a consequence health had to skyrocket. An example of the item inflation is pre kara level tanking gear as a druid I had 22k health, in pre naxx(3.1) gear I had a little less than 30k health. In pre BWD gear I had 125k health 4x not 1.5x like in BC to Cata. Though this change was not across the board armor for example.
As for the squishing of stats I agree that suddenly having alot less health and doing alot less damage would be a large shock to most of the player base. Let's be honest only about 1% of the player base will even be aware of this post. A big part of playing an rpg is feeling as if you have grown more powerful as you progress thru the game. I must say squish would not bother me as I understand these are just numbers and don't have a real correlation to how powerful my character is but the percentage I have contributed to a raid or dungeon. Though most players I believe would not see it the same way, nerfs just suck even if it is only a perceived nerf.
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