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11-05-2011 @ 11:54AM
The problem with accessibility to raiding is not just difficulty (perceived or otherwise) its about the failings of the community and perceptions of missing out.Failings of the community - Raids require co-operation and leadership - for this you really need a guild as the community as a whole is rather unforgiving. Your guild dosent need to be a raiding guild but you need a team that is willing to put in some work to learn to be raiders. If you can get a friendly raider from another guild to come along and help out good for you - you have obviously not been an ass in dungeon pug's and found one of the many good and helpful people in wow. Get your fresh raid group into TOC and learn to raid and work your way up, the current tier shouldn't be at a level to walk into you should have to attune yourself to it (as a raider rather than questing) before trying it. In quite a short period of time you will be ready for FL and can class yourselves as raiders.Missing out - how? by skipping all the older raids you are missing out on far more content than the latest tier. Learn at a lower level raid and work up you will have good fun, learn the basics, whilst the number requirements ramp up. When you hit current tier you will have far more experience and seen more content than somebody who dosent want to miss out by dinging 85 then running current tier.
11-05-2011 @ 1:01PM
Your recommendations seem odd: there are very few genuinely experienced raider of leader quality hanging around waiting to teach new groups the ropes. There are also very few groups willing to do outdated content just "to learn".Instead, what you will encounter as you try to get into raiding is a lower crust of angry and stressed-out failed raiders who try to get into a group that will work, but know that most groups actually won't.
11-05-2011 @ 6:15PM
I don't care if the community is the problem. If I'm paying a sub to play, I expect the dev/publisher to actually use the money I'm paying them to fix the game's problems - and this includes finding a way to "fix" the raiding scene and allow any willing and minimally competent player to actually raid.If the dev/publishers can't do it, maybe their game is not worth paying for.(In Blizzard's defense, they do seem to be working to enable more players to raid. On the other hand, after the LFR's easier difficulty, I doubt I will ever set foot in a normal raid again; if the LFR version has access to the full lore, the extra benefits from the normal mode, for me, will not be worth having to coordinate my schedule with other 9/24 people.)
11-06-2011 @ 11:54AM
@DarkWalkerYour comments are grossly unfair. WoW raiding is -miles- ahead of where it once was. There is simply no comparison to raiding now and what it was back in vanilla and TBC. Far, far more people will get to expereince the new Ragnaros and Deathwing encounters than ever got to see Illidan, KT, Vash, or Kil'jaeden, and the original Naxx? Remember that the reason Blizzard brought Naxx back was that less than 1% of the player base -- the player base back then, since it has grown considerably -- got a chance to even see a single encounter from that raid.Considering we're not talking about a good 30% of the player base raiding, it's a huge step forward. It can be improved, sure, but they certainly aren't at any fault here.
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