Know Your Lore, Tinfoil Hat Edition: The genesis of Azeroth, page 2

It's far worse than that.
In the Cthulhu Mythos, Azathoth is a shapeless blob of bubbling chaos that sits at the center of the universe. Chaos, unencumbered, simply floating in space ... The name Azathoth isn't his real name; it's just what he's referred to as in the Necronomicon. In the extended versions of the mythos, it's been stated that he gave birth to the stars at the beginning of time, and at time's end, he would devour them all. Let's take another look at the origin of Azeroth.
As far as the time line is concerned, what seems to have been set into place with Ulduar is that the Titans arrived and created Azeroth, then left. Later, they returned to find the place overrun with Old Gods. But they discovered something curious upon their return -- they could not destroy the Old Gods, because doing so would destroy the planet as well. So instead, they imprisoned the Old Gods deep beneath the earth and created the Aspects to watch over the world. They also created fail-safes. In the event of an Old God's escape, Algalon the Observer would visit the world and determine its status. If the world was beyond saving, he would activate a signal asking for the re-origination of the world -- basically, the world would be destroyed, and Azeroth would start over.

One thing that has always, always bothered me about that story is this: If the Titans were prepared to put in a fail-safe to destroy the world in the event of the Old Gods' escape, why didn't they simply re-originate the world at the outset? Why would they balk at destroying the world, if the world was infested with chaos?
But if you look at the origin story a little differently, it starts to make sense. The Azathoth from Lovecraft is a blob at the center of the universe, a being of innate and utter chaos. He reeks of it. He is likely the source of all of it. Now back to Azeroth -- the Titans came to Azeroth and created order on the planet. ... What if the planet was the order?
What is the most logical way to put chaos in order? By containing it.

Azeroth wasn't just a planet. Azeroth was a malevolent entity, the spawn of chaos in the universe. The Titans didn't just put order to a little planet in the middle of nowhere. They traveled to the center of chaos, found the being responsible for it, and fought like mad to contain it in a cell. A spherical cell made of earth, wind, fire, water -- they encased the creature in a planet. And the planet, unassuming and unknowing of what exactly was at its very core, what the purpose of the world actually was, did its planetoid thing and simply existed, floating at the center of the universe.
The creatures roaming the world were primal, brutal, and easily influenced by the dark core of the world on which they were born. They were no more than insects or parasites to Azeroth, easily manipulated extensions of its being. But the Titans inadvertently left Azeroth with the tools to try and make his escape. The very elements that formed the planet's shell were themselves creatures prone to chaos; it was an easy matter to coerce them into servitude. As war and chaos reigned on the planet's surface, Azeroth continued to bubble and seethe in the center of the world, each battle making him stronger ... and creatures erupted from Azeroth, working their way to the surface.
The Old Gods aren't just malevolent entities that appeared out of nowhere. They are Azeroth's children, extensions of the beast that lies at the heart of the world. And when they returned, the Titans didn't just hit that re-orgination device because it wasn't a simple matter of having to rebuild a planet. It was a matter of unleashing the chaotic beast known as Azeroth upon the universe and having to fight it back into another prison -- a wholly unpleasant task with unknown ramifications on the rest of the universe, a task that needed to be avoided at all costs.

Yet imprisoning the Old Gods did little to guarantee the safety of the world for those who lived upon it. Neltharion, supposed warder of the earth, of the deep and secret places beneath it, was easily influenced by Azeroth's herald, the unknown equivalent of Nyarlathotep. This creature manipulated Neltharion into creating the Dragon Soul in an attempt to deliberately cause the Sundering. Because the one thing Azeroth wants most is to be freed from his accursed prison, heedless of any parasitic life that might exist on the world.
It didn't quite work, and the Shattering was a continuation of Azeroth's efforts. But the Old Gods still cannot be killed, not outright. Why? Because of us. Every battle we fight, every moment of outright violence, every heroic struggle we encounter on Azeroth's surface does nothing but fuel the dark heart of Azeroth. Think about the timing of the Old Gods' appearances. C'thun arrived during The War of the Shifting Sands, a massive onslaught between the Kaldorei and the Qiraji. What if C'thun wasn't actually present at the outset of that war -- what if he was spawned because of it?
N'Zoth's corruption of the Emerald Dream was noticed after the end of the Third War -- another violent outburst of chaos. On top of that, in the years between the Third War and the launch of World of Warcraft, that tenuous peace between Alliance and Horde was shattered, and the two factions began to fight again in earnest. What if N'Zoth's arrival was a result of all the fighting there?

Yogg Saron is located in Northrend, and part of the story surrounding his escape involves Loken, who was appointed to watch over the Old God's prison. Loken succumbed to the mad whispers of the Old God, going crazy himself -- but Yogg Saron didn't have Loken simply set him free. He had Loken subdue the other Watchers, one by one, and set the Aesir and Vanir to war with each other. Why would Loken pit them against each other, unless that fighting and raw chaotic power was used to further fuel the Old God? Perhaps he set them to war to give Yogg Saron enough power to subdue the Watchers.
But it wasn't quite enough to set Yogg Saron free. He needed more than just that. The arrival of the Lich King, the rise of the Scourge in Northrend, gave him more. And our arrival on Northrend's shores, our bloody battle with the Lich King and with each other, gave him even more power to work with, enough to fully emerge within the depths of Ulduar.
Other conflicts have erupted over time -- the First and Second wars between Orc and Human. We don't know what Old Gods rest in the Eastern Kingdoms, but we've seen their influence leeching from the shores of Tirisfal all the way to Stranglethorn Vale. They simply haven't been named yet. Each time we encounter one of these Old Gods, our response is to fight back against it and kill it -- but it never really dies. It won't die. It can't die.

During the war in Northrend, tensions between the Alliance and Horde once again escalated, breaking any remnant of tenuous peace born from Kil'jaeden's defeat. Prior to the Shattering, cultists freely walked the streets of the capital cities, spreading messages of the end times. After the Shattering, the conflict between Alliance and Horde erupted into all-out war, fighting breaking out all over the world. We can't kill the Old Gods. We can't kill them because the way we approach them is with violence, the kind of violence that further empowers the chaos of Azeroth. Each battle we have, with each other, against enemies, no matter how righteous the cause, only serves to fuel the fire even further.
So let me ask you again -- what is the best way, then, in the face of all that's occurred, to defeat chaos?

Balance.
Pandaria and the Sha
This is what makes the concept of the Sha so interesting. The reason the Pandaren are so calm and peaceful is that their negative emotions manifest as the Sha. But these creatures start to spawn in abundance as living manifestations of the negative energy that is unleashed by the war between Alliance and Horde, brought to Pandaria's shores. And they bear an odd, faint resemblance to the stained glass panels in Ulduar, the ones that lead into the Decent into Madness and ultimately, Yogg Saron. That's a terribly odd coincidence.
The Pandaren aren't just a silly race. They are potentially the only race old enough to realize and understand what is going on with Azeroth. They may be the only race smart enough to have seen the Sundering for what it really was: not just a result of tampering with the arcane, but also the result of something, someone far more sinister, manipulating and shaping the world that encases him in a never-ending effort to be freed.
One more note of interest: Another creature in the mythos that I stumbled upon while refreshing my memory on Nyarlathotep was simply called "The Nameless Mists." ... I wonder what kind of deal the last Emperor of Pandaria struck to encase the continent in mists, and with whom?
This is just one vein of theories about the upcoming expansion. There are literally hundreds more than could be pulled from existing lore and countless others that could simply be created and tied into it. We aren't looking at an expansion of sheer nonsense and silliness here; there is a deeper plot to be had. Blizzard simply isn't telling us what's there yet -- because the fun lies in the unknown and the surprise. I'm happy with this approach, because it leaves everything open to rampant speculation ... and I do love my tinfoil hats.
Look forward to Mists. The erupting war and chaos is leading up to something far larger and more interesting than what we've been led to believe.
For more information on the people, places and history mentioned here, check out other Know Your Lore columns, such as:
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
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Reader Comments (Page 5 of 10)
Leodegarius Nov 6th 2011 10:30PM
Just a little thought I had reading this. You stated that Nyarlathotep is the herald of the Old Ones in the Lovecraft novels.
"??? / Nyarlathotep Unlike the other outer gods in Lovecraft's works, Nyarlathotep serves a distinct purpose. He isn't one of the outer gods in the usual sense; he's their herald, their messenger. He watches over the cults of the outer gods while those gods are away. And where the gods and great ones are creatures of mindless and ravening destruction, Nyarlathotep is clever, deceptive and manipulative, and he delights in cruelty. He enacts the will of the outer gods, and he delights in causing madness."
Then you go on to say that Nyarlathotep is the possible cause of Deathwing's madness. What if you look at it this way?
Nyarlathotep/Neltharion
Think about it. Nyarlathotep watches over the cults of the Old Ones. Neltharion (Deathwing's original name) watches over the cults of the Old Gods. Nyarlathotep is supposedly the Old One's herald. Isn't that what Deathwing/Neltharion is for the Old Gods? Nyarlathotep is clever, deceptive, and manipulative. Anyone who's read a novel with Deathwing/Neltharion in it knows just how clever, deceptive, and manipulative he is.
That's just my tin foil two cents.
Jimbob Nov 7th 2011 7:27AM
This makes perfect sense. In the Deathwing raid, we see the "true" face of Deathwing, so to speak when we finally have him cornered in the Maelstrom. The Old God begins to manifest itself properly in it's chaotic form as Deathwing's rage, anger and hatred become exposed outside his coating. Analogous of the Azeroth/Azethoth theory, don't you think?
Killik Nov 7th 2011 6:45PM
Nice catch - an interesting theory!
Arrohon Nov 6th 2011 10:36PM
"Blizzard's World of Warcraft has several references to Lovecraft, such as the boss C'thun and the boss Yogg-Saron. All of these bosses in Warcraft are labeled "Old Gods"."
Freaking Wikipedia knows this!
http://en.wikipedia.org/wiki/H.P._Lovecraft#Lovecraft.27s_influence_on_culture
Arrohon Nov 6th 2011 10:43PM
Also, is all of this from one of Lovecraft's books or is it spread across multiple titles?
Luke Nov 7th 2011 12:48AM
The Cthulhu Mythos is a body of work that spans several books, includes many gods and locations and has been continued by authors since Lovecraft. Lovecraft is generally considered to be the originator but even his books were derivative of ancient Greek myths and other legends (like so much fantasy literature is).
Unlike in Warcraft humanity (especially individuals) were completely irrelevant, which is one of the more unique aspects of his work. As most fiction, even heady fantasy and science fiction of his time were at their core stories about people or individuals and how they face adversity. This is a reason why I find the connection between Lovecraftian Mythos and Warcraft Lore so interesting. They put the player at the center of this huge conflict which has absolutely nothing to do with them (but maybe they don't want us to know that).
Hey now there's another interesting Tin Foil Hat idea, Warcraft, It Ain't About You.
Grunin Nov 6th 2011 10:52PM
I think this TFH theory is great. I think it ties really well into Sargeras motivation to destroy the planet. It never made sense why he was so committed on Azeroth, but if THE original source of universal chaos is contained within the planets core, it makes sense. He originally brought order to Azeroth so he would know the true history of the planet. Now that he is devoted to returning the universe to chaos, he wants to unleash Azeroth from it's prison.
Now onto Algalon, it never made much sense why we fought him after killing Yogg-Saron. If he was analyzing the matrix of the whole planet to determine if Azeroths prison was compromised then things click for me. If he was concerned just with the old gods we have seen, he probably should have flipped the switch regardless of the outcome of our fight. I think the old gods we've seen so far are just small beans in comparison…
The Dewd Nov 6th 2011 10:51PM
Anne, this was - as always - amazing. KYL is always informative and the TFH versions really give one something to think about.
If you're anywhere near correct, this means that the progression of raids through MoP is going to be interesting since we'll be, slowly, learning how to fight without anger. It also raises the question of what happens when you "kill" the Sha if the Sha are the manifestations of hate, rage, and violence.
Asplodingheads Nov 6th 2011 11:08PM
This was the post that finally made me enter in a comment. Mind = blown. Awesome article :D
Celeane Nov 6th 2011 11:10PM
Truly an amazing column, I'd be surprised if at least some of this didn't turn out to be true, it ties in so tightly.
The thing I don't understand is, why leave life on Azeroth at all, given the risks. I guess that ties into your theory of life being the weapon against Sargeras (could apply to Azeroth as well.)
Texicles Nov 6th 2011 11:15PM
I think that Anne is the "brain fuckler*." That's the only way I can explain what just happened inside my noggin.
*The brain fuckler can be found @1:31 http://www.youtube.com/watch?v=DrBW72J80rg
PS: I mean absolutely no disrespect, that was perhaps the most awesome thing I've read on WowInsider
Charron Nov 6th 2011 11:49PM
I remember when I first saw Pulp Fiction, I was so overwhelmed by what I experienced that I turned around and bought another ticket to see it again. I have that feeling now after reading this article. /cheers!!
Dark Jaguar Nov 6th 2011 11:52PM
So if Azaroth is like Azathoth, then if it ever wakes up, everything that exists will instantly vanish, the universe goes from false vacuum to ground state.
So the answer if not violence, is this:
Take a melody
Simple as can be
Give it some words
And sweet harmony
Raise your voices
All day long now
Love grows strong now
Sing a melody of love, oh love
Giegue Nov 7th 2011 1:09PM
Love is the power
Love is the glory
Love is the beauty
And the joy of spring
Love is the magic
Love is the story
Love is the melody
We all can sing
Ikatsu Nov 7th 2011 12:00AM
Amazing, but you're ignoring something entirely...
On the outlands, the Naaru, traveling from who knows what restaurant at the end of the universe had a prison ship with a very dangerous entity that was a servant of the Old Gods.
Better yet, one of the things he says:
"We span the universe, as countless as the stars!"
Now, on that subject, there's the "ancient and powerful evil" being summoned by the Dark Conclave on Shadowmoon. The devs said about it:
"There are more Old Gods than just the ones trapped on Azeroth."
Now, back to Azeroth, the book "Thrall: The Twilight of the Aspects" states that N'Zoth waged an eternal war against the forces of C'Thun and Yogg-Saron with their Faceless ones...
Why would they fight each other? Because they are beings of chaos, not peace and happiness... They just want destruction...
But most importantly, a quote from Algalon the Observer:
"It is in the universe's best interest to re-originate this planet should my analysis find systemic corruption."
Why is that? Because if they say the Old Gods arrived on Azeroth, they probably came from somewhere else and once they were done with Azeroth, they'd go to the net planet...
Now this could mean that your theory is right and the Old Gods are trying to destroy the prison and Algaron said that because it would be bad if the chaotic creature escaped but the again Algaron himself did not return to wherever he came from...
According to the devs, "Algalon is currently monitoring the activities of the mortal races of Azeroth. His outlook on life and the titans' plans has been called into question, so he seeks to understand what makes Azeroth so different from the countless worlds he has observed before."
After Algaron is defeated he questions the Titans way of working and destroying things when they go wrong, even if it's the last resort...
Then on the Special Comics #1 he is seen watching the races of Azeroth.
Maybe your theory is right though but yeah, I think those are some important points to consider...
Pyromelter Nov 7th 2011 12:38AM
I think Algalon is not aware of the special nature of azeroth. I think he just came lollygagging along like it was any other planet, then a bunch of heroes were like "No way dude" and then Algalon was like "whoa nelly, this place is a bit different than the other parking lots i just re-paved" so now he's doing a bit more watching and a bit less genociding and re-birthing everything.
Suzaku Nov 7th 2011 3:15AM
"Now, back to Azeroth, the book "Thrall: The Twilight of the Aspects" states that N'Zoth waged an eternal war against the forces of C'Thun and Yogg-Saron with their Faceless ones..."
That's actually from the new entries in the 4.3 Dungeon Journal, not the novel.
Though it's been heavily implied that N'Zoth is not just the mastermind behind the Emerald Nightmare, but also the creation of the naga and the corruption of Deathwing. Perhaps even the initial whisperings of madness that Illidan experienced.
Its presumed location in the Rift of Aln makes it by far the most likely candidate.
Therinor Nov 7th 2011 12:07AM
This is a GREAT article, especially since I am a big fan of HPL, and I have always loved the references to him in game... sometimes, I thought of them just as tributes by the storywriters (tributes to HPL), but if all this turns out to be true... there might just be a reason why my main has been fascinated with the puzzle-box ever since he dug it out =)
I have a big question though: Why is it being said that the titans created Azeroth? Because, if you look at the WOW lore, you find this:
"Unaware of Sargeras’ mission to undo their countless works, the Titans continued to move from world to world, shaping and ordering each planet as they saw fit. Along their journey they happened upon a small world that its inhabitants would later name Azeroth. As the Titans made their way across the primordial landscape, they encountered a number of hostile elemental beings." (from "The Titans and the Shaping of the Universe")
I dont know if Blizz has said that this old version of their lore (which they still have on their website) is inaccurate, but if this is true, it means the titans did not create Azeroth, but arrived to shape it and found the Old Gods to be there already. Which would make the Azeroth/Azathoth-connection even more likely in my opinion... did maybe the Old Gods create Azeroth? Or did they have eons after their arrival on it to kinda merge with it, make it their home, only to be temporarily disturbed by the Titans?
Another thing, Anne: You wrote "N'Zoth is likely correlated to Zoth-Ommog, a creature that really hasn't been expanded upon in the Cthulhu mythos. Zoth Ommog is the third son of Cthulhu in the Lovecraft mythos, but there really isn't a lot of information out there about him at all."
The first thing I thought is: Well, Zoth-Ommog is not even a creation by HPL (dont forget that a lot of authors added names and creatures to the mythos, some of them with terrible results, such as Derleths whole "good/evil"-axis and his idea of alignments to the elements.
So... an Old God that has not been expanded on a lot, related in name to a minor Great old One which was added by Lin Carter long after HPLs death... maybe thats the reason he has not been elaborated on.
Metzen mentioned N'Zoth last year, and as far as I know, during the Deathwing-fight, an Old God will kind of appear (isnt DW gonna get tentacles, with the Old God kinda emerging from him) and I always thought that that was gonna be N'Zoth, now finally showing his face (?) for the first time. I can't wait to see what will happen, really.
Thank you for this article, Anne, its quite fascinating, and it even might be a reason why after all, I might still check out Pandaria, after being appaled by the idea of it so far...
Pyromelter Nov 7th 2011 12:40AM
regarding the titans creating the planet or not, that stuff has been mixed up and retconned quite a bit. honestly there is a lot of grey area there, leading to speculation like Anne's above being considered quite legitimate in the face of some very conflicting accounts of the origins of the planet.
Therinor Nov 7th 2011 4:29AM
Pyromelter,
thanks! I was wondering about that, and whether it was retconned. Also, I wondered about some other parts in that "old" lore, like the part about "The eredar, an insidious race of devilish sorcerers"... well, later on, he picked two of their champions, Archimonde and Kil'Jaeden. However, when I read "Rise Of The Horde", it sounded much more like the eredar were not actually a totally evil race, as Velen was one of them, and sounded more like most of them or at least two of their leaders (Archimonde and Kil'Jaeden) were corrupted, drawn to doing evil things by Sargeras.
If the statement I posted was true, wouldnt that mean that Velen was a bad guy who changed his ways, instead of him and his brothers being offered to step into the dark side, with him refusing to do so?
So, yeah, maybe Blizz should add a disclaimer to those old articles saying "This is the original version, we changed some of this" or whatever.
Thanks for your reply!