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Reader Comments (Page 1 of 1)
11-04-2011 @ 4:37PM
marcuswauson said...
I have an idea: First I'll focus on how it will effect characters leveling up then the change for characters at top level.
So for characters leveling up, what if you put a level cap on their gear, such that say maybe you can only have one point of any stat for every two levels your currently are at. So a level 10 would only be able to use 5 strength off of a piece of gear regardless of how much strength is actually on the gear. So that trying to skip up and get gear that is a higher ilvl would be mostly useless, but that you would simply be trying to reach the maximum stats you could on each piece of gear. There are modifications to this which I will discuss in the next paragraph as they would be most important to top level toons.
So for top level toons who are looking at differing tier's of gear, you would have Feats of Strength, such that say you just reached 85 and are gearing up running the last of the normal cata dungeons, if you complete all the cata dungeons say once then you receive an achievement that couples as a "Feat of Strength" which would say that for all 85 lvl gear your stats now are say 1% more effective and you are now able to have 1.3 points of a given stat per 2 levels. This would increase your overall dps/healing/ability to take damage, so that you would then be able run say heroics and get gear that would actually increase your stats where as if you have not completed your Feat of Strength for that Tier the next Tiers gear would not increase your stats. However you wouldn't be trying to jump content and tier's as you would not have finished your Feat of Strength an thus would not be able to effectively use the new gear. Then completing all of the Heroics once and at least 20 total would enable you to have 1.5 points per 2 levels and increase the effectiveness of your stats by 2%.
With raids it could be handled such that if you complete at least 5 different bosses as well as at least 12 total boss kills of the first tier then you get 1.7 points per every 2 lvls and 2.5% more effectiveness of stats, however if you kill all the bosses of the first tier of raiding you could then get 3% more effectiveness of stats.
The purpose of this adjustment is so that players will not want to get carried through to the next tier by their guild unless they have first completed that tiers feat of strength. The feat of strength insuring that players will should at least get some gear from that tier however are not limited to that tier after they have run it enough, plus driving players to not dodge content that they are not experienced at but to try to do it all at least once if they want the better gear. Also rewarding those who do complete all of the dungeons and raids.
Now back to the low lvls this would apply to them at those certain levels, such that running the lvl 70 raids would allow you to use more stats and have more effectiveness from their stats. Thus players who take the time to raid at lvl 70 would get more out of their raid gear and out of all level 70 gear.
Reply
11-04-2011 @ 5:31PM
Boobah said...
So... you want to bring back attunements? By turning them into the gear grind? Ick and no thanks, especially since the raid tiers are designed to be skipped over; for those, it's a feature, not a bug.
One of the major points for WoW is that you don't need to stop and do the obsolete end game to be competitive in the current endgame. And 'obsolete' very much includes earlier raid tiers of the same expansion. The howls of frustration from Black Temple raiders forced to farm t4 and t5 content so they could attune and gear recruits still ring in my ears.
11-04-2011 @ 10:01PM
marcuswauson said...
No the requirements would not be stringent as you think, they would simply be subtle challenges, is it really that hard or time consuming to run all of the Cata 5-mans once? It is not about farming a whole set, you wouldn't need a whole set, however it would limit you so that you don't jump entire tiers simply because the gear was obsolete and you could do the current challenges without it.
The current reward for killing heroic bosses is 70 jp's, cata has 11 top level 5 mans, and lets say they average 5 bosses a dungeon, I think its more like 4 but we'll call it 5, if you include a reward of 140 jps for a random dungeon and you run everone of them once how many jp's do you get? 5390, thats a maximum of 4 peices of jp gear if you only bought the 1250 ones but you don't have that many 1250 ones that I recall so its more like 3, is it really all that hard to expect players to run them all once? You already pretty much have to in order to get geared to run any raid.
The idea behind the Feats of strength is not to punish players into farming an entire 346 set then a 359 set then a 365 set so on and so on, but to merely provide a small limiting factor that restricts them from jumping straight to FL upon dinging yet restrict's the numbers from getting out of hand to quickly. It enables there to be a significant difference between 40 strength and 50 strength.