Scattered Shots: Scatter-trapping with grace and ease

Today, Scattered Shots will be all about a very basic hunter PVP survival skill: scatter-trapping. All hunters of all specs can scatter-trap, and whether you're being ganked doing dailies, trying to win Baradin Hold, or doing competitive Arena, it's one of those skills that can really set you apart.
Traps on their own are only useful for people you can force to cross through them. Mostly, this means melee, although you can sometimes force a ranged player to cross a trap if you're humping a pillar properly. What do we do when we want to freeze someone who isn't chasing us, though? Freezing Trap is really our most effective crowd control ability. We'll often want it to be used on someone that matters like a healer. Unfortunately, short of stepping up to a healer and dropping a trap on them, there's no way to force them to cross our path.
Silly hunters, that's why we got Trap Launcher!
Trap Launcher is part of the solution. It allows us to spend a bit of focus and throw the next trap anywhere within 40 yards. Alas, it's not perfect. It takes a global cooldown to use, and then even when we successfully launch the trap, that trap takes a good second or so to become active.
If we're lucky enough to be firing this trap from Camouflage while stationary, our desired target can't see where the trap was placed, and if they're standing still or moving predictably, we might be able to get a trap triggered. If we're moving in Camo or not stealthed at all, then it's graphically obvious to the target that a hunter trap was just placed at their feet, and it's a simple matter to take a step to the left and avoid the trap completely. If only there were some way to force a target to stay in the general vicinity of a trap ...
Oh yeah, scatter shot!
If we can land a Scatter Shot right before we place our trap, we are able to force our target into the trap. It only lasts 4 seconds, but that's long enough for the arming effect of the trap (assuming we are within the much shorter range of Scatter Shot). This ability, combined with the trap and the launcher, are the trifecta of "almost good enough" crowd control that we call scatter-trapping.
That said, there's a right way and a wrong way to scatter trap. Pay attention, because doing it wrong will get you laughed at in Battlegrounds. This is the right way:
- Pre-cast your launcher when you have the focus if it will ensure that you don't put yourself in a position where you won't have enough focus to fire your next signature shot. The launcher is on its own global cooldown, so you can cast it between instants. If you misjudge and let the launcher buff fall off, it'll go back on its cooldown, preventing you from re-casting it for a moment.
- Use a focus or mouseover macro to Scatter Shot your target. This will incur a global cooldown like any other instant shot, which prevents you from aiming your trap. I use this time to get my mouse where I want the trap to be, and if I'm feeling comfortable with my latency, I sometimes also use this cooldown to cast my launcher. Scatter Shot helpfully turns off your auto-attack, preventing you from accidentally breaking the effect.
- While waiting for the cooldown, I spam the trap macro, which reads /cast !freezing trap. The exclamation mark is to prevent you from turning your targeting reticule on and off, making it so that if you spam it, you will get a green target as soon as it's ready. As soon as I see the target, I click, and the trap is launched. You want to try to aim your trap around where the target was standing when they were Scatter Shot.
Eating traps
In general, to reduce the effectiveness of a hunter's CC, all the enemy has to do is ensure that someone other than a healer gets hit by the trap. This is because healers can cleanse the trap off anyone if they're not the ones in the trap. As soon as my healer starts wandering around blinded in a match against a hunter, I disengage right over to her and start trying to "eat" the trap. If I get it before she does, she can waltz away when the 4-second blind is over and continue preventing us from dying. Very good teams will save a root for whoever is closest to the healer when they're scatter trapping. As a hunter, you can root with a spider or another trap (although that'd be tricky), and you can stun if you're a beastmaster.
Another way to prevent a hunter from getting a trap off is to stun or silence (yes, silence) them as soon as they Scatter anyone. Their Scatter will dissipate, the target will wander off, and the hunter will be back at phase one, forced to try and get someone to cross their path or stand still for a few seconds.
Other ways to get people to stand still for a few seconds
Of course, Scatter Shot isn't the only thing you can do to ensure a trap hits. It's the best thing you can do without help, but if you have a teammate who can cast some sort of short-term movement-impairing CC (roots, snares, blinds, stuns), you can trap their target. If you have Entrapment, you might be able to get a really nifty trap off if you ever notice a healer get caught in the AOE root. This is unreliable, though, and a lot of marks hunters elect to take points in One With Nature instead of Entrapment.
The power of the Freezing Trap
Don't get me wrong, if you can land a trap on a healer who has already used his trinket, it's a full 8-second CC. This is what wins Arena matches, and being a hunter who can reliably get a trap landed will set you apart from the legions.
Even using it perfectly, though, doesn't bring this ability to nearly the usability level of other classes' crowd control abilities. We know that hunters are getting some nice PVP bonuses in the future, but unfortunately it won't be here in time for the next season. Patch 4.3 is probably going to be almost as hard for us in PVP as this patch was.
Filed under: Hunter, PvP, (Hunter) Scattered Shots






Reader Comments (Page 1 of 2)
Skyburnone Nov 5th 2011 6:19PM
I normally disengage towards the healer, turning around mid-flight to scatter shot and lay a trap, but your method seems better.
Basil Berntsen Nov 5th 2011 6:54PM
Nothing I wrote says you can't do that while moving around.
Twill Nov 6th 2011 10:32AM
There is one thing I believe should be addressed since nobody else has mentioned it.
If you spend an hour rolling a hunter and deck em out in heirlooms, you can reach level 10 within an hour.
Queue for a BG.
That level 10 Hunter in full heirlooms can dominate literally every non-hunter class with ease. Even level 14 twinked out players can't stop the onslaught of level 10 hunters.
This lasts well until 79, if the hunter is skilled, geared, and knows how to use Careful Aim properly (because really, you should be MM).
At level 85, every other class has all of their tools which make Hunter PvP much more difficult. Leveling though, having concussive shot before a warrior can charge in combat makes things a bit unbalanced.
TLDR-
Skyburnone is right about hunters leveling in heirlooms. He is wrong on endgame. That's all :)
(And hunters aren't alone at their OPness! Frost mages get TOUGH once they get frost armor, and disc/shadow priests are near unkillable once they get enough CC tools).
Twill Nov 6th 2011 10:32AM
FUUU ignore that. Was meant to reply to the person below :(
SolitudeZero Nov 5th 2011 8:05PM
"Patch 4.3 is probably going to be almost as hard for us in PVP as this patch was."
Because there is something hard about being the kings of PvP CC, Burst, and Elusiveness.
Please, the Hunters are going to complain that they are terrible until they get a full stealth, Master Marksman procing 100% of the time (or Aimed Shot having 0 cast time,) a pally bubble, 100 yard range on all abilities, Lock and Load procing off Serpent Sting ticks 100% of the time, Deterrence will have a 10+ second uptime, no stun on AotP, a polymorph, heals, and a reincarnate.
Luke Nov 5th 2011 8:27PM
I prefer Queen Of PvP thank you very much.
Artificial Nov 5th 2011 8:44PM
Alas, hunters are kings of none of those, although they do have good burst.
jereman Nov 5th 2011 9:59PM
That would be awesome
SolitudeZero Nov 5th 2011 10:45PM
Of course, get downvoted when speaking the truth.
SolitudeZero Nov 5th 2011 10:49PM
Did I hurt your little huntard feelings with my honesty?
You're only getting better with 5.0 since melee can't get inside of your range and keep you from bursting them down.
Tom Nov 5th 2011 11:20PM
Truth doesn't get people downvoted.
Being an ass does.
Kodiack Nov 6th 2011 1:25AM
Yeah, I know what you mean, we're the CC kings, we can insta clone, or insta blind everyon...oh wait, no we can't, we actually have to AIM our cc, and waste a shot just to get the target on position.
Artificial Nov 6th 2011 3:01AM
Yeah. Mages are the kings of CC, and rogues are the kings of burst and elusiveness. You want truth? Hunters are extraordinarily rare in top end PvP, and for good reason. You, SolitudeZero, quite clearly haven't got a frickin' clue what you're talking about. Quite aside from being as ass, you're being downvoted because your so-called "truth" is utter bullshit only an idiot would believe.
Luke Nov 6th 2011 3:29AM
To further the point about Hunters and PvP, it's fairly well accepted that Hunters are a very easy class to play, but have one of the highest skill caps. Meaning basically that though any newb can pick up the class and do well, to be a great Hunter takes exceptional skill.
SolitudeZero Nov 6th 2011 8:37AM
I'll be honest, what I said is strictly off my observations of the class(es) in PvP. I don't play a hunter, he's sitting at 68, along with my mage and rogue. All 3 were RaF'ed up to those levels roughly. I suppose my comments are a bit biased since I have a seething hatred toward pure classes. I see them as the classes for the lazy players (not saying that you folks are, just an observation) that don't want to do anything but "ezmode" DPS.
Most of my despise toward the hunter is the fact that as it sits now, even using trinkets and class abilities, I can't get within range of a hunter or mage to kill them b/c of their CC and elusiveness. With 5.0 the mage will be a bit easier with the loss of their 3 shields, but the hunter won't matter b/c the one advantage I have as a melee (getting inside their 3m minimum range) will be gone, so if they're bursting hard enough, they won't have to worry about getting out to finish me (or anyone else). Just keep shooting.
Twill Nov 6th 2011 10:33AM
There is one thing I believe should be addressed since nobody else has mentioned it.
If you spend an hour rolling a hunter and deck em out in heirlooms, you can reach level 10 within an hour.
Queue for a BG.
That level 10 Hunter in full heirlooms can dominate literally every non-hunter class with ease. Even level 14 twinked out players can't stop the onslaught of level 10 hunters.
This lasts well until 79, if the hunter is skilled, geared, and knows how to use Careful Aim properly (because really, you should be MM).
At level 85, every other class has all of their tools which make Hunter PvP much more difficult. Leveling though, having concussive shot before a warrior can charge in combat makes things a bit unbalanced.
TLDR-
SolitudeZero is right about hunters leveling in heirlooms. He is wrong on endgame. That's all :)
(And hunters aren't alone at their OPness! Frost mages get TOUGH once they get frost armor, and disc/shadow priests are near unkillable once they get enough CC tools).
3teek7 Nov 6th 2011 12:39PM
Twinking has almost always been the realm of overpowered classes and sadistic, over-geared players. Cataclysm certainly hasn't helped at all with how low-level pvp works, but that's because it's not really a viable area of content. Blizzard has a hard enough time keeping 85 pvp and pve balanced, let alone worrying about the other 84 levels that are completely optional.
You want to beat up on hunters? Level up that mage or that rogue. You want to complain about PvP? Actually experience real PvP. Until you know what you're talking about, it's better both for you and for us that you just sit down and stop embarrassing yourself.
dumaal Nov 7th 2011 7:53AM
imo, scatter-trapping is one of the main reasons why hunters chosen to just ignore PvP. See, when your main CC ability(combo actually) takes 3 GCD and more time to put it in place than the CC acctually lasts, the level of skill required to properly play PvP exceeds the word 'great' and falls in the realm of sillyness.
I rather expect for the next patch for Trap Launcher to be an aura and not to require casting each time a trap is launched.
Luke Nov 5th 2011 8:26PM
Okay how can I apply this deadly technique to auction house PvP?
Artificial Nov 5th 2011 9:51PM
lol... same thing I thought when I saw the author. I didn't know Basil ever left the AH, much less played a hunter. ;)