Know Your Lore, Tinfoil Hat Edition: The genesis of Azeroth, page 2

It's far worse than that.
In the Cthulhu Mythos, Azathoth is a shapeless blob of bubbling chaos that sits at the center of the universe. Chaos, unencumbered, simply floating in space ... The name Azathoth isn't his real name; it's just what he's referred to as in the Necronomicon. In the extended versions of the mythos, it's been stated that he gave birth to the stars at the beginning of time, and at time's end, he would devour them all. Let's take another look at the origin of Azeroth.
As far as the time line is concerned, what seems to have been set into place with Ulduar is that the Titans arrived and created Azeroth, then left. Later, they returned to find the place overrun with Old Gods. But they discovered something curious upon their return -- they could not destroy the Old Gods, because doing so would destroy the planet as well. So instead, they imprisoned the Old Gods deep beneath the earth and created the Aspects to watch over the world. They also created fail-safes. In the event of an Old God's escape, Algalon the Observer would visit the world and determine its status. If the world was beyond saving, he would activate a signal asking for the re-origination of the world -- basically, the world would be destroyed, and Azeroth would start over.

One thing that has always, always bothered me about that story is this: If the Titans were prepared to put in a fail-safe to destroy the world in the event of the Old Gods' escape, why didn't they simply re-originate the world at the outset? Why would they balk at destroying the world, if the world was infested with chaos?
But if you look at the origin story a little differently, it starts to make sense. The Azathoth from Lovecraft is a blob at the center of the universe, a being of innate and utter chaos. He reeks of it. He is likely the source of all of it. Now back to Azeroth -- the Titans came to Azeroth and created order on the planet. ... What if the planet was the order?
What is the most logical way to put chaos in order? By containing it.

Azeroth wasn't just a planet. Azeroth was a malevolent entity, the spawn of chaos in the universe. The Titans didn't just put order to a little planet in the middle of nowhere. They traveled to the center of chaos, found the being responsible for it, and fought like mad to contain it in a cell. A spherical cell made of earth, wind, fire, water -- they encased the creature in a planet. And the planet, unassuming and unknowing of what exactly was at its very core, what the purpose of the world actually was, did its planetoid thing and simply existed, floating at the center of the universe.
The creatures roaming the world were primal, brutal, and easily influenced by the dark core of the world on which they were born. They were no more than insects or parasites to Azeroth, easily manipulated extensions of its being. But the Titans inadvertently left Azeroth with the tools to try and make his escape. The very elements that formed the planet's shell were themselves creatures prone to chaos; it was an easy matter to coerce them into servitude. As war and chaos reigned on the planet's surface, Azeroth continued to bubble and seethe in the center of the world, each battle making him stronger ... and creatures erupted from Azeroth, working their way to the surface.
The Old Gods aren't just malevolent entities that appeared out of nowhere. They are Azeroth's children, extensions of the beast that lies at the heart of the world. And when they returned, the Titans didn't just hit that re-orgination device because it wasn't a simple matter of having to rebuild a planet. It was a matter of unleashing the chaotic beast known as Azeroth upon the universe and having to fight it back into another prison -- a wholly unpleasant task with unknown ramifications on the rest of the universe, a task that needed to be avoided at all costs.

Yet imprisoning the Old Gods did little to guarantee the safety of the world for those who lived upon it. Neltharion, supposed warder of the earth, of the deep and secret places beneath it, was easily influenced by Azeroth's herald, the unknown equivalent of Nyarlathotep. This creature manipulated Neltharion into creating the Dragon Soul in an attempt to deliberately cause the Sundering. Because the one thing Azeroth wants most is to be freed from his accursed prison, heedless of any parasitic life that might exist on the world.
It didn't quite work, and the Shattering was a continuation of Azeroth's efforts. But the Old Gods still cannot be killed, not outright. Why? Because of us. Every battle we fight, every moment of outright violence, every heroic struggle we encounter on Azeroth's surface does nothing but fuel the dark heart of Azeroth. Think about the timing of the Old Gods' appearances. C'thun arrived during The War of the Shifting Sands, a massive onslaught between the Kaldorei and the Qiraji. What if C'thun wasn't actually present at the outset of that war -- what if he was spawned because of it?
N'Zoth's corruption of the Emerald Dream was noticed after the end of the Third War -- another violent outburst of chaos. On top of that, in the years between the Third War and the launch of World of Warcraft, that tenuous peace between Alliance and Horde was shattered, and the two factions began to fight again in earnest. What if N'Zoth's arrival was a result of all the fighting there?

Yogg Saron is located in Northrend, and part of the story surrounding his escape involves Loken, who was appointed to watch over the Old God's prison. Loken succumbed to the mad whispers of the Old God, going crazy himself -- but Yogg Saron didn't have Loken simply set him free. He had Loken subdue the other Watchers, one by one, and set the Aesir and Vanir to war with each other. Why would Loken pit them against each other, unless that fighting and raw chaotic power was used to further fuel the Old God? Perhaps he set them to war to give Yogg Saron enough power to subdue the Watchers.
But it wasn't quite enough to set Yogg Saron free. He needed more than just that. The arrival of the Lich King, the rise of the Scourge in Northrend, gave him more. And our arrival on Northrend's shores, our bloody battle with the Lich King and with each other, gave him even more power to work with, enough to fully emerge within the depths of Ulduar.
Other conflicts have erupted over time -- the First and Second wars between Orc and Human. We don't know what Old Gods rest in the Eastern Kingdoms, but we've seen their influence leeching from the shores of Tirisfal all the way to Stranglethorn Vale. They simply haven't been named yet. Each time we encounter one of these Old Gods, our response is to fight back against it and kill it -- but it never really dies. It won't die. It can't die.

During the war in Northrend, tensions between the Alliance and Horde once again escalated, breaking any remnant of tenuous peace born from Kil'jaeden's defeat. Prior to the Shattering, cultists freely walked the streets of the capital cities, spreading messages of the end times. After the Shattering, the conflict between Alliance and Horde erupted into all-out war, fighting breaking out all over the world. We can't kill the Old Gods. We can't kill them because the way we approach them is with violence, the kind of violence that further empowers the chaos of Azeroth. Each battle we have, with each other, against enemies, no matter how righteous the cause, only serves to fuel the fire even further.
So let me ask you again -- what is the best way, then, in the face of all that's occurred, to defeat chaos?

Balance.
Pandaria and the Sha
This is what makes the concept of the Sha so interesting. The reason the Pandaren are so calm and peaceful is that their negative emotions manifest as the Sha. But these creatures start to spawn in abundance as living manifestations of the negative energy that is unleashed by the war between Alliance and Horde, brought to Pandaria's shores. And they bear an odd, faint resemblance to the stained glass panels in Ulduar, the ones that lead into the Decent into Madness and ultimately, Yogg Saron. That's a terribly odd coincidence.
The Pandaren aren't just a silly race. They are potentially the only race old enough to realize and understand what is going on with Azeroth. They may be the only race smart enough to have seen the Sundering for what it really was: not just a result of tampering with the arcane, but also the result of something, someone far more sinister, manipulating and shaping the world that encases him in a never-ending effort to be freed.
One more note of interest: Another creature in the mythos that I stumbled upon while refreshing my memory on Nyarlathotep was simply called "The Nameless Mists." ... I wonder what kind of deal the last Emperor of Pandaria struck to encase the continent in mists, and with whom?
This is just one vein of theories about the upcoming expansion. There are literally hundreds more than could be pulled from existing lore and countless others that could simply be created and tied into it. We aren't looking at an expansion of sheer nonsense and silliness here; there is a deeper plot to be had. Blizzard simply isn't telling us what's there yet -- because the fun lies in the unknown and the surprise. I'm happy with this approach, because it leaves everything open to rampant speculation ... and I do love my tinfoil hats.
Look forward to Mists. The erupting war and chaos is leading up to something far larger and more interesting than what we've been led to believe.
For more information on the people, places and history mentioned here, check out other Know Your Lore columns, such as:
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 6 of 10)
WoWie Zowie Nov 7th 2011 12:10AM
mind=blown. ty for that
yous95 Nov 7th 2011 12:19AM
Anne, you have clearly done your research. I've read a number of Know Your Lores, but you've outdone your self this time. I thought the expansion seemed a little silly, but your speculation has opened my mind to the possibilities. Thank you for giving me back that feeling of incoming epicness I have before an expansion. Truly well done.
Therinor Nov 7th 2011 12:23AM
I feel the very same way, and I do hope that Anne is at least REMOTELY correct, that this whole connection is really really there...because that would so much to me, lore-wise, and would surely make me stay interested in the game and what happens story-wise. If this is true... I cant wait, and Ill be there! =)
Suzaku Nov 7th 2011 3:00AM
I don't mean to discount Anne's research, but this speculation has permeated forums like Scrolls of Lore and the official forums since MoP was announced, and the five-pointed star theory is at least a few years old, though now mostly disproven, actually. The point in Ashenvale was connected to the Master's Glaive, which has since been revealed to be only an Old God's minion, not an Old God itself.
Anne didn't even mention that the mogu that used to rule Pandaria (by making weapons illegal) were almost certainly created by the Titans to make sure that 'hatred' did not exist on Pandaria. =P
Anne Stickney Nov 7th 2011 3:08AM
@Suzaku Actually, I wrote the original theory back in January of 2011 on my old blog. http://greyshades.wordpress.com/2010/01/11/cataclysm-or-catalyst-speculation-on-the-future-of-azeroth/
It connected the Old Gods with the Dragon Aspects and went through each one by one, suggesting that the Old Gods were responsible for all problems the Aspects had been experiencing. Which ... yeah, if you haven't read Twilight of the Aspects, that would be a good idea.
Suzaku Nov 7th 2011 12:07PM
Eh, hate to argue with a famed loremaster such as yourself, but the "star theory" has definitely been around far longer than that. At least since 2007, and that's just when it was added to wowwiki. And the only real reason it made any sense back then was that people thought Soggoth the Slitherer and Hakkar the Soulflayer were Old Gods. With them out of the picture, I personally think it's time to retire that theory.
And I've read Twilight of the Aspects. It confirmed that Nozdormu was the leader of the Infinite Flight, yes, but there was never any doubting that Deathwing had been driven mad by an Old God, and Malygos in turn by Deathwing. Stormrage made it obvious enough that an Old God had a hold on the Emerald Dream and, by extension, perhaps the Dreamer. Ulduar made it pretty obvious that "Old Gods did it!" was going to be a recurring plot point.
The theories about connections between the Sha, mantids, and mogu and the Old Gods, aqir, and Titans started to crop up within hours of their Blizzcon reveal.
So... I'm just saying none of that was exactly a stretch, and such theories aren't really unique.
There are also some fallacies in your article. C'thun predates the War of the Shifting Sands, as he was responsible for creating the qiraji. We also know that he and Yog-Sarron warred against N'Zoth long before it even happened.
Plus, it was mentioned at Blizzcon that there was something unique to Pandaria that allows the Sha to manifest there. So you can't exactly draw a parallel and say "C'thun was created by war the same way the Sha were created by war," anyway.
Speaking of the Sha, you should read up on feng shui. You'll find some interesting insights there.
Drawing a parallel between Azeroth and Azathoth based on them having similar sounding names is actually not exactly new, either, but it's a theory I don't personally buy into. I find it more likely that it was named after the world from the Morgaine Stories series.
I mean... will we find Zoogs in the Emerald Dream? Possibly, but the Lovecraft references in WoW are more like jumping-off points than direct parallels.
Anyway, I'm rambling. It was a well-written theory and you deserve your share of commendation for it, and I'm sure it contains several inklings of truth, but it's not one which I can fully support.
HalcyonGT Nov 7th 2011 12:28AM
Wow. Mind. Blown.
I just really wished I could experience more meaningful in-game lore that wasn't raid only. I wanna see Yoggy so bad now.
Sebo Nov 7th 2011 12:31AM
I can't believe it's taken me this long to notice this but, in Chinese pinyin the word "ren", actually "rén", translates to "people". So Pandaren is literally, Panda People.
Xantenise Nov 7th 2011 12:31AM
Why can't you write the actual lore at Blizz? Whyyyyyy?!
Pyromelter Nov 7th 2011 12:43AM
because lore is the creation of metzen and likely a few people who have been working for blizzard for 10-20 years, and anne is not a blizzard employee. The only outside people who have had an impact on lore are the novel writers, Knaak and Golden, and even that influence is muted since blizzard basically tells them the story and has them fill in the details.
Xantenise Nov 7th 2011 12:48AM
@Pyromelter Wow, really? Anne isn't a Blizz employee? Are you *sure*?
Lissanna Nov 7th 2011 9:05AM
I'm pretty sure Metzen sits around all day trying to figure out how Anne is able to extract thoughts from his head and put them on paper without ever meeting. :)
Michael Martine Nov 7th 2011 9:37AM
I wonder if Anne or any of the TFH writers ever get sly little emails in response to these articles from Metzen or others at Blizzard.
Chris Nov 7th 2011 12:59AM
This is some of the best writing on this site. This is exactly why I keep coming back. Thank you Anne.
BigJoe Nov 7th 2011 1:18AM
Quite an amazing reading, one thing has me thinking though...
That mist you mention at the end, haven`t we seen and felt that mist before? Makes me think of the Kvaldir a little bit. Every time they are mentioned, they always bring up "The Mist" with them, then again I might just be crazy.
josh Nov 7th 2011 2:35AM
so this was really interesting.
but this is definitely not true
"And when they returned, the Titans didn't just hit that re-orgination device because it wasn't a simple matter of having to rebuild a planet. It was a matter of unleashing the chaotic beast known as Azeroth upon the universe and having to fight it back into another prison -- a wholly unpleasant task with unknown ramifications on the rest of the universe, a task that needed to be avoided at all costs."
b/c Algalon clearly states after you beat him that he has reoriginated other worlds and never mentions anything different about Azeroth except expressing regret and wonderment that beings like us want to fight hard and live. So if he was going to release some sort of uber-chaos, he would have mentioned it. Plus, why would the Titans send their lackey and not come themselves if they were going to have to fight?
Cambro Nov 7th 2011 12:49PM
You're assuming that Azeroth is the only planet the Titans ever created, and also assuming that every planet has something trapped inside of it. I think it's more reasonable to conclude that most if not all planets have been created by the Titans (I don't know that aspect of lore well enough), but Azeroth is unique. Azeroth may have been the first planet and all others were created using similar processes, or it may be a later planet, using processes that had been refined by the creation of previous planets. "Fellow Titans, we've been creating planets and stars and life throughout the universe...we need to confine this mass of chaos. I say we trap it in a planet."
If this is the case, Algalon has more to do with his time than sit in an easy chair waiting for the alarms to go off for Azeroth. Maybe he has other worlds that he periodically checks on, and re-originate if they're too flawed. It does beg the question of why the Titans allow the Burning Legion to conquer and destroy other worlds...but then, do we know whether Algalon is systematically going through the universe, re-originating planets that the Burning Legion has trashed?
In any case, it seems the Titans may not be able to be everywhere at once (or don't care to make the effort). Azeroth being the prison of the biggest ball of chaos in the universe, they set a warden on it, and if an alarm sounds, he goes to check on it, ready to destroy it if it comes to it. Seems like the Titans think they wouldn't need to come to Azeroth themselves, at least unless Algalon tells them they need to. But unlike other planets, we're here, to help keep things in check.
It makes me wonder about Draenor. Can Orcs, who are indigenous to Draenor, be considered part of the "we" that protects Azeroth? Neither the Draenei, who aren't from Draenor or Azeroth. But, both races have made Azeroth their home and fight alongside us, so I would say yes. And then the Naaru, who seem to also be external to Azeroth, have allied themselves with us as well. It really does seem like things are being drawn together for some universal form of armaggedon.
StClair Nov 8th 2011 3:16AM
Cambro: It may be that the Titans "allow" the Burning Legion to conquer and devour other worlds because they're a relatively minor (to the Titans) nuisance - something they have to go around now and then and spray for, or set out traps. The things we call the Old Gods are something else, something more serious, something they DON'T have the tools or knowledge to destroy... only to keep locked up.
Silversol Nov 7th 2011 2:46AM
If the nature of the old gods is reliant upon the struggles on Azeroth, it almost sounds like a parasite/host relationship. The old gods really don't want to be free of anything, if they have so much power they could just drive everyone crazy and insure the destruction of everything. Instead, they just want to present themselves as a threat so that a conflict arises. If the connection is true, they are dependent on the sentient life of Azeroth more then we would originally think.
If the old gods outright destroy us, they also destroy their own power in the process. A parasite is nothing without its host. The old gods may just know what buttons to push in order to receive what they need. Almost an ironic order and balance to the chaos they're supposed to represent.
Suzaku Nov 7th 2011 3:10AM
I was a bit disappointed that the article didn't talk at all about the genesis of the entire Warcraft universe. In Warcraft Saga, the comic that Metzen wrote about the Titans for the last issue of the WoW magazine, the origins of everything in the universe were spelled out.
It was the result of the Light and the Void colliding in the Great Dark Beyond.
Since Metzen was specifically talking about how Azeroth's location in the cosmology of the Warcraft universe is so important, I wouldn't be surprised if it all goes back to that original collision of primal forces that created everything.