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11-04-2011 @ 3:25PM
I understand the concern that you want a meaningful jump in gear strength between tiers to avoid the doing of the next expansion's content in the previous expansion's gear, but I seriously think they need to go the DnD 2ed route and create a standardized progression of stats based on a concept like "hit dice" and just stick to it.For example, my fighter in Neverwinter Nights has 10 hit points at level 1, and 100 hit points at level 10. That is a tremendous leap forward in power, so you have that, but it isn't confusing to look at.Additionally, my opinion only, I don't like that I have to replace all of my level 80 questing gear to run a level 81 dungeon. It doesn't feel natural to me, even though I understand it conceptually.
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