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11-04-2011 @ 4:38PM
Advocates of "Megadamage" ... please keep in mind that World of Warcraft is a game that relies heavily on math. Computations are constantly occurring, client and server side. Those databases are chock full of numbers, too. We cannot continue on the path toward 12-million-million damage -- we'll get to this crazy point sooner than you think, if this keeps up.Regarding "old content" and wanting to one-shot it -- they can still do this. Let's say a raid is ideal at level 60, and you are level 90. They can implement a scaling buff for yourself that either increases your damage by a lot only while you are in that dungeon, or they can severely limit incoming damage for your character. In this second example, the fights will not be one-shots, but they will progress fairly quickly... and most importantly your character will be effectively invincible, simulating the insane outgearing that we have today.Because yes, it's fun to take two or three people into Molten Core at 85 and just destroy the place. :) I think the devs realize that people like roflstomping old content for kicks and they will try to preserve that feeling.
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