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11-06-2011 @ 10:06AM
Rememeber- the game already has many factions. Consider the Defias, for one. They can move through Stormwind with relative ease. Yet they are a distinct organization with its own goals and leadership, comprised of various races of Azeroth.The real question is: why aren't these factions playable? Interestingly, the Alliance and the Horde are the 'strongest' factions in the game- except when another makes a gambit so sieze power (such as the Zandalari trolls). Then the threat to Azeroth increases, and various heroes are dispatched to quell the uprising. But each one of these threats generall represents a faction in and of itself. What about the Twighlight Cultists who follow Deathwing?A third playable faction would likely be one that already exists. It would need to have sufficient lore to tell its story. And finally, the third faction would need to be able to endure through the various calamities that befall Azeroth and its inhabitants. The real question is, are there any in-game right this moment that meet those criteria?
11-06-2011 @ 12:11PM
How about this for end-game content: Being able to go undercover within the opposite faction and do quests only they had been able to do before. You would keep the titles and rewards while doing some spy missions and sabotage.
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