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11-05-2011 @ 3:24PM
I really liked what I read as a way of starting to talk about this, but it felt like only the begining and not the full piece. "We'll break it all down in parts and address each issue separately to compensate." Maybe this is just part 1?I agree on your Molten Core and Karazhan points. MC was Blizzard's first attempt at figuring things out so its hard to use as a point of comparison. Kara as the only 10 man raid at the time (before ZA) and as the starter raid of a raid tiering model, has to be handled a little different than any examples from Wrath. No arguments there."Yet despite it all, none of the mechanics that we see are anything that surprisingly new." - They aren't new to someone that has raided before, but they are quite new to people who started raiding in Cata, and often presented in more complex combinations."Complexity does not directly correlate to difficulty." - Maybe it doesn't directly correlate but it's certainly a factor. Take Heigan's dance in Wrath. Some people just could not handle the complexity of the dance, and yet, for most groups, it was an easy kill. Why? It could probably be done with three people who did know the dance. Just might take a while. Now let's say we added tight enrage. All of a sudden it would become a hard fight as you would need everyone to stay alive. Still, this would be possible to overgear it and you could bring newbies to learn it once you did. Now let's change it so that if someone dies on the dance they kill the whole raid. Hey, now it's a Cata fight. :) An extreme example that I cherry picked for my purposes, but you get the idea. Complexity contributes to difficulty.
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