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Reader Comments (Page 1 of 1)
11-04-2011 @ 4:43PM
antivyris said...
The people talking about the stat i-lvl compression, assuming that it's going to make X harder or Y harder, you are all missing the elephant in the room.
This is all remarkably easy to do. Those numbers on your gear are not simply 'guessed'. All stats have a budget cost. This is all that would need to happen.
Cata and Wrath budget reduction for Stamina removed. Boss damage lowered across the board by the same %.
Then, it's just as simple as reducing the i-levels of an item by 20. When you do this, the stats lower as well. Slashing item budgets by a set % for all BC, Wrath, and Cata items after removing the stamina bonus brings everything back in line.
What they are really trying to do is figure out if they CAN do this. In BC, if people will remember, they had decided the easiest way to give survivability to cloth and leather users was increased health pools, and this carried over is it was popular and even increased in cata and wrath. However, if the community is finally agreeable to consider reduced damage and stats and measuring survivability and meters at a lower number, I definately see them going with the item compression.
Personally, I wish they would go a step further and compress levels, possibly moving levels to a 1-60, 1-40 being Vanilla, 40-45 being BC, 45-50 being Wrath, 50-55 being Cata, and 55-60 being MoP. However, everyone always seems never to back this since it is viewed by many as 'Taking away what's mine'. I'd assume that's the same thing with the mega damage, people want to be gods, even if it just because they feel many zeros are better then a couple.
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