Know Your Lore, Tinfoil Hat Edition: The genesis of Azeroth, page 2

It's far worse than that.
In the Cthulhu Mythos, Azathoth is a shapeless blob of bubbling chaos that sits at the center of the universe. Chaos, unencumbered, simply floating in space ... The name Azathoth isn't his real name; it's just what he's referred to as in the Necronomicon. In the extended versions of the mythos, it's been stated that he gave birth to the stars at the beginning of time, and at time's end, he would devour them all. Let's take another look at the origin of Azeroth.
As far as the time line is concerned, what seems to have been set into place with Ulduar is that the Titans arrived and created Azeroth, then left. Later, they returned to find the place overrun with Old Gods. But they discovered something curious upon their return -- they could not destroy the Old Gods, because doing so would destroy the planet as well. So instead, they imprisoned the Old Gods deep beneath the earth and created the Aspects to watch over the world. They also created fail-safes. In the event of an Old God's escape, Algalon the Observer would visit the world and determine its status. If the world was beyond saving, he would activate a signal asking for the re-origination of the world -- basically, the world would be destroyed, and Azeroth would start over.

One thing that has always, always bothered me about that story is this: If the Titans were prepared to put in a fail-safe to destroy the world in the event of the Old Gods' escape, why didn't they simply re-originate the world at the outset? Why would they balk at destroying the world, if the world was infested with chaos?
But if you look at the origin story a little differently, it starts to make sense. The Azathoth from Lovecraft is a blob at the center of the universe, a being of innate and utter chaos. He reeks of it. He is likely the source of all of it. Now back to Azeroth -- the Titans came to Azeroth and created order on the planet. ... What if the planet was the order?
What is the most logical way to put chaos in order? By containing it.

Azeroth wasn't just a planet. Azeroth was a malevolent entity, the spawn of chaos in the universe. The Titans didn't just put order to a little planet in the middle of nowhere. They traveled to the center of chaos, found the being responsible for it, and fought like mad to contain it in a cell. A spherical cell made of earth, wind, fire, water -- they encased the creature in a planet. And the planet, unassuming and unknowing of what exactly was at its very core, what the purpose of the world actually was, did its planetoid thing and simply existed, floating at the center of the universe.
The creatures roaming the world were primal, brutal, and easily influenced by the dark core of the world on which they were born. They were no more than insects or parasites to Azeroth, easily manipulated extensions of its being. But the Titans inadvertently left Azeroth with the tools to try and make his escape. The very elements that formed the planet's shell were themselves creatures prone to chaos; it was an easy matter to coerce them into servitude. As war and chaos reigned on the planet's surface, Azeroth continued to bubble and seethe in the center of the world, each battle making him stronger ... and creatures erupted from Azeroth, working their way to the surface.
The Old Gods aren't just malevolent entities that appeared out of nowhere. They are Azeroth's children, extensions of the beast that lies at the heart of the world. And when they returned, the Titans didn't just hit that re-orgination device because it wasn't a simple matter of having to rebuild a planet. It was a matter of unleashing the chaotic beast known as Azeroth upon the universe and having to fight it back into another prison -- a wholly unpleasant task with unknown ramifications on the rest of the universe, a task that needed to be avoided at all costs.

Yet imprisoning the Old Gods did little to guarantee the safety of the world for those who lived upon it. Neltharion, supposed warder of the earth, of the deep and secret places beneath it, was easily influenced by Azeroth's herald, the unknown equivalent of Nyarlathotep. This creature manipulated Neltharion into creating the Dragon Soul in an attempt to deliberately cause the Sundering. Because the one thing Azeroth wants most is to be freed from his accursed prison, heedless of any parasitic life that might exist on the world.
It didn't quite work, and the Shattering was a continuation of Azeroth's efforts. But the Old Gods still cannot be killed, not outright. Why? Because of us. Every battle we fight, every moment of outright violence, every heroic struggle we encounter on Azeroth's surface does nothing but fuel the dark heart of Azeroth. Think about the timing of the Old Gods' appearances. C'thun arrived during The War of the Shifting Sands, a massive onslaught between the Kaldorei and the Qiraji. What if C'thun wasn't actually present at the outset of that war -- what if he was spawned because of it?
N'Zoth's corruption of the Emerald Dream was noticed after the end of the Third War -- another violent outburst of chaos. On top of that, in the years between the Third War and the launch of World of Warcraft, that tenuous peace between Alliance and Horde was shattered, and the two factions began to fight again in earnest. What if N'Zoth's arrival was a result of all the fighting there?

Yogg Saron is located in Northrend, and part of the story surrounding his escape involves Loken, who was appointed to watch over the Old God's prison. Loken succumbed to the mad whispers of the Old God, going crazy himself -- but Yogg Saron didn't have Loken simply set him free. He had Loken subdue the other Watchers, one by one, and set the Aesir and Vanir to war with each other. Why would Loken pit them against each other, unless that fighting and raw chaotic power was used to further fuel the Old God? Perhaps he set them to war to give Yogg Saron enough power to subdue the Watchers.
But it wasn't quite enough to set Yogg Saron free. He needed more than just that. The arrival of the Lich King, the rise of the Scourge in Northrend, gave him more. And our arrival on Northrend's shores, our bloody battle with the Lich King and with each other, gave him even more power to work with, enough to fully emerge within the depths of Ulduar.
Other conflicts have erupted over time -- the First and Second wars between Orc and Human. We don't know what Old Gods rest in the Eastern Kingdoms, but we've seen their influence leeching from the shores of Tirisfal all the way to Stranglethorn Vale. They simply haven't been named yet. Each time we encounter one of these Old Gods, our response is to fight back against it and kill it -- but it never really dies. It won't die. It can't die.

During the war in Northrend, tensions between the Alliance and Horde once again escalated, breaking any remnant of tenuous peace born from Kil'jaeden's defeat. Prior to the Shattering, cultists freely walked the streets of the capital cities, spreading messages of the end times. After the Shattering, the conflict between Alliance and Horde erupted into all-out war, fighting breaking out all over the world. We can't kill the Old Gods. We can't kill them because the way we approach them is with violence, the kind of violence that further empowers the chaos of Azeroth. Each battle we have, with each other, against enemies, no matter how righteous the cause, only serves to fuel the fire even further.
So let me ask you again -- what is the best way, then, in the face of all that's occurred, to defeat chaos?

Balance.
Pandaria and the Sha
This is what makes the concept of the Sha so interesting. The reason the Pandaren are so calm and peaceful is that their negative emotions manifest as the Sha. But these creatures start to spawn in abundance as living manifestations of the negative energy that is unleashed by the war between Alliance and Horde, brought to Pandaria's shores. And they bear an odd, faint resemblance to the stained glass panels in Ulduar, the ones that lead into the Decent into Madness and ultimately, Yogg Saron. That's a terribly odd coincidence.
The Pandaren aren't just a silly race. They are potentially the only race old enough to realize and understand what is going on with Azeroth. They may be the only race smart enough to have seen the Sundering for what it really was: not just a result of tampering with the arcane, but also the result of something, someone far more sinister, manipulating and shaping the world that encases him in a never-ending effort to be freed.
One more note of interest: Another creature in the mythos that I stumbled upon while refreshing my memory on Nyarlathotep was simply called "The Nameless Mists." ... I wonder what kind of deal the last Emperor of Pandaria struck to encase the continent in mists, and with whom?
This is just one vein of theories about the upcoming expansion. There are literally hundreds more than could be pulled from existing lore and countless others that could simply be created and tied into it. We aren't looking at an expansion of sheer nonsense and silliness here; there is a deeper plot to be had. Blizzard simply isn't telling us what's there yet -- because the fun lies in the unknown and the surprise. I'm happy with this approach, because it leaves everything open to rampant speculation ... and I do love my tinfoil hats.
Look forward to Mists. The erupting war and chaos is leading up to something far larger and more interesting than what we've been led to believe.
For more information on the people, places and history mentioned here, check out other Know Your Lore columns, such as:
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.






Reader Comments (Page 1 of 10)
Samuel Nov 6th 2011 8:12PM
"One thing that has always, always bothered me about that story is this: If the Old Gods were prepared to put in a fail-safe to destroy the world in the event of the Old Gods' escape"
I believe you mean "If the Titans", no? ;)
trefpoid Nov 6th 2011 8:21PM
I'm mindblown. If this is where the story is going, I'm gonna be so pleased. The Pandaren might be precisely what we need. Dammit, you got me even more excited for MoP!! ;O;
Pyromelter Nov 7th 2011 12:34AM
My mind is equally blown. This was a most excellent TFH edition of Know Your Lore. I've been wondering about this for a very long time, especially the Azeroth/Azathoth connection, and I think Anne really nailed it. I caught the same hint from blizzcon about Azeroth being special in the cosmos.
My original thoughts here: http://wow.joystiq.com/2011/11/02/the-fate-of-neptulon-page-2/ (8th post down starts the discussion). I'm very interested to see where all of this goes, should be a super fascinating story as WoW/Azeroth storylines develop.
Again, kudos to Anne, and I also wouldn't mind Matt Rossi posting his own TFH thoughts on Azeroth, if they vary enough from what Anne wrote here.
Suzaku Nov 7th 2011 2:54AM
The "pentacle" / "elder sign" theory is far from a new one, and has existed... at least a few years.
The big problem with it is that it's based on some old theories that were completely disproven in Cataclysm. For example, the creature believed to be an Old God at the Master's Glaive is not an Old God, but rather one of their minions.
Anne places N'Zoth there, but that is honestly probably not where N'Zoth is located. All of the hints in Cataclysm, and from the creators at various panels over the last two years, and even the new instances in 4.3, hint that N'Zoth is located in or around the Maelstrom itself, likely in a sunken city called Ny'alotha.
N'Zoth is responsible for creating the Emerald Nightmare. The Emerald Nightmare's place of origin is the Rift of Aln, where Malfurion felt a great evil (Stormrage). The Rift of Aln is believed to be directly connected to the Rift in the Maelstrom.
The Rift in the Maelstrom is where the Well of Eternity used to be located. It's where Azshara heard the whispers and made the bargain with an Old God to transform herself and the Highborne into Naga.
And it's implied that the various Old God minions helping out Deathwing in 4.3 are absolutely loyal to N'Zoth, to the extent that they once waged war against C'Thun and Yog-Sarron, when the Old Gods had their own conflict in the distant past.
More importantly, if old lore proves true, one of the original five Old Gods of Azeroth was already killed by the Titans. Which leaves us with only one Old God remaining after N'Zoth.
With the possibility that Pandaria is a prison for an Old God (considering the nature of the mogu and the Sha, quite likely), that places the fourth and final living Old God to the extreme south of Azeroth.
Assume that the whispers in Tirisfal are caused by the fifth Old God, and what we instead have is an Old God on each major landmass of Azeroth, plus the Maelstrom, forming a cross, not a star.
Eldoron Nov 7th 2011 6:51AM
I doubt this will be the original story. Imagine that WoW has 11+ million players... how many of them would actually understand this? The masses need simpler things
Kinjamani Nov 7th 2011 11:45AM
Awesome TFH.
I like the idea of there being an Old God for each major landmass (we're living on their backs! They're everywhere!), the idea of them forming a Star or Cross never made much sense. The Old Gods would have been imprisoned prior to the Sundering and destruction of the Well of Eternity, which left the continents as they currently are. Any positioning of the old-ones' prisons into such shapes would have had to have been engineered by themselves or their minions. Having beings of chaos and nihilism attempting to adjust their prisons into an ordered, specific shape just seems off.
Heii Nov 6th 2011 8:23PM
I'm probably crazy, but what if there is an Old God placed nice and tight under Pandaria?
I mean, think about it; The Mogu'shan Palace has titan relics/repositories in it's halls (or so I remember reading), the Sha seem to only manifest on Pandaria, AND there's suspicious looking stained glass windows in Ulduar that look like the Sha.
What if the Old God beneath Pandaria is one of the older/stronger ones, if not the strongest?
Not only that, but I was sort-of getting Titan-created vibes from the Mogu themselves. And it'd also sort-of explain the Mantid freak out and why Mogu have all of a sudden became more active.
devilsei Nov 6th 2011 8:32PM
Well, the article did mention "The Nameless Mist", so there is a good chance that a being, if not an Old God, something similar to it exists around or within Pandaria.
Bellajtok Nov 6th 2011 8:39PM
I like this. And if it's to the south, placed basically opposite to Northrend, then we have a new star with six points and one center- seven eyes.
Drad Nov 7th 2011 12:55AM
Bellajtok above me go to its first but look at this
http://s1082.photobucket.com/albums/j378/Dradugun/?action=view¤t=AzerothOldgodtheory.jpg" target="_blank">
velutina Nov 7th 2011 2:08PM
Interesting map Drad, but it *also* doesn't address a point Anne also skipped. Namely, what about Iso'rath? He's the big mouth in the north part of the Twilight Highlands. He's an Old God. His star should be on the map someplace. How does he fit into all this?
tanaka Nov 9th 2011 5:03AM
Iso'rath isnt an old god he's a servant to them.
graham.rigby Jan 23rd 2012 5:49PM
Ok, I know this is a really old article, but I wish to make a theory. What if there are more than 5 old gods. Maybe there are only 5 that needed to be imprisoned because they were the most powerful, but how about we assume there are 8. Here is my reasoning.
Many people have brought up that these old god locations make a star. I disagree. I feel like they make another, 3-dimensional shape.
Look at this picture: http://img854.imageshack.us/img854/5157/mapdg.png
Remember, the points portrayed in the map are not going to be completely accurately placed in that the continents could be of different sizes or in different locations that are not shown in the player's map.
In it I have marked locations with old god presence. Let me go through them:
Red: confirmed locations
Orange: probable locations (bottom one is in pandaria)
Yellow: high old god influence. Lets review this one:
Northern Kalimdor: There is that minion of the old god in darkshore. There are many quests in darkshore dealing with minions of old gods. Supposed corruption in Blackfathom Deeps. The list goes on.
Northern Eastern Kingdoms: When the highborne first landed there they said they felt an evil presence sleeping beneath the land and fled to Quel'Thalas.
Twilight Highlands: Self explanatory influence. However, it is difficult to see whether or not the old god influence is there naturally, or brought in when the Twilight Hammer decided to set up operations there. As such, it is not being considered.
Stranglethorn: I have heard that there is maybe an old god there. There are old god like skeletons there plus the trolls were able to summon Hakkar there. It is mentioned that Hakkar has some relation to the old gods, and if so, there had to be a lot of influence there for his summoning to be facilitated.
Now. Looking at my map, you could call that a hexagon with a point in the middle. But that's looking at the world on a flat map. There lies the problem. We need to think of azeroth as a spherical world. As evidenced by the globes in Ulduar, Eastern Kingdoms and Kalimdor are on opposite sides of the planet. So, ignoring the malestrom for a second, on a three dimensional mindset, those six points would make a hexagon encircling the planet in a north-south direction. Add the malestrom to that and now you have a 6-sided pyramid.
My theory is that this is the prison that the ultimate old god is contained inside of. But that would be strange. Having a 6-sided pyramid, lopsidingly placed inside of a planet? Makes no sense. So, what if there was another old god location, directly opposite to the malestrom. If you add that into the equation, you would have a hexagonal bipyramid directly centered inside of the planet. That is a much more logical and it isn't wasting all that planetary space on the back of the planet.
Now, with that shape put into a sphere, it would make it so that all those corners are the closest to the surface. This is why there is so much old god corruption in these areas. They are the closest points on the surface to the prison and as such the corruption can be more easily reaching these locations.
Just my theory.
Task Nov 6th 2011 8:24PM
@Anne Stickney
All I can say is damn.... This TFH is very awesome...
Now I need to make more TFH burritos and enchiladas.
Kingpin007 Nov 6th 2011 8:26PM
The Old Gods are easily my favorite aspect of WoW lore, and this article brilliantly addresses them. I sincerely hope that everything you've said turns out to be true.
Luke Nov 6th 2011 8:48PM
Agreed Kingpin007.
When we do finally send the old gods packing remember to yell over vent, "Let's show this prehistoric bitch how we do things downtown!"
JattTheRogue Nov 7th 2011 2:00AM
I'm with you on that. If it turns out that all of Warcraft's lore is a Lovecraft-esque story in disguise, I will be extremely pleased. Obviously, there are elements of Lovecraft in the lore with all the Old Gods, but if it turns out the entire overarching purpose of Azeroth was Lovecraftian in nature ... awesomesauce.
Suzaku Nov 7th 2011 12:17PM
@JattTheRogue: Where do you think the Craft in Warcraft comes from? =P
Actually, probably witchcraft or something, but it's fun to pretend that Lovecraft had a great influence on WoW, even if he was a miserable racist.
Stella Nov 6th 2011 8:25PM
But if this theory is right, why were the Titans (in the form of Algolon) so eager to go ahead with the re-origination during the Northrend campaign? Wouldn't the same consequences (releasing Azeroth) be there?
Anne Stickney Nov 6th 2011 8:30PM
Because Algalon was summoned as a result of Loken the Watcher's death -- his death sent out the signal. That signal, a Watcher's death, meant that Azeroth was potentially compromised, and the shell that they had built around Azeroth was beyond repair. Algalon was sent to assess the situation, and if it was a matter of the integrity of Azeroth's prison being compromised, they would have to re-originate the planet, as the patch job they did when the Old Gods originally surfaced obviously wasn't enough to hold.
...in the Tinfoil Hat world, anyway. Remember, it's all speculation!