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11-06-2011 @ 3:05PM
Glad to know I'm not the only one who thinks this would be a beneficial system. Positive behavior feedback loops are a proven method. I have like 3 pages of design notes I've been toying with. The short form is that players could up-rate other players for being good players, but only in the LFG/LFR system, and not for fellow guildmates. Each player would accumulate a total number of upvotes and opportunities for up-votes, and a percentage of the last 100 opportunities. Votes would be by role, including leader, so learning a new role (ie dps) wouldn't negatively impact a high rating in another role. This would be tied in with a system of achievements and titles per role, so you could earn a 'Shield Wall' title for being rated as a good tank, or 'Commander' for having a high leader ratio. The titles could then be visual in-game identifiers that someone knows their role. There are a lot of usage loopholes that would still need to be addressed.
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