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11-04-2011 @ 5:44PM
I am all for profession dailies. Not as an alternative to leveling, but throw us 5-7 skill ups a week please. (note-if the weekly quests from dark moon faire are repeatable, this would solve that aspect totally) Nothing was more frustrating in the beginning of cata than having to use the same stones we needed to level on our JC daily in 3's and not get anything back. Yeah, I know, boo hoo for jewelers. You are dead on with leatherworking too. I am leveling my second LW on my secondary server. Now, they went back and made certain glyphs award 3 skill up for inscription but for LW there are designs that take some crazy mats and all you get is one. Another thing I wish they would do is a) bake the gathering profession into the crafting one, or b) let us get a 3rd profession. I wouldn't even mind it being on a weekly CD with a swap out. As far as the AH UI, I feel it's fine for the casual user. I would allow a bonus for bulk listings to the tune of making the AH cut maybe 2% vs the 5%. That would probably be enough to stop the unnecessary single portions.
11-04-2011 @ 8:02PM
"I would allow a bonus for bulk listings to the tune of making the AH cut maybe 2% vs the 5%. That would probably be enough to stop the unnecessary single portions."I really like that idea. A lot.
11-05-2011 @ 6:59AM
The AH cut idea won't work. There are too many items, crafted and otherwise, that can stack to ridiculous levels, but nobody wants/needs more than a handful at a time. Also, how would you measure it? Larger stacks benefit from a smaller cut? What about full stacks compared to half stacks compared to single items? What about items that cannot stack? Are they shafted with the full AH cut? There are too many variables for too many items. The 5% was a flat fee regardless of the quality/quantity of the item.Besides, who can buy 400 whiptail individually quicker than they can scan through the AH for 20 full stacks of it instead? Only people who use AH addons. So it's not really killing the 'casual' AH user. It's taking everyone longer to find what they want.
11-05-2011 @ 12:02PM
I'm totally for having gathering consolidated with the crafting profession. This isn't necessarily the same thing as having all blacksmiths and jewelcrafters having the mining skill. Back in the day, engineers could use a Zapthrottle Mote Extractor, regardless of what your other profession was. Now, the Electrostatic Condenser is only useful if you're a miner, skinner, or herbalist. What if jewelcrafters could prospect ore in the field, directly from the ore node, instead of mining? I think the game is old enough now that the gathering professions aren't as attractive as they once were. Why should there be incentives for what is essentially a boring activity. In Vanilla WoW the gathering professions were for making money. Now we have lots of alternatives -- crafting, daily quests, etc. Another solution would be to have the gathering skills be secondary like cooking and fishing. Anyone could mine, skin, and gather herbs. Would that really break the game?The LW problem is really more of a skinning problem as I see it. It's not that there are too few skills ups in LW. It's that it takes too many leather -- meaning that it takes too long to gather that many leathers. My second leather worker is 478 at the moment. I have to kill and skin 50 mobs to get one pristine hide?! I agree with one of the other commenters that complained about old patterns being unavailable. Would it break the game to put them on a vendor in out-of-the way place?
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