How to keep roleplay fresh in the face of an expansion

Hearing news of an upcoming expansion can be both exciting and frustrating for a roleplayer. Exciting, because of course there's going to be new places to explore, new storylines to consider, new outfits to collect, and of course about a zillion new spots for roleplay. It's frustrating, however, because despite knowing all of this information and getting excited about all the news, there is little that you can actually do in game about said news until the expansion is actually here.
A glut of information about things to come is both a blessing and a curse to a roleplayer for exactly that reason. You yourself may know everything there is to know so far about Mists of Pandaria, but your character is clueless in the meantime. It's the kind of information that can invigorate roleplay or kill it entirely, depending on how you look at it.

As a roleplayer, it is your due diligence to make sure that your character doesn't know anything he or she shouldn't immediately have a clue about. So any information regarding new classes, new locations, and new races -- every last bit of it of all that information -- is information that your character isn't going to know about. Nor should he. Giving him that knowledge treads a little too close to godmoding for most people's tastes. But there's another reason not to address that content until you experience it -- the unknown.
Playing with all possibilities of what is to come has the potential to write your character into a corner you can't back out of. The truth is, we really don't know much about what's to come in Mists of Pandaria at all. We haven't gotten the standard big bad villain reveal that we've seen in every expansion to date. Instead, we've got something that feels like the original trailer for World of Warcraft -- a land of conflict and strife, with no particular clue as to what we'll be facing.
Pretending your character knows everything of what is to come is basically presuming that you know what the story of the next expansion is going to be before you get there. We don't have that information -- and while whatever you make up may sound good in the meantime, if the expansion hits and the stories you've expected simply don't occur, your character is going to be left in the lurch as a result.

Instead of focusing on a race we've never encountered and an island we've never seen before, you can choose instead to lead your character down the path that will lead them naturally into the next expansion. In the case of Cataclysm, it was possible that characters familiar with the elements or magic would be aware that something was vaguely amiss, but the true nature of that peril was the unknown factor. We as players knew it was Deathwing, but our hapless characters simply knew something wasn't quite right with the earth, and that was an element that could be played with.
In Mists, despite not knowing what the big bad villain of the expansion is going to be, we do have one bit of pertinent information: There is going to be a larger focus on the conflict between Alliance and Horde. This is something you can quietly begin to work into your character's story. How does he feel about the opposing faction? Has the opposing faction done anything in Cataclysm that particularly sets him off? Is he diligently working toward peace?
There's been news that Theramore will be destroyed at some point in the future. If your character is at all familiar with Theramore, this is something that could have a profound effect on that character once it actually occurs. As Alliance, it's a matter of how often you visit the town, whether you have friends or family that call it their home. As Horde, it's a matter of whether or not your character is aware of Jaina Proudmoore's attempts at peace and how your character feels about that.
It's a subtle kind of guidance, but it will begin to set your character up for some serious roleplay once the expansion comes into play. There's no real need to have your character "know" everything before an expansion launches. You as a player can instead quietly start directing your character down the path that will be most eventful once the expansion arrives.

But there's another thing you as a roleplayer have to be wary of when taking new expansion information into consideration. In looking at all of the new stuff that will be available, it's easy to get lost in the excitement of all that information. Getting lost in the excitement is all well and good, but don't forget that this expansion isn't coming immediately. Some players can get so wrapped up in the new expansion news that when they go back to their character in "right now" Azeroth, that character and any current storylines he has in progress simply pales in comparison to the all the new stuff.
This can quickly lead to burnout if you're not careful, not because there's anything wrong with your character's current situation, but because you've just seen the grass on the other side of the fence and it looks amazingly green in comparison. Keep in mind what you are seeing from BlizzCon is just preliminary announcements, and don't get too caught up or invested in that material -- after all, it can change between now and whenever we have that expansion in our hands.
Don't let that excitement get to you too badly. Remember why you love to play your character and what you love about what's going on with that character right now, and continue to enjoy your experience with him. Remember that we still have plenty of exciting material to play with in Cataclysm; Deathwing's not dead yet! Remember that we have the transmogrification feature to look forward to in Cataclysm -- something that almost seems tailored to roleplayers. And don't forget about the new dungeons that are coming out as well.

We as roleplayers have a different kind of view when it comes to previewing content -- it's not just new dungeons and features to play with, it's new story to explore. It's hard not to get excited, and it's equally hard not to try and plan ahead. Gently beginning to set your character's focus to the appropriate areas is fine, but if you sit down and plot out everything that is going to happen to your character once the expansion hits, you're asking for trouble.
Rigid structure is something that can work in some roleplay situations, but part of the fun of roleplay is the fluidity involved, especially if you're roleplaying with a group of people. Knowing what is going to happen to your character, plotting it out in advance leads to expectations out of the people you're roleplaying with. If they don't fill those expectations, you're going to be left feeling unfulfilled. If they do play out your expectations as written, there's no surprise to the roleplay, which again can leave you feeling unfulfilled.
Keep it fluid. React to those around you, and you'll see them react to you in turn. Play with the spontaneity of situations, and take joy in the unexpected. Don't try to force situations; simply let them play out as they will. Half the fun of roleplay is puzzling out just how that character you created is going to react to a given situation. Let yourself have fun with that.
Though new expansion information is fun to read through and it's exciting to learn a little about what is to come, you shouldn't let it seep too far into your roleplay. Take all that information in, get excited about what is yet to come, but keep in mind that you still have everything between now and then to experience, first. Don't let your character get too far ahead of himself, and take things one day at a time -- you'll see the peaks of Pandaria in due time.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
Dude Nov 5th 2011 5:42PM
It's time.
Time to become
KUNG FU PANDA!
ooohwaaaa. Yeeeeeeeeeee chopchopoewwwwwwaaaaaa! Yiyiyiyiyiyyiyiyyyyyyiiii.
Deathknighty Nov 5th 2011 6:48PM
Woah, dude, calm down, you're totally empowering the Sha right now.
;P
snarkygoldfish Nov 5th 2011 7:00PM
One thing I am noticing from fellow Alliance-members isn't so much anticipation of the upcoming expansion, but a sort of dread. It's hard to play an Alliance character, even one that isn't especially faction-rabid, that is happy about the current state of things...and as a player, knowing what is going to happen to Theramore, soon... The speculation and musing on character reaction has been everything from fun to kinda upsetting to people whose characters have a vested interested in the city.
I'm curious to see how this will change guild interactions on my server, to be honest -- we have at least one big Alliance-side guild located there, and by being displaced...I can't help but wonder how the other guilds will react. I imagine a lot of in-faction repercussions as much as I an anticipating all-out melodrama between Alliance and Horde.
Lou Gagliardi Nov 5th 2011 7:36PM
I need to find an RP guild and server. Anyone? Horde or alliance.
I'm so scared and all alone
Amaxe Nov 5th 2011 8:03PM
For WOLK, I simply took the approach of in character learning as I went.
I expect I'll approach it the same way for MOP.
Cataclysm? Well, that was more of "OK, so exactly what the hell was canon of what I did from Vanilla through WOLK and which version of the Cataclysm Alliance (the Horde and Alliance versions are contradictory) is canon?"
Just take a mulligan with Cataclysm, Blizzard. I'll let it go this once.
Taedran Nov 5th 2011 8:33PM
I still can't find a good RP server... most RP servers I've tried don't ever really RP...
Anyone got a particular server and/or guild they could reccomend?
Lou Gagliardi Nov 5th 2011 9:45PM
When you find one let know
Samuel Nov 5th 2011 10:38PM
Wyrmrest Accord is pretty good.
Lou Gagliardi Nov 5th 2011 10:49PM
@Samuel
How about EST servers :P
I think that's another part of the problem, all of the awesomesauce RP servers are PST and not all players live in that timezone.
Samuel Nov 5th 2011 11:01PM
Eh, I'm on the east coast as well and I manage, but I have more free time than most...
I've had good success on Ravenholdt, though. There's a thriving RP community there, at least on Alliance side.
Lou Gagliardi Nov 5th 2011 11:04PM
@Samuel
Yes, I should have specified the reason I'm EST-biased is because my time is limited. I shouldn't have made it out like PST servers are bad or anything.
Ravenholdt? Cool. I'll check it out. How well do you know of the Argent Dawn server? I'm doing my research here, but figured I'd ask you or others in the great WoW Insider community too.
snarkygoldfish Nov 6th 2011 1:45AM
I had the exact opposite experience, and I was on Ravenholdt from 2009 until May of this year. Outside of a few small enclaves, I found very little RP Alliance-side.
I've since settled on Twisting Nether US, and really love it over here. Very active (if smallish) community. Check out the Twisting Nether Gazette for an idea of what we have going on. :)
Luke Nov 6th 2011 3:48AM
I'm weary to advise you on any specific servers, in my experience no matter the server you have to seek out RP it rarely comes to you. There is one thing you can do to improve your chances of finding RP groups you may enjoy.
-Check out the World's End Tavern, the RP forums on the official Warcraft website.
-Download and install My Roleplay:
http://www.curse.com/addons/wow/my-role-play
Also there's nothing saying you can't RP on a server you already play on, but again I stress you will have to seek out the right people. I've found good groups on non RP servers by means of the forums and the above addon.
Lou Gagliardi Nov 6th 2011 9:39AM
@luke
Part of the problem, for me, is that I don't have a server. I had joined an RP guild on argent dawn but it didn't work out. I was too green and they weren't...well I won't trash talk esp. Since I can't find the right words.
So now I'm struggling to find a guild and server.
I also apologize for hijacking a thread
dugmet Nov 6th 2011 10:10AM
I'm on Kirin Tor, Alliance, which is an RP server. If you like to RP, please do not come here. We've managed to drive the RP off, and KT is an RP-Free server now—except I suppose for some hidden pockets that know better than to make themselves visible. Wow also needs to become an RP-Free game. That is the next goal.
DarkFinch Nov 6th 2011 12:56PM
@dugmet
Who the hell are you to tell people how to play the game? If people enjoy RP, then they should be allowed to RP. Just b/c you don't like it doesn't mean it shouldn't be part of the game. The RP aspect of the game is one of the biggest draws in WoW. If you don't like it, then maybe YOU should leave. Jerk.
Lou Gagliardi Nov 6th 2011 1:40PM
@DarkFinch
No reason to feed da trolls, mon! :P But I agree with you. Even the little bit of RP I did, I enjoyed it alot. It was fun to be immersed in the storylines and actually play the game (not to say that those that don't RP don't play--but I'm sure people will understand I mean.)
Dugmet, you and others may not enjoy it. But I'm sure there are others of the 11 Million or whatever people that play that do enjoy RP. Respect that, please.
dugmet Nov 6th 2011 1:45PM
@ DarkFinch
Role playing is not one of the biggest draws in WoW. If it was, why are there so few active role play servers, and who are you to tell me what I can say? I am entitled to my opinion, and so are you. However -- just a heads up -- if you bring your RP to KT, we will suffocate you and drive you away to Goldshire, or wherever the fruity types try to hide now.
Luke Nov 6th 2011 4:04AM
It does get more difficult at the beginning of a new patch or the very end to keep RP alive sometimes.
Though I completely agree with your advise regarding what our characters don't know, I'm still one of those silly role players that quite enjoys playing a Cassandra type character, able to foresee the future, but doomed to be dismissed by everyone around her.
Passing Blood Elf Commoners rarely take kindly to the mad ramblings of High Elf Mages. Especially when those ramblings refer to the "Mighty Devs" and "patches in time... numbered thusly".
Oh how I lament turning down Ghostcrawler's advances... we could have prevented the coming of Deathwing.
dugmet Nov 6th 2011 1:50PM
You said it best, you are "silly". Please go back to having tea parties with your Barbie dolls.