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11-04-2011 @ 5:16PM
Personally, the first solution I thought of was to increase the base power of spells through level increases.What if, for example, instead of Fireball's power increasing from, for example. (2000 + 2.5*SP) from 85 to 86, what if it increased by (20,000 + 1.5*SP)? Though the item levels would still scale exponentially once we hit 90, the significant numbers increase until 90 would be built in, instead of coming from stats, so they would not have to create a ~100 ilvl difference between expansions. The bosses would just be tuned for 90 characters, which 85's couldn't compete with even if they had the best gear.It would create some awkward level disparities for 4 levels, but I think it'd feel the least "weird" to implement.
11-04-2011 @ 5:41PM
How does that help? If the gear isn't better, it doesn't matter how the damage numbers come to be: people will still just wear the better gear, even if the net effect is less. Heck, if the gear increase is less drool-worthy, they're likely to keep the old stuff longer because what they went through to get the raid gear was almost certainly more meaningful than mere bear butt collecting.Making the stats on gear worth less is more of a bandage for gear inflation, not a cure.
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