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11-05-2011 @ 6:40AM
I think the thing that bothers people the most about squishing is not the reduction of numbers on our bars or when we use our spells but a lack of being able to solo things we once couldn't. In this game we are used to getting stronger, whether it be through new spells, being able to kill previously unkillable npc's, random elites and raid bosses included. Who is to say that the lich king is stronger than an aspect of the earth, and assuming that the aspect is stronger, how can one justify the ability of the same group of 25/10 people to tackle that when they could barely beat a weaker obstacle. It is this idea of progression that is present not only in fantasy novels, rpgs or even mmorpgs but in real life also. We all can attest to the fact that talking, walking and writing twenty page papers have gotten trivial as we've gotten stronger(both mentally and physically). No one likes a nerf, and this idea of cognitive dissonance of us killing raid bosses is easily explained when we consider other more glaring issues of such a thing. The old ragnaros was a shell of himself on our mortal plane, illidan and Kael'thas were once people who reached great power and logically any threat we face after the current tier raid bosses has to be a stronger, if not bigger, threat and thus stronger than what we face before. We have to grow and become stronger to meet these challanges. We are, first and foremost, heroes, and we are made to feel that way in our actions, and not taking out soloable content makes, at least to me personally, the character feel even less of a hero in an already crowded universe. Yes I realize its a massively multiplayer game, but I am not arguing about removing that aspect, I am just arguing to keep the choice of feeling heroic on my own if and when I so choose to do so at little to no expense to anyone else. Tl:DR- do what you will with the numbers but let me solo old content and feel heroic when I want to.
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